Finally! Juggernauts that aren't afraid to express their 'fine arts' side. Dancing, love it. Yes, it should be a loading screen in the game... and gives us a view into what game developers do in their free time...
ElanaAhova
+10 yes, take the time to do it well.... patch when ready...
Agree to all the above (oh, hi Louist, been awhile). Additional suggestion: Perhaps creating a 'protectorate' status/relationship? A relatively weak sov may seek the protection of a stronger sov. Details? All external diplomacy is handled by the protector. Declaring war on protectorate triggers war declaration on protector. Treat them as one 'domain' when using troop strength / power, etc. re AI calculations. Protector gets to use protector
Yes, I have created 10 new sovereigns. A few are decidedly weak - and have fun names like "Urasil the unready" with appropriate traits. Most of the sovereigns, however, are designed to maximize a synergy and make some 'effective' troops. Now, family members? There just might be some fun therapy in this... thanks...
There is one situation where the Knights of Asuck (err asok) are golden - in spite of the cost. One a map where you have no access to horses/wargs - the knights may be the only mounted troops you can field.
The tinker promotion in v75 was not working. Is working in v0.80?
Yes, Doc, thanks. May i ask, how do I determine which updates have been installed on a win 7 64bit system? Thx
LOL, what a funny bug. Does the IRS know about it?
Yes, exiting, closing steam, and restarting the game often 'fixes' many oddities, bugs, etc. One bug that has hit me in several games is that I cannot move any units on the big map. Ending my turn does not free the units in the next turn. But saving, closing the game, and restarting, all is happy.
Shield bash is great for 'moving' opponents troops into lines so spear troops can shaft them, two at a time.
Thx doc, as always, good timely info, and 'how-tos' to ameliorate the potential down side of living in this interconnected world. Muchas gracias!
I haven’t seen if it works. I did enjoy the dynastic system in FE. It has such potential to be designed into a fun, effective, and colorful aspect of the games; the opportunities for chicanery, opportunism, and eye candy seemed endless. It could really enhance the rather blah (meh) diplomacy system. I envisioned an arrangement where each noble (most heroes?) come from one of many lines within the domain. Whenever a settlement ‘joins’ the
Kael is legen. Never tried fall further modmod... since you have played it, whats your take on it? (please)
There IS a bug for some wildland monsters. They roam without being disturbed.
Oggy can clone himself via upgrades? Oh no.........
muggle, muggle, muggle...
Thanx folks... now I just need to figure out how to tell the encumbrance when designing a troop - before committing to the design. War horses? Carry more weight than horse? Will explore... 40% enc = -2 init, 80% enc = -4 init, over 100% enc not allowed, item greyed out. Warhorses may carry more than +20? Cool. Thx
New monsters? Giant green frogs, of course. With special power to damage troops by using laser fast tongue to grab a soldier from a distance, and consume him/her. Would also have power to hop over a troop and attack another troop, maybe whip-attacking jumped over troop with its tongue.
Yes, a phase when the player actually sets up the units is as 'time honored' as many other methods. You suggestion is certainly my preference, as well. However, I am basing my suggestions with the considerations of the programmers/designers in mind ... considering the AI, and PC/coding aspects... similar to whats already done - something that doesn't require an interface change that stops the game, and sets up a new input screen on the tac map, and then takes the human changes, inputs the data i
... just do the math...
POSTURE concept for armies on my experience with LH .75 start ups: It’s is delivery, its my new army - served up for monster dining pleasure. Yes, I've experienced buggy tac-map placement as well –where my troops are scattered all over the place, and don’t cover one another’s flanks, and just become juicy bits for even slow opposing troops to consume. One workaround I use helps, but slows the game down ‘a bit' is to pick encounters very c
Might some kind and informed person please explain how the amount of armor a troop has affects the initiative of the troop. I know more armor means less initiative. But how much? How do I figure it out when designing troops? Thx
FfH2, by far the best fantasy game made. And its a volunteer/fan effort. Each civilization is really different from all the others, and requires very different tactics, strategies, and synergies. Genius.. I still play it.
one color refers to the sovereign, i forget which....
OK, so if settlement builds the essence pool building, does that then allow a cleric to be added?