[quote who="Raven X" reply="35" id="2646826"] Quoting SpartanFry, reply 33 Great idea! But.... "Some of my best friends have been gay." did you kill them after you found out? did you force them to stop. or did they just stop on their own after you beat them up.... "they have been gay".... hmmm doesn't help your case. And who doesn't love lesbians... Just joking.... but the quest idea sounds really
CapnWinky
Space Elves ftw!!!!! [e digicons]:D[/e]
Look at the videos in the latest dev entry. It shows multiple phases of construction on the buildings. And since the dev's are using the editors that are coming with the game, I'm assuming we will be able to do it too?
Same old stuff..
I dont care how cities are created so long as we dont forget how we used essence for city building in the first place. Since this is an RPG world...cities are meant to be scarce. We want to avoid city spamming ala Civ4.
I thnk this is an excellent idea and needs to go into the "ideas" section so the dev's will see it. In order to stay comepetitve, I want to be able to upgrade the armor/weapons of my sov/children/champions, however I dont necessarily want all my guys walking around in uber armor. A hide/disable option for each item slot would be nice.
Great ideas in this thread! Not too get so far off topic but I want to see "Create an Artifact" spell as well (like in MoM). All in all, I support any "in game" editor that is tied to the magic system!
Same problem ftl. This has been persisting in each build since the beginning. Working on getting the .err file.
CHRONO CROSS: http://www.youtube.com/watch?v=lHQ7yEYwEnE&feature=related
Try it...just hold the space bar down for an entire 10 seconds...you will see what Im talking about.
Anytime you are in a screen aside from the main map (customize solider, attack screen, research screen, quest screen etc.) you are able to press space bar (or in my case, hold down) and it will continue to take turns for you while in the same screen. This often ends up crashing the game.
[quote who="John_Hughes" reply="107" id="2587194"] Quoting CapnWinky, reply 103 I have a n00b lore question...how did Procipinee become a channler? This post almost makes it sound like she became a channler because her father was. But yet, when we have kids...they are just mere mortals. What am I missing here? Thanks! Channelers can embue other Hero's with some of their Essence, while Family Members, in this case, seem to have some innate magic abi
I have a n00b lore question...how did Procipinee become a channler? This post almost makes it sound like she became a channler because her father was. But yet, when we have kids...they are just mere mortals. What am I missing here? Thanks!
[quote who="Hawawaa" reply="2" id="2585309"]So you guys picked gildars. Cool! [/quote] OMG...please tell me it isnt so. First thing I'm going to mod...
[quote who="Myles" reply="3" id="2581766"]Ok, but the only problem with adding ninjas is that even with fake hollywood attire we still wont be able to see them. [/quote] LOL! So true, so true.... http://joescomputershack.com/kusports/random%20pics/633508100345116838-ninja-convention.jpg
Double post.
I think the ability to customize victory conditions and to choose the type/size of the map you're playing on should help alleiviate your concerns?
Ok, so I'm not understanding something...what is the point of having caravans amongst your cities? I know its vital between other players because you want a trade network.
That looks cool! Man, you sure love teasing us about the graphic's engine! I want Beta 3!
Off Topic...but is Settler's 7 any good? I heard the DRM sucks but havent heard any concrete reviews on gameply.
I take that back...there will be naval battles but it will be auto-resolve only. Brad said awhile back that theyre focusing on land battles. I will try to find the post if I can.
Along the same lines, it would be cool if we could create magic armor/weapons/trinkets at the cost of points.
Last I heard, there will only be transport boats.
To clarify we are grading on the following? Initial Build: Basic Compatibility Beta 1A: Initial Gameplay Skeleton Beta 1B: Initial Economic system Implemented Beta 1C: Initial AI system Implemented
I believe there was some discussion about this at the very beginning but nothing ever came of it...so I thought I would bring it up again. I think it would be neat to talk to multiple players at the same time (chatroom) instead of one player at a time. It would definitely promote people working together for a common goal while putting their differences aside. For example...let's say those pesky heroes wreck havoc in a dungeon and suprise, surpise...you have an army of undead mo