RavenX

RavenX

Joined Member # 3364067
222 Posts 3,681 Replies 31,872 Reputation

LoL This video just reminded me of a conversation I had with Scott waaaaaay back in Beta 1. I told him, "Hey, I think it would play a lot better if you could build stuff anywhere within your sphere of influence.". Don't believe me? Go ask him :) Truly Awesome, well done. I can't wait until you guys put this up.

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[quote who="Annatar11" reply="93" id="2681457"] Show me numbers that Oblivion sold well because mods came out for it. Until then, there's no "most definitely" about it. How many fully-priced boxes sold because of mods? Did you buy Civ4 and TES4 full priced because of them?[/quote] Well, it's not Civ related, but I bought GalCiv2 because I read about the editors and ship builders. That's what really got me into being a Stardock fan really. To me all the editing tools might as well

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[quote who="Frogboy" reply="7" id="2681444"]Why wait until modding beta? You can do it right now. Just look at your units directory in my games\elemental in your documents folder. Go nuts. [/quote] Very useful indeed, Frogster :) I think what the OP wants though is to mod in having more points to use for Sov Creation (which I'm sure is in the XML too somewhere) or is that part done in Python in a core file somewhere? I haven't actua

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[quote who="Krynus" reply="11" id="2681050"]Will the entire mod be scripted, or will there be campaign / random map versions? Replaying the storyline would definitely be cool, but it would also be cool to just have a randomized 'Dragonlance World' where pretty much anything can happen, like Tanis & Caramon being recruited by the evil factions, or Flint being recruited by gully dwarves (I'm sure he'd love that). Will healing be rare, as in the original story? IIRC, t

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You'll be able to edit it somewhere in the XML. Either by editing the starting points per faction or by finding out where in the script it assigns starting points for general use no matter which Sovereign you pick to play with. I'm sure it's possible though, yes. I tend to agree with Ross above though. I would use this to boost the Stats of my enemies to give them more of a fighting chance and make the game a little harder on me. It might be fun to run around with a God-Like Sovereign

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[quote who="Wintersong" reply="9" id="2680968"]Also, how could I annoy more some D&D players than using 4th Edition? * not those of 4th Ed though [/quote] LoL True. Most D&D players (that I know anyway) aren't too fond of the Newer Rule sets having grown up on AD&D 2 and 2.5 . So ok, back on topic. Anyone have input on things that they would like to see in the DL Mod?

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[quote who="Wintersong" reply="30" id="2680861"] Even if you do a mod based on your own IP (and with your own art assets and such), does Elemental EULA allow you to sell your mod? I'm not planning on that but your comment made me curious. At best I'd expect Premium Modules or something like that. Oh, dear Stardock: ancient Greece equipment/buildings, please. I have always wanted some hoplites and that "classical" feeling of the greek temples/cities. (some Roman touch is good t

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[quote who="Spitz" reply="7" id="2680960"] Alternatively, if you feel the people who invested the time to create Ultra Edit did a good job, you could pay them for their time and effort by buying their product once you've tried it.[/quote] That's what I did. I bought a boxed copy with a license years ago back when I was still working on UO. I just brought up the other way for those who might only need it temporarily. If you know what you're doing as far as the scripting goes I rea

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[quote who="Wintersong" reply="7" id="2680945"] Legal Evil... so what? Spanglish ftw! Lawful Malvado!! [/quote] My friend, if you're making a Rule-Set based on D&D then you need the Actual Alignments used in D&D. These are as follows: Good Alignments: Chaotic Good Lawful Good Neutral Good Neutral Alignments: Neutral Good True Neutral Neutral Evil Evil Alignments: Lawful Evil Neutral Evil</p

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Winter, I'd like to have a chat with you about the 4th Edition D&D Rule-set you'll be using. Technically, when it comes to game terms, Dragonlance is a AD&D game as well and will run by the same rule-set. I have all the books from the 2.5 edition rule-set which is what I was going to convert into the rules of Elemental, but, seeing as how we'll both be using D&D Rule-Sets in our Mods, perhaps some collaboration is in order. Why do two separate rule-sets when one will suffice. I wo

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I recommend using a program called Ultra Edit . Best scripting tool I've ever used. It's awesome. Do a Google search on it and I'm sure you'll find a free-ware version or trial version that will do the trick as long as you can complete your work before the 30 day trial runs out. If not, then edit your registry, take all the entries for it Out of your Registry, then it will re-install with a new 30 days of trial time. Is doing that Illegal

28 Replies 96,969 Views

[quote who="Wintersong" reply="5" id="2680921"] I'm Libra, so I find myself standing against the waves quite often. Sometimes Virgo's balance, sometimes Scorpio's pincers. Evil is hotter according to some religious traditions. And I personally prefer ruthless to evil. More fun. In Dragonlance the only "evil" I liked was that of Takishis' Knights, when she went from Chaotic Evil to Legal Evil and started using dark counterparts to Solamnia Knights. Evil sa

