RavenX

RavenX

Joined Member # 3364067
222 Posts 3,681 Replies 31,872 Reputation

[quote who="Robert Hentschke" reply="129" id="2758032"]I really think you should invent more categories. With a (practically) unsorted list of nearly 100 continuous pages (!), who is supposed to make use of it? The devs? Surely you jest. It's somewhat unlikely that your average player would read more than the first 10 pages of it so there are about 2 new duplicate threads about squad/unit mechanics every day. Also, one rule is important when using such a

163 Replies 312,057 Views

[quote who="Blaze of Glory" reply="91" id="2757629"]Rave Raven, I wish you would stop skirting topics and being vague and get to the point of what you believe! [/quote] Ok, I LIKE SEX IN VIDEO GAMES!!! How's that Blaze? :P

244 Replies 868,471 Views

[quote who="eldrone" reply="13" id="2755284"] What do you imagine we would be missing out on in the future? I don't think there will be anything major missing out, not anything that anyone here would be needing anyway, the engine seems to support pretty standard features in terms of texturing and shader magic. [/quote] I haven't tested yet to be sure but I'm not sure if Alpha channels are "properly" supported. Just because you can put one in a PNG doesn't mean the

17 Replies 11,358 Views

Psst, Kyogre, you forgot to list my "Realistic Urxen Skin" Mod. Don't make me PM you!!! :P

155 Replies 135,563 Views

[quote who="James009D" reply="6" id="2755345"]I must admit, it would add a little more flair to the game and uniqueness to women. I don't quite understand why (other then the programming prospective... which is easier) there is opposition to including this in games. Mount and Blade is the same way. Also, it shouldn't matter what type of a fantasy game this is... or if it's a fantasy game at all. [/quote] Man, have you played Mafia 2 yet? You get to run around and colle

244 Replies 868,471 Views

[quote who="Nick-Danger" reply="31" id="2755501"] Having Minor Factions act like the Majors (but perhaps not expanding city number, etc, and just build up their one city) sounds great. The spellbook change is another thing. It's a very big change. There's a lot of very big changes. May I suggest not rushing in and making very big changes piecemeal, but instead take some time (fixing stability and the other things will keep you busy for a while) and consider all th

265 Replies 682,498 Views

[quote who="Ilindil" reply="126" id="2756145"]I`m missing here this ( https://forums.elementalgame.com/393693v ) great list of UI improvements. [/quote] I don't do cross postings not in this section of the forums. If someone wants something from another section posted here they'll have to repost it here. That's what I've had everyone do from the start, including myself. The other sections of the forums are watched by others.

163 Replies 312,057 Views

[quote who="Heavenfall" reply="7" id="2755599"]the only thing I can think of is doubling for those tags. try putting negative values in your mod to balance out the numbers already in. ie, don't reduce liklihood to 0, but set it to negative its original value. [/quote] See, that's where code looses it's logic to me. I can understand a negative number being lower than 0 of course, but when you set something to 0 it just shouldn't happen. 0 means no chance, none, so it shouldn't hap

22 Replies 5,494 Views

[quote who="Frogboy" reply="227" id="2755670"] Quoting surlybob, reply 225 Quoting Frogboy, reply 224Well, surly, accusing a moderator of "weasel speak" would probably fall onto the "rude" side of things but I'm not a moderator so what do I know.Well, sorry if I came off a bit harsh. I only post because I care. Your frankness is appreciated. I only hope that yourself and the other forum mods continue giving our frankness the same consideration.<br

281 Replies 1,164,688 Views

[quote who="Stargrazer" reply="215" id="2755398"] Quoting Verkinix, reply 1 Those with the loudest voices against its "condition at release" were those who pirated the game and couldn't get the release patch. They got a buggy prerelease version and were upset about it. That's an... "interesting" observation. I'm quite certain it is not correct, but "interesting" nonetheless... [/quote] Indeed. Especially si

281 Replies 1,164,688 Views

[quote who="Heavenfall" reply="5" id="2755254"]are you trying to do something differently than how the undead is done? [/quote] Kinda. See, the Quendar and Urxen are both races in game already with model types of their own. Each of their models has multiple skins and each of those skins has a % chance of showing on the model when they create a new unit. I lowered the chances of the default skins showing to 0 and raised the chances of it using my skins to 100, but it Still only us

