[quote who="Zubaz" reply="3" id="2716740"]In muggles' description the word that should have been used was "sheer", not "shear" (unless his size has something to do with haircuts for sheep).[/quote] Not only that: the second paragraph switches between singular and plural. Either: "By mauling its prey, the Great Bear can..." Or: "By mauling their prey, Great Bears ca
tejondour
Bunch of awesome stuff. Random scaling suggestion: rather than each shard adding an extra 1x multiplier, how about each shard adding an exponent if phi (the golden mean)? Zero shards is naturally 1.0x power; one shard is ~1.62x power; two is ~2.62x; three is ~4.24x; four(?!) is ~6.85x. This creates a nice curve that's not totally front-loaded (with the current linear increase, one shard is HUGE; two is OK, but not as great; three is hardly worth bothering) but also doesn't change the
[quote who="Steve Dickson" reply="3" id="2712866"]a voyage directly implies a journey by water[/quote] Only if you fall in step when Webster stamps "obsolete" on a word's actual meaning.
I told you, man, S-expressions. I mean, you must have already succumbed to Greenspun's 10th what with the whole "data-driven" thing. ;) But yeah, a cached binary format is probably the quickest, easiest, least-redevelopment-requiring fix.
To those having difficulty with the keypad +/- on a laptop -- every laptop I've seen DOES have a numeric keypad, it's just hidden. Look for blue or gray extra numbers/symbols on keys under the right hand... hold down the Fn key at the lower left to activate those. Keypad +/- should be included. [quote who="Morlark" reply="22" id="2698353"]I'm glad the tile editor stores rotation values in sane units.[/quote]Late to the party, I don't have it yet. If it's not radians I'll be back to ch
[quote who="Othello" reply="3" id="2693918"]In a world of magic and dragons a couple of dudes still can't birth a kid.[/quote] Depends on the world ... (VERY VERY VERY NSFW)
Wow... Frog done trolled you all. Quite effectively, I might add. :D I hate these enormous fucking smilies. :D Oh hey, I didn't realize there's no censor here. :D
On the 25% vs. 48% tangent, I'd like to add that even if it could be trusted, that survey appears to be reporting undifferentiated unit sales. How many games are available on Steam in the $1 to $5 range? In terms of dollar sales, I wager physical retail will remain #1 for a while yet.
Bump for 3-C. [e digicons]O:)[/e] Also edited title as I think the idea just above is much better than the original.
Oh, now that's an interesting idea. Very different from the current system, but I wonder if the two could be pasted together... How about this: leave the current system in place, exactly as it is. This represents focused, funded, state-mandated research. Additionally , each nation has an invisible "random breakthrough" pool. Several sources can add to this pool (more on that later). Each turn, there is a chance of a random breakthrough equal to: pool / X + GameTur
Heh, haven't fired up 3-B yet so I didn't know this wasn't an aspect of tactical combat. Yes, it definitely needs to be. If you can hit them, they can hit you. This is why melee troops need to be tougher than archers (and why ranged attacks are very, very good).
[quote who="Luckmann" reply="6" id="2683186"]http://www.wikia.com/Wikia[/quote] Because Stardock wants other games advertised all over their primary modders' resource.
Because bandwidth totally grows on trees.
[quote who="Tasunke" reply="6" id="2681529"]The easiest way to do timelock would be to not show goody huts, for Cities to be in Shadow (only borders/walls seen), and for no units to be shown.[/quote] I kind of like the way Civ4 still shows you the goody huts in places you can't see, even if someone else has taken them. In fact, I kind of wish it would do the same for destroyed cities.
[quote quoting="post"]essence should be the games most important resource. i think that every point of essence should be valuable. i think that essence spending should be a sacrifice that requires careful consideration.[/quote] "Me too" on this. Good suggestions in general, for that matter. :)
Absolutely, positively, 100% agreed. The Elder Scrolls Construction Set Wiki has been a truly invaluable resource for the Oblivion modding community. Bethesda doesn't even have to moderate it themselves... a few community members do so, for free.
[quote who="Annatar11" reply="3" id="2682058"]I don't think I agree. I'm not a fan of simultaneous research in general. It makes for lazy play where you just hit "research" and eventually you get everything, instead of picking and choosing what you need from which tree. It makes for much more interesting play for me if I have to pay attention and know what I need to get.[/quote] Picking and choosing is great when you [A] have a unified tree with all your options clearly displayed at e
Edited title because this thread has yielded what is IMO a better idea than what I started with. See post #7. Elemental's technology research system is great. It really carries the right feeling in terms of not always knowing what you're going to find until you've found it. However, I think part of the paradigm is still rather flawed: the idea that when you're researching one thing, you're not researching anything else. This carries with it the foot-shooting property
[quote who="Vaul_Darkhour" reply="16" id="2678495"] Immersion: [/quote] What you described here is compulsion , and while I agree on the point, immersion is the wrong word. This may seem like a quibble, but immersion deserves discussion in its own right. In short: compulsion is what draws you in to the game; immersion is the lack of anything which kicks you back out. Though they're closely related, viewing them as one and the same is probably bad for the final o
[quote who="Tasunke" reply="59" id="2673642"]I'm starting to believe that the ACTUAL reason we use square tiles is because we think right angles look cleaner [...] AS IN ... you can't have both straight Columns and straight rows. You can't have a straight line in both the X and Y axis ... hence the lack of right angles. [...] Edit: I think the main reason (many) people prefer squares is because you have straight lines on both Y and X axis. This is only possible because of
[quote quoting="post"]+ New Resource: Bone Ogre Village.[/quote] With new art, I hope. ;) Almost wish I weren't going on vacation this weekend. Not quite, but it's close!
[quote who="Stargrazer" reply="67" id="2668545"]For comparison, Master of Magic had 213 spells.[/quote] ...with very little repetition in theme , much less in exact effect!
(Take 3, forums need a defibrillator...) Pitching in with Dryman... or at least, with the idea that having spellbooks require shards is a bad design, and Dryman's suggestion is one way of fixing it. Others options should be examined too, keeping in mind the core issue: you have to pick your books before the game starts, but you can't know what shards you'll have access to until later. There's no calculated risk because there's nothing to calculate; it devolves into a mere gambl
Hehe... Wreak Havoc vaguely reminds me of Zombie Mastery from MoM. "Can only be cast once" -- per player, or per game? I'm hoping it's the latter. The spell equivalent of World Wonders in Civ.
-Post