[quote who="Zawath" reply="103" id="2667356"]The battles in Master of Magic were also pretty short. [/quote] And MoM was made HOW LONG Ago? This isn't the early 90's or late 80's...and this Isn't MoM. MoM was a Masterpiece, but it was quite limited for it's day. Honestly, Elemental blows MoM out of the water in Every Way-Shape-and form. If they would have had the technology we have today when they made MoM I'm sure MoM would have had better battles.
RavenX
[quote who="lswallie" reply="101" id="2667348"] Why we need tactical battles? [/quote] Blasphemy!!! Words like that will get you Lynched around here, Wallie. [e digicons]:annoyed:[/e] [e digicons]:thumbsdown:[/e] The ONLY thing holding GalCiv2 back in my eyes was the LACK of Tactical Battles . If GalCiv2 would of had Tactical Battles I would have said it was even better then MoO2... With that being said; I agree with you i
[quote]Tactical battles are designed to be quite short. Our goal is to have them default to being over in less than 3 minutes. However, we hope (though no promises by release) to make a scaling option so that these can be extended or shortened at player request.[/quote] This part I'm not too sure about. Everything in Elemental Screams " EPIC ", but 3 minute battles? That's quite Anti-Climactic , especially if you've worked all game to raise a Massive Army to hav
[quote]Now on forums forever after, casual players will almost certainly criticize Elemental for this system.[/quote] I don't know about that. Honestly, I commend you for adding the "Ideology System". Thank You!!!! It will indeed add another layer of Strategy to the game, and that's what matters most to Strategy Gamers (which let's face it, is your CORE audience). Bravo!!! The system does sound intriguing and Not Complicated at all. Is it just me or do most devs these days (No
[quote who="Wintersong" reply="4" id="2666495"] Quoting Nuemcy, reply 3 Is there anyway to take away karma? The forum eats it for breakfast from time to time Daily. [/quote] There ya go, Winter, fixed that for ya ;) LoL
[quote who="Darkdoom2" reply="37" id="2665483"]What the hell, the ogre's a like, double as high as their house? And those walls are so small that they could just step right over them! [/quote] [quote who="Wintersong" reply="38" id="2665486"] So? Adjust the size in the editor. [/quote] Guys, in the "Options" menu there is one marked "Units Scale" which refers to how big something looks on the map, I.E. how big the creature/unit is shown in relation to
[quote who="Frogboy" reply="140" id="2665675"] I know what you mean. In Beta 2-A, they don't even have the Civilization and Warfare tech trees in there. It must mean they aren't even started... [/quote] You know you shouldn't encourage them :P
That's just wrong, bilskis :P Now this, this is much cooler ;) I've seen Stop Motion animation before, especially being a "Robot Chicken" fan. If I knew how to do stuff of this quality though I'd make a ton of these types of movies. Mostly because when I sit down and w
Is it just me or does this thread look funny after "ThreeKing's" post? Looks like the lines that box everyone's posts in are gone. Ok....who broke the page? :P Forum Snafoo?
[quote who="onomastikon" reply="129" id="2665504"]I cannot see this game going gold in August. We haven't tested tactical battles and magic, really. I think it's crazy, I'd go with 2011. [/quote] [quote who="Tormy-" reply="130" id="2665515"] Yep, I find the release date weird as well, but we shall see. Brad is very optimistic with regard to the release date, and he knows more than we do. [/quote] He (Frogboy) did talk about the "Release Windows" available to th
[quote who="bilskis" reply="39" id="2665505"]ERROR: THIS USER IS UNABLE TO REPLY SINCE HIS MIND HAS JUST BEEN BLOWN [/quote] You know, you could change out the word "MIND" in that sentence and make it a Lot Funnier :P hehe
Me Solomon Grundy Smash puny Frogman!!!! Argghhh!!! LoL J/K, nice old school DC villain reference though ;) Man this looks so freaking kick ass!!! I can't wait to get my hands on the modding tools. Soooo much work to do...sooo little time. Please Frogster, PLEASE, see what you can do about getting us some tools A.s.a.p. . Even if it's not the "60 Days Later Package", these tools would be enough for me to at least start what I need to do. We get these with the Modding Beta corr
Next up, the AT-AT Dog. Genetically bred for all you dog lovers out there who also happen to be Star Wars fans. I hear George Lucas has a school of these being trained for use by the NWO (New World Order) when they rise to power...lol. AT-AT Dog Day Afternoon.