22 Replies 5,494 Views

[quote who="the Gorgon" reply="13" id="2755349"]A lot of good comments and ideas in the replies above. I try here to sum up a few points that Stardock can hopefully take into consideration in the future development of Elemental on this important topic: - We can’t get away from the factions and races immediately, so instead they should be seriously revamped in order to make them more unique and play differently. This can be

20 Replies 73,291 Views

[quote who="GreenReaper" reply="23" id="2755222"]You don't know what you don't know! That's why it's called "research." [/quote] What? I know all and see all :P heh j/k

31 Replies 187,688 Views

[quote who="foxunit" reply="11" id="2754483"] rather than engine limitations ^^ [/quote] Just keep in mind that graphically the engine does have limitations. I don't think a lack of bumpmaps is going to be the only texture deficiency we run into down the line.

17 Replies 11,358 Views

Thanks Guys!!! :) You were all a big help. Heavenfall, you're the man brother :). Now, what about my Quendar and Urxen showing up randomly in the backgrounds and such when I want the race to use them 24/7? Also what's up with [quote]Edit3: An unfortunate side-effect of using a unique modeltype is that every item must be re-assigned to work with that type.[/quote] Does this mean I'll have to make a duplicate of the items and tell them all to work with the sins I specifi

22 Replies 5,494 Views

[quote who="eldrone" reply="7" id="2754454"] The png's can use alpha's too. I've noticed some applications will load these png's with the alpha in the actual layer transparency, and not as a channel, but it should save properly anyway. I'm pretty sure the engine does support normalmaps actually. [/quote] normalmaps, yes, bumpmaps, no. It's not that they just didn't add bumpmaps, the engine won't use them. When I many of the skin texture PNG,s there is a layer with

17 Replies 11,358 Views

[quote who="Heavenfall" reply="8" id="2754443"]Can you upload the textures somewhere else than depositfiles? Every time I tried to download for the last few days I get; We are sorry, but all downloading slots for your country are busy. I live in Sweden. [/quote] Here ya go: http://www.filefront.com/17259190/Finished-Undead.zip/ I uploaded it to Filefront. Hope that helps. :)

12 Replies 3,618 Views

[quote who="Valentine82" reply="14" id="2754364"]But without even knowing how terrains get their numbers in the first place, and not being able to find any indication of it in any of the core files, I don't think that's doable. That requires code no one seems to have access too. [/quote] You define the number. It's a "new" type, even though you're making it out of a type of land that exists already. As long as it's a number that's not being used, which it seems the higher ones ar

27 Replies 21,307 Views

[quote who="Heavenfall" reply="6" id="2754352"]I'll dig in in a bit, just going through the bugfix mod now. [/quote] Thanks man, I appreciate that. I'm getting ready to hit the hay so I may not reply again until this evening but if you can figure that out the new Undead Faction will promise to spare your pathetic mortal existence ;)

12 Replies 3,618 Views

[quote who="Valentine82" reply="6" id="2753149"] The thing is I don't know how to make that work as a default terrain type within a factions zone of influence. I'm trying to get it to gradually change to swamp the way it gradually changes to Death or Grassland (or Desert or Arctic if modded) but I can't figure it out. I tried assigning the Swamp terrain internal name, it doesn't seem to work. If I could figure out how Grassland is designated TerrainType 2, maybe I could figure

27 Replies 21,307 Views

Texture format is PNG for the skins. The game does Not use bump mapping :( . The Dragonlance Team's modelers already have some awesome models just waiting to be imported from Blender into a format the game can see, we're just waiting on the plugins/converters from SD.

17 Replies 11,358 Views

[quote who="Heavenfall" reply="4" id="2754336"]Raven X if you modify the genericunit tags in the raceconfigs, you can make fresh unittypes with any skin textures you wish. [/quote] I see the generic unit tags. As far as I can tell they only asign a unit model though and not a skin. Check out my post here https://forums.elementalgame.com/394996 . If you can help with an example that would be most excellent :)

12 Replies 3,618 Views

Because Kraxis as a "Race" are a subset of "Men". They share the same unit models and animations. They just took a shortcut with code, that's all. There's a lot of other "human" races they do this with too. I'm learning that trying to make skins that apply to only one subset of humans and getting it to show up for just that race. I'm actually stuck on that right now. But I've learned all kinds of cool stuff about the layout of how things in the xml reference each other.

12 Replies 3,618 Views