RavenX

RavenX

Joined Member # 3364067
222 Posts 3,681 Replies 31,872 Reputation

[quote who="Tormy-" reply="16" id="2631466"] It should take some time to split a group of units into 2 groups. Just put a timer on it...perhaps 5-10 seconds would be ok. This way you couldn't exploit this system. -> Splitting 1 group of units into 100 new groups would take a lot of time. [/quote] I would "think" it would make sense to have the unit in questions Whole Turn to be used in doing a "Split Unit" command. Trained troops, under fire, can be trained to do formatio

20 Replies 12,904 Views

[quote who="Tridus" reply="227" id="2631352"] No it wouldn't. I covered why back on page 4, and the main problem with it is that a defender has every reason to draw out a fight as long as possible to get the attacker morale penalties in place. That's horrible for multiplayer. [/quote] That is All True, Tridus, and well said. The reason I say it would be " Perfect " for MP would be because I've seen them mention already that they Don't Want the MP games to Drag

469 Replies 1,484,493 Views

[quote who="Tridus" reply="205" id="2631078"] No, people remember. People have also bought the game with the ability to play multi-player in mind. If MP isn't going to be built to be playable, there isn't much point in building it at all. Is the goal here to build something people want to play in groups, or to tick the "we have multi-player" box on the feature list? If it's the second one, there will be some very dissatisfied customers. [/quote] I don't think they

469 Replies 1,484,493 Views

Edit Note: I made a typo up there I fix. The first time I said Good Father, I accidnetly said "Goof Father". That was a TYPO. I fixed it. Just didn't want 3Kings thinking that was on purpose. My bad, brother. Fixed it now. GOOD FATHER...not Goof Father. GOOD.

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[quote who="ThreeKings" reply="14" id="2631222"]Sounds like a successful week for you and the team Frogboy, good work! Look forward to seeing more. *** Re: iPad I am thinking of the iPad for my wife, fortunately (so far) she does not get into the Facebook-type games. It would be helpful for her writing and all. Now if Stardock got into some iPad and blackberry/cellphone games, that would be cool. And indeed continue to make awesome

22 Replies 46,821 Views

[quote who="Tamba" reply="13" id="2631056"]Since we still don't know how the tactical combat / movement will work this might be invalid, but I can imagine some griefing/exploits that would be possible with this: Since it is tilebased, you could split up you army into hundreds of single units that basically block all of the tiles between the enemy and your long range units or the border of the battlefield (if there is some kind of retreat-option). [/quote] T

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[quote who="Razgon" reply="12" id="2631052"]I do believe that unfortunately, there is a TON of money in casual games, which is why I react like the above Just look at the horrible, horrible games like Cevony and Farmville, which have millions of users everyday. I'd hate for the company I respect the most to go that way, purely because of the money. heh, and yeah, Ipads seems like pretty fun toys...I'm just oldfashioned I think, and think games should be played on

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[quote who="Razgon" reply="9" id="2631009"] Quoting Raven X, reply 5 That's all very good news for Stardock and fans I think . Two questions if I may. 1. Do you think you'll enter the market selling iPad or Phone games? I'm sure some of your earlier games might run on these platforms and you could probably make a Lot of money there. There isn't any "Big Name Game Developers" making phone or iPad games that I know of (admittedly I do

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[quote who="pigeonpigeon" reply="11" id="2631017"]Well yeah, but what I was wonder more specifically was whether the 20 unit limit in M2:TW is due to ram, or due to graphics and/or CPU? Or all three? I mean, I can see all of the above being relevant. The more units displayed the more ram required, but also the more intense the CPU and graphics requirements are. But in turn-based combat I'd imagine the CPU and graphics requirements would be lower as not everything is moving at once, nor in rea

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[quote who="XeronX" reply="201" id="2631006"]I was going to start this post by counterpointing the previous post. But after chiding someone else on the forums recently for their emotional attachment to a stance... I realized that I have just done the same thing in these threads when it comes down to RT vs TB. And in all fairness it is doubley horrible on my part since as I said I had chided others for the same behavior. So let me start with "To those who I might h

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[quote who="XeronX" reply="6" id="2630998"] Quoting Raven X, reply 5 2. Will you ever, or do you think you'll ever have any plans to sell Stock Options? Please say "Yes" . I would Love to invest in Stardock's future my-self, even if only monetarily (and no I don't mean with a donation ). Okay this is funny, because for the first time my wife and I are talking about starting a portfolio. Her job is offering stock options so I h

22 Replies 46,821 Views

[quote who="OsirisDawn" reply="43" id="2630031"]My suggestion: Make it an option at game start. Include something like Cost to build city : 1) Essence (5) (on dead land after the first) 2) Essence (2) &n

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That's all very good news for Stardock and fans I think :) . Two questions if I may. 1. Do you think you'll enter the market selling iPad or Phone games? I'm sure some of your earlier games might run on these platforms and you could probably make a Lot of money there. There isn't any "Big Name Game Developers" making phone or iPad games that I know of (admittedly I don't know the market for those). 2. Will you ever, or do you think you'll ever have any pla

