[quote who="TCores" reply="6" id="2679015"]If they're "copying" elemental it's because they didn't think of doing an artbook and figurine on their own (suggesting a lack of creativity) and some marketing manager started poking around the internet and by chance that's been spying on Stardock found what Elemental was doing. Just my thoughts. [/quote] Fixed that for ya ;)
RavenX
[quote who="Luckmann" reply="7" id="2679928"]I don't really care much for dieties. But I'd like to see religion(s). [/quote] We've already got tons of people brain-washed in Real Life. Let's not go Brain-Washing virtual game people as well, hmm. :P J/K
[quote who="Tridus" reply="73" id="2679953"] The game plays exactly the same if there's 40 guys in a unit or 4000 guys in a unit (except for how you balance champions against it). This is just graphical stuff. So no, a 400 vs 400 battle isn't likely to cost many sales over a 10,000 vs 10,000 battle when the gameplay is basically identical. And hell, they changed the entire combat system midway through for gameplay reasons. That's more likely to affect sales then how many thous
[quote who="Tridus" reply="71" id="2679949"] Because those things aren't the problem, and changing them changes balance in other parts of the game? You're looking at something in isolation and saying "change whatever it takes to make this work", which would have dramatic impacts on everything else. The problem is how do you balance champions against 4 units in the early game, and 10,000 later in the game? That's an astronomical amount of scaling that would lead to your champio
[quote who="Slainangel52" reply="66" id="2679936"] Ok now that it's officially moddable, how do you balance a dragon or a champion against 1,000 soldier units, while still maintaining balance at smaller sizes? [/quote] I won't know how to answer that until I have the Full Game in my hands. If I were on the Dev Team maybe I could have shown them the way having known all the information I would need. Sadly I'm not and I don't so I have to wait like everybody else. I alrea
[quote who="ddd888" reply="67" id="2679938"] lol? you drunk? how could this irrelevant thing change sales? [/quote] Did you see some of the First screen shots of Elemental over a year ago that showed Huge Armies? If someone saw that and that's what they were expecting, then found out the game Didn't have that before they made their purchase, they might change their mind and not buy it. That would decrease sales.
[quote who="ddd888" reply="65" id="2679933"] i dont tbh never found a combat more fun based on how many units there were but ofc my opinion like yours is based on assumptions since we have no clue bout elemental tactical battles maybe in here it would be fun, who knows [/quote] My honest opinion, the Total War game's battles are a LOT more fun when you have bigger armies instead of just a few units. That's just me though. Al
[quote who="Frogboy" reply="62" id="2679920"]It's moddable. if you wanted to, you could have a million people on there. It's just XML and a number. [/quote] WoooHooo, Thanks Chief :) Ok Annatar, I'll be quiet now and sit in my corner and keep my crazyness all to my-self for the day ;)
[quote who="Annatar11" reply="59" id="2679906"] it's starting to make me think the question isn't being answered on purpose. *hands Raven a collection of tin foil hats* [/quote] Tin Foil? Bah...that's for amateurs. Only Iridium blocks the signals the Aliens in orbit around the moon keep sending to my brain. Now be quiet and don't throw off the topic until we get a Solid Answer on this :P After we get a solid answer you can call me crazy all d
[quote who="Tridus" reply="55" id="2679890"] I've asked for details on how you give special abilities to units a couple of times without an answer either. I don't read anything into that except they're pretty busy making a game and can't reply to every forum question. I mean in this case the techs existed in the tech tree, and were removed for balance reasons. That's why I'm confident. [/quote] My friend, think of this. If they were removed Solely for "Balance" r
[quote who="Slainangel52" reply="54" id="2679866"] His previous posts on the subject have all been about balancing rather than engine limitations. He stated that balancing a game where unit sizes range from 1 to 10,000 is kind of crazy. No mention of it ever being a limitation of the engine itself. [/quote] Exactly. And Also No Mention of whether or not it's moddable or Hard Coded. As I said, I would tend to think that it's Not hard coded, but I REALLY want clarification on
[quote who="Tridus" reply="52" id="2679857"] I'm pretty confident. From the 3A patch notes: [/quote] I'd like to hear it from the chief or Boogie. That way I know for sure we can Mod in those 10,000 man armies. It " May " be a Engine limitation and it just doesn't like to display that many soldiers without lagging all to hell, we don't know. I would " think " that it's just as moddable as everything else, but I'd really like to
All new ideas added 7/13/2010
[quote who="Frogboy" reply="13" id="2679264"] There won't be 10,000 unit armies in v1.0. It'll probably top out at hundreds instead of thousands in a given fight. We'll look at increasing the limit in the future. [/quote] Is that Hard Coded or can we Mod it? *crosses fingers*
Why wait for an expansion when there will be "Dieties" in the Dragonlance Mod? ;) Good idea btw. You should post it in the Mods section as well. (unless you already did and I just missed it)
The Civ V special edition is now throwing in some figurines. I think it's a blatant attempt to copy Elemental's Pewter Dragon. What a bunch of copycats. Note: Yes, in all seriousness I know that Elemental isn't the first game in the world to ship it's special edition with a figurine of some kind. I just think it's odd that suddenly Civ V is doing it too.
