CapnWinky

CapnWinky

Joined Member # 3324540
41 Posts 282 Replies 723 Reputation

[quote who="Hawawaa" reply="57" id="2684162"]*impatiently waiting [/quote] Second that....

124 Replies 296,368 Views

[quote who="Popcornlord" reply="7" id="2670490"]Gates could be very strategic. Gate location and number (why only one?) should really affect sieges, unit movement, and trade.[/quote] Excellent idea. I never thought of multiple entrances!

8 Replies 8,877 Views

[quote]However, using a shard should have a few effects. Just building a tower over one (with a city or not) should apply a city or three tile wide effect, which would effect any combat there. Air makes windy gales (making ranged weapons useless?), fire turns the terrain to desert, earth causes tremors in combat and water would make fog, disguising movements on both sides of the conflict. All shards should probably reduce the effect of any "opposite" magic (ie. fire cancels out water) whilst

11 Replies 52,315 Views

I was thinking it would be great if we can choose the entrance location to our cities. I have a hard time with how the game chooses the entrance for me. One time I built a city on a beach and it put the gates in the water. What do you guys think?

8 Replies 8,877 Views

[quote who="Sareln" reply="1" id="2656114"]I would prefer that things be WYSIWYG (What you see is what you get), but can see why folk want their sovereigns and champions to look special. Suggestion: have special armor assets that are used for Sovereigns and Champions versus the normal armor assets used for the mere mortal chumps. [/quote] Yeah, I would be in favor for the armor but I still believe that giving the user the option is a great idea. If you want your "WYSIWYG

10 Replies 3,533 Views

[quote quoting="post"] No fat/bald options when creating appearance? How am I supposed to relate? [/quote] And what about moobs?!

7 Replies 1,538 Views

It was my understanding that they were trying to get rid of the tough monsters in your starting area. They monsters are means of leveling up your characters and should get tougher as the game progresses. If I misinterpreted that, please let me know. Yes, I agree it was a bad starting location as well.

11 Replies 4,453 Views

Toning down the level of high monsters at the beginning of the game is something frogboy already talked about. So, I was just mentioning it. i wasn't able to build a city where I was at and had to move. There was no way around it. But thanks anyways

11 Replies 4,453 Views

go together like a horse and carriage! This I tell you brother...cant have one without the...other....

12 Replies 2,866 Views

I would like the ability to hide armor that i equip on my sovereigns/heroes. That way we maintain our original look and still get the bonus from items we find. I spent a lot of time on my custom hero just to have him look like a peasant when I deck him out in leather pieces. Minor thing but I thought it would be cool...thanks

10 Replies 3,533 Views

[quote who="Ynglaur" reply="36" id="2656040"]Purely cosmetic, but it'd be cool if we could orient the buildings in any cardinal direction (I know we're on a grid here...).[/quote] Well isn't it your lucky day...Shift + Scroll my friend....

58 Replies 105,310 Views

I don't want to be forced to put my coastal cities in a few select locations. It would be nice to either choose where we want to put our harbors or give us more beaches. Thanks

1 Replies 658 Views

I see the reasoning behind it but from an rpg standpoint...huge cities should be allowed to have more than one granary or pub or what have you. I feel the level 5 cities are way too small as it is.

46 Replies 24,330 Views

Along the same lines...one thing that has annoyed me is I will see 2 inn's right by each other. I mean c'mon now...

42 Replies 100,168 Views

You guys saw this, right? http://kotaku.com/5558339/if-this-is-the-next-mortal-kombat-movie-sign-us-up

7 Replies 17,589 Views