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[quote who="LeBlaque" reply="20" id="2680773"] Actually I bought Medieval2 Total War just for the Third Age (LOTR) mod... [/quote] You do realize that Med2:TW is a seriously Kick Ass game by its-self right? Though I do recommend using the Happiness Mod. What this does is increase base town happiness modifiers so that you can actually conquer the whole map without having to worry about your Empire falling apart because of territories on the out-skirts of your Empire revolting

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[quote who="Wintersong" reply="3" id="2680849"] My bad there, I keep forgetting that some people likes to play as the "evil factions" so just talking from a good point of view.[/quote] You and your "Goodness"...*sigh* Doesn't it get old loosing in life all the time? :P hehe J/K my friend ;) You gotta admit though, evil is cooler [e digicons]}:)[/e] [e digicons]B)[/e]

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[quote who="Wintersong" reply="1" id="2680834"]The "Story Objectives" sound good to me. Surely you will spend lots of time with that part, specially if you want to allow deviations from the canon. Sticking to the canon at first would be logical choice though?[/quote] Close. Sticking to Cannon will be a "Possible Logical Outcome", but only one of many if I do it right. Being able to change Cannon by player action during the game is what's important. Like say when Tanis and friends get

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[quote who="Frogboy" reply="5" id="2680718"]I love modding but I'm not convinced they can move units. We'll see. Essence = mana cap. Nothing more or less. [/quote] For those of us making Mods based off copyrighted stories we'd have to go get permission to sell them from the copyright holders and they'd want a cut of the money too or they could flat out say "NO". As such the only way for those of us doing Mods based on books is to do them as "Fan Faction" or something w

103 Replies 187,026 Views

*sigh* Quotng broke, can't quote Brads OP... [Draginol] At heart, I’m a modder. So part of me really hates shipping games. I prefer them to stay in beta. Forever. But eventually, products have to be shipped and judged based on their state when they’re shipped. As a modder, the ship date is irrelevant. As a capitalist, I need the game to be good enough to get sufficiently positive buzz to generate the sales to continue my modding. Ostens

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When it comes to the game world that the Dragonlance Mod will take place in, many things will have to be specifically scripted to happen within the world to further along the story-line. Armies will have to attack certain cities and locations (unless those armies are being played by the player) and NPC characters will have to be at specific locations for certain events. To give one example would be Lord Soth and Kitiara attacking the city of Palanthus which happens as part of the tr

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[quote who="Blaze of Glory" reply="161" id="2680698"]I cannot, wait, I can, believe this thread continues.[/quote] When I go to the top of the of the screen and hit "My Posts", then count my last 21 posts, out of those 21, 8 of them are listed as "Hot" topics. Does this mean I like stirring up trouble? Or does it mean I talk about topics that people find interesting? Oddly enough the correlation to my "Hot Topics" reminds me of my MySpace days. There were literally many morning when I

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[quote who="Austinvn" reply="89" id="2680224"] The important point is that it's not hard coded or an engine limitation, then the possibility for huge armies still exists (assuming one rebalances other game mechanics to make them viable). [/quote] Exactly. That's the most important thing. I had assumed since everything else was left open this would be as well. It's just always nice to get clarification and Stardock is awesome at delivering. :) Thanks Austinvn

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[quote who="Bellack" reply="83" id="2680068"] It's to tease us. Or make us blind: ) [/quote] Actually it's simply because Brad is EVIL. Seriously. He makes Sauron look like Barbie riding a My Little Pony....you people just don't have any idea. J/K Frogster ;)

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[quote who="Luckmann" reply="9" id="2679998"] Just because I want holy wars, flagellants, paladin bear calvary, the burniation of witches, holy monuments, human sacrifices, deification of the emperor (read: me), and mageocentric theocracies in a game, doesn't mean I want to join the Westboro Baptist Church. [/quote] LoL true, true. You know I was just messing with you anyway, right :P

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[quote who="John_Hughes" reply="80" id="2679990"] No No No Raven X. You don't be telling me one thing in game and have the Engine be doing something funky with the Math. That is very bad Karma dude. [/quote] Really? Try telling that to almost everyone who made a video game between the years 1980 up to Now :P I can't even begin to count how many games there are that tell the player one thing while doing something else entirely behind the scenes where they

104 Replies 276,567 Views

[quote who="John_Hughes" reply="78" id="2679976"]Well I could see where watching 5,000 guys doing the current death animation, all at once, would be hell on the morale of the other 5,000 guys... LOL! P.S. At .2 Gildar per head for maintenance, a 10K man army would cost 2K Gildar per turn. Good luck with that. 3B lurks... twitch twitch [/quote] When I think about how Huge the 64Bit Maps will be, and then think about having 20-30 cities under my c

104 Replies 276,567 Views