[quote who="marlowwe" reply="20" id="2678515"] From what I understand, they have an agreement with their retailers to release the game on the 24th. If Stardock releases the game on the 6th then they'd be breaking their agreement. [/quote] That's what I was thinking as well. Although, Impulse is Stardock's own distribution service and Pre-Order customers/Beta Testers are a very limited group when compared to how huge the entire target audience is. When it comes to total sales
[quote who="Vampothika" reply="15" id="2677793"] er........ yes..... [/quote] That's it, I'm telling Wolfie :P *runs off to Yahoo* [quote who="Vampothika" reply="17" id="2678331"]I love Xerxes tent though...full of sin .......... I love it when he says " You will find, that I am kind" I always get a good giggle out of that.[/quote] That part was perticularly cool. So was the Oracle of Delphi dance scene. Then again I have an excuse to like those, I'm a
Great Post, Frogboy. Excellent indeed :) . There is one slight thing that confuses me a bit. [quote]for both the DVD release version (August 6) and the Day 0 release version (August 24).[/quote] The "DvD Version" on Aug 6th, that's the Gold Version correct? Not a version that we'll get before Aug 24th. I only ask as I think it would make some people ask "So we can get this on Aug 6th?". Note: It would be cool if you could release it on Impulse for those who hav
This sounds seriously Awesome, chief. Well done :)
[quote who="KWAiRT" reply="27" id="2678182"] That is entirely possible however there could be many many other reasons we haven't seen other intelligent life. [/quote] Like the fact that maybe they're so smart they decided to stay Away From Us!!!! Think about. Even if our closest Star is habited by intelligent life. At this point our broadcast waves, TV, Radio, etc etc, from 40 years ago are Just Not Reaching them. So what are they seeing right now? B Movies from
[quote]Custom Factions. This is something that I think people will like a lot more in practice than they will like on paper. Simply put, we want to let people do a lot more customization on RACE creation and faction creation than can realistically be done in the setup of a game. We’d like to see race creation and subsequently, faction creation to be something much more involved and interesting than it currently is. As a result, we’re moving it to the Workshop area (modding aera).
[quote who="Vampothika" reply="12" id="2677577"] 300 is my favourite movie. It's just simply awesome! THIS IS SPARTAAAAAAAAA! omg me too.......heheh i love those guys........ [/quote] oh come on now, skippy. You aint foolin anyone. We know you just like watching the man-beef walk around in nothing but loin cloths with their painted on abs. Remind me to tell Wolfie to hide that DvD :P
[quote who="Tormy-" reply="3" id="2676880"]While we are at it...almost everyone hated the AvP & AvP 2. movies, and I don't understand that why... I really liked those movies as well.[/quote] You know, Tormy, I did too :) . I thought they kicked ass. I think the reason a lot of people didn't like them was because they didn't even try to stick with the source material which in those cases was the "Aliens Vs Predator" Comic Books. They were doing AvP in the comics almost 10 years bef
Seeing as how I took the wife to see Eclipse, she had no choice but to go see Predators tonight..hehe. Holy Sh!t the movie was Bad Ass!!! In my opinion it's the best "Predator" movie since part 1 with the Governator. Don't get me wrong, Predator 2 with Danny Glover was pretty awesome too, but the original was slightly better. My only slight peev with the new movie is you don't see quite as much variety in the Predator's weaponry as you see in some other movies or the AvP series. As fa