The US Army and Air force have collaborated for years with advanced R&D and have taken advantage of the "Baby Boomers" and all those extra babies we got cluttering up the place. Prepare to see a Warrior from the Battle Field of Tomorrow!!! I LOL'd Big Time when I saw this.
[quote who="louist" reply="32" id="2664885"] Oh, well, I'm rather in there gathering dust with it most days Like you, I spend much of my time in front of one computer or another, so I decided to make the most of that and I've switched majors from Classical Studies to Computer Sciences. [/quote] Man, if not for the fact I'm reasonably sure time travel and human cloning are still a little beyond our reach I'd say you were either me from the past come to the future to ma
[quote who="louist" reply="28" id="2664292"]I suspect Raven, like me, is rather a bit of a technophile. I know I spend a disproportionate amount on electronics and games. Not that I'm preaching; everyone expects something different from their personal computer and will draw there own line. There is certainly no right or wrong. That said, I think we can agree on a definition for "platinum gaming computer," which I think could safely said to be a computer that is powerful enough to play
Did anyone else notice that when Lord Relias set sail from the port of Calder he took 7 Men and only 1 Woman? That doesn't sound like enough "Breeding Stock" if you ask me. I'll bet some of Relias's Nobles are glad they have metal armor protecting their backside....LoL. Sorry, couldn't resist. [e digicons]}:)[/e] [e digicons]XD[/e] [e digicons]:rofl:[/e] [e digicons]:P[/e]
Interesting Choices. Being forced to spend essence to build a city is not a choice interesting or not. I’m inclined to find some other use to revive land rather than forcing users to use it to effectively build a town. That is, we’d let the player build cities on the foresaken land. That’s a pretty big game change but when you add the new game behavior that the sovereign can only found their kingdom (after that, only pioneers can build cit
[quote who="Frogboy" reply="28" id="2664077"] Was still pretty fun, though... Poor Frogboy, no matter how much fun he tries to suck out of his betas they still have an element of it. A big element. LOL. Well, our games are never finished. They simply get released at some point. I still don't consider GalCiv II finished. [/quote] Unless you plan on releasing more content for it, or patching it up some more, it's finis
[quote who="Kantok" reply="120" id="2664177"] Quoting Raven X, reply 119 Quoting messed up, sorry, redone. I meant to post this yesterday btw. Sorry about the spacing change at the bottom too. In my eyes, ANY company that needs to put out a Patch on the First Day of Release to make a game "Fun" seriously F'Ked up somewhere along the lines of designing the game and they shouldn't have released the product to being
[quote who="Nesrie" reply="25" id="2664122"] Quoting Raven X, reply 20 I'm sure that's true. What do you exactly know though about the parts in your machine? Maybe I'm over-pricing things or just haven't tried to build a PC on a less then $1000 budget lately? I don't see how you could have built a whole system though, two years ago, for $700 and Still have been able to run Crysis on anything above the lowest settings. Of course there's always
Quoting messed up, sorry, redone. I meant to post this yesterday btw. Sorry about the spacing change at the bottom too. ITEM #1: Making the sovereigns distinct from one another Making it so that each sovereign is very distinct in how they play is very important. The way we are going to do this is to make the Professions available and the Talents have far reaching (i.e. not simply "stat boosts") effects. T
edit, reworking
[quote who="Frogboy" reply="25" id="2663130"] When new stuff is enabled though, will you be un-enabling other stuff? Or will we get a chance to try the features together? Beta 3 will be completely enabled other than the Modding Workshop and campaign (and tactical battles won't be enabled until beta 3-A). [/quote] That's good stuff, thanks for the quick reply chief :) Note: sorry it took me a day to see it, was quite busy yesterday.
[quote who="Grove12345" reply="105" id="2663954"]Problem i see with having a hard final "we are done changing things" date, is playing the beta there needs to be more than changes with just polishing the game. Ill be surprised when you release the tactical combat in beta 3a if people will be like "ok this is 100% awesome and fun". Pretty sure people will provide great feedback to make the combat better, and yes i know you cant do everything. But sometimes you get that one comment that will ma