22 Replies 46,821 Views

Frogboy actually mentioned some numbers about Demigod a while back. I don't remember now what exactly they were in regards to, but I remember him saying something about Demigod and Piracy specifically. You might be able to get him to repeat that. Out of all the Game Company CEO's in the WORLD, Frogboy (Brad Wardell) is one of the ONLY ONE'S who will give you a HONEST ANSWER to a question about "Piracy". The CEO's of EA Games, Blizzard, and Activision

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[quote who="John_Hughes" reply="8" id="2630687"] "When you click on him it selects All the Knights he's grouped with as they are in a "unit" which is in formation." Sorry. How did he become a group leader of 10? We would maintain all produced group values, just combine those into larger combo groups, all totally disbandable with a click. [/quote] In this instance "He" isn't a group leader. He's just one of the ten knights. In that exam

20 Replies 12,904 Views

[quote who="ghog69" reply="187" id="2630866"] Then break out the Python and make your own random map generator. Seriously, four years is a long time to worry about how new the maps are for tactical combat. If the 'community' is robust early on, we should see thousands of maps to keep it fresh. As a developer, I'd be more worried about having lots of interesting, tactical battlefields when my community was at its largest. A lot more than just maps would need

469 Replies 1,484,493 Views

[quote who="Stmorpheus" reply="177" id="2630720"]I really think we need to play the tac battles first before passing to strong a judgment. we need to see the bigger picture here. stardock has been making games for a long time, i really enjoy their games, so i am gonna have to just put my faith in them that what they have going will be great(if not perfect). i do think that raven makes alot of valid points, and i think beta 2 is gonna give us our first real taste of elemental

469 Replies 1,484,493 Views

[quote who="pedroente" reply="163" id="2630627"]I agree with Raven X in almost all points. If the Devs Dumb Down the combat system, well, it will be bye bye for me, no more buys from stardock. In many aspects this game in being dumbed down, and I fear this could happen to the combat system. I really hate to be kept on the dark, and I say this based on the fact that neither are we "playing" (testing or whatever) the same build that the devs (and a group of betas) are now and we don'

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[quote who="ghog69" reply="158" id="2630610"]WINNER.TAKE.ALL I would prefer the pre-made maps to the randomized ones only if there are truly hundreds to choose from. If not I fear the maps would become predictable and the 'strategy' would be lost. I don't know how quickly the team could make that many maps representing varied tactics so I ask, "Is it worth the effort?" Would the time be best served to support the map making community and have a new pool of maps being uploaded regul

469 Replies 1,484,493 Views

[quote who="Tridus" reply="156" id="2630600"] That's the thing with continuous turns though. Thanks to the pausing mechanic, you don't get "out-reacted". You can stop the game whenever you want to plan out your actions and give orders to react. It's NOT an actions per minute clickfest. It's just a lot faster then traditional TBS combat because every unit can move at the same time, and every player can give orders at the same time. [/quote] That is EXACTLY<

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[quote who="XeronX" reply="154" id="2630584"]I just got done reading the last 3 pages of the "The Money Is On The Console" thread and that got me thinking about some of this. The biggest thing was Why are we buying a PC exclusive title? The awnser to that is as PC gamers we are generally snobs of the gaming world and we want games with all the bells and whistles. Depth, Story, Intricacy, and Complexity. With that in mind I would have to say when it comes down

469 Replies 1,484,493 Views

[quote who="Wintersong" reply="144" id="2630533"] Cool, I know how to give vent to my emotions too! I need more practice though. Not enough flames and probably only 1 person in the whole forum will get the point. Also: WALL OF TEXT!!! [/quote] Winter, my friend. I think you took my whole post as complaining, when it was not. I made some replies further up you should read. I know they can do what they want with their won game, I wasn't saying other-wise. As f

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[quote who="_PawelS_" reply="138" id="2630505"] OK, now I understand what you mean better. I didn't mean that all should be understandable when playing the game for the first time, there is always a "learning curve". The question is how to determine the "optimal" level of complexity, and I guess the one that the devs will choose won't be something that satisfies those that I call "hardcore" players. (Do I overuse the quotation marks?) But I'm sure there will be mods that increase t

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[quote who="ThreeKings" reply="135" id="2630485"] I for one disagree with your doubt but that is just me. Stardock has shown so far in the development cycle of Elemental that they are listening to the input of folks around here. That will not change if a flaming sword that auto-kills needs to be nerfed. Making changes like those are not that hard. The basic structure of all the items and units is the work. As well, if an item or unit is too powerful or not powerf

469 Replies 1,484,493 Views

[quote who="_PawelS_" reply="131" id="2630457"] I strongly disagree. It's better to make things simple because it helps the player to understand what happened and why. Making the combat mechanics complicated will make "non-hardcore" players confused - they won't know what to do, because they won't know what will be the results of their actions. Also making things complicated increases the chances of introducing new bugs, design flaws and exploits, and makes testing more difficult (sorry

469 Replies 1,484,493 Views