tejondour

tejondour

Joined Member # 3356220
3 Posts 52 Replies 188 Reputation

Put me in camp 3. The important part here is that resource locations matter, processing locations matter, guarding routes matters. If your blacksmith and barracks are in the same city two tiles from an iron deposit, you can guard it all quite handily... but there might be troop deployment issues if all of this is far, far away from the front line. Alternately, you can space it all out so there's a steady flow, but you've got to plan your production a bit farther in advance to allow for proces

565 Replies 1,540,348 Views

I'm rather fond of the "unique building" idea. Reminiscent of the wizard's tower from MoM/AoW... actually a hybrid of the two. Basically: you build your tower, but rather than a tower, let's call it the Crypt Sanctum. It takes a big pile of time, resources, magic. You can only have one, and must raze it before starting to build another if you wish to change its location. When you die, you are returned to your Crypt Sanctum, reanimated, and the magic is lost - you must build another to

238 Replies 563,233 Views

Put me on the XP64 list. It's been running perfectly well for me, and I use it for gaming more than anything. Demigod runs great, for instance. ;) Of course this could partly be because I don't buy hardware until I've researched the drivers. I'll probably be on Windows 7 by the time Elemental actually comes out, though, so it's no big deal for me.

27 Replies 8,466 Views

I'm strongly in favor of two-phase turns, even for single-player. You give orders, the orders are executed, you get status updates and give more orders. A turn is a limited time-frame in the game (day, month, year, whatever a given game's scale might be), and the idea that you, ostensibly a non-omniscient supreme commander sitting in some central location, have effectively unlimited time to coordinate the movements of any number of troops and can receive and process real-time status i

34 Replies 11,110 Views

Heh, and here I thought this was going to be a post about how you can't use half of the newer community mods because they require a third-party tool which can't legally interact with Steam's encrypted Oblivion.exe.

18 Replies 111,803 Views