ElanaAhova

ElanaAhova

Joined Member # 3321807
112 Posts 2,810 Replies 2,415 Reputation

Hey Jazzz, We have caravans so I want a chariot for my sovereign to drive into battle. And fluffy dice for the rear mirror. Will your mirror come with he warning "Objects are closer than they appear" ? Especially effective when being chased by giant lizards, or shambling elementals.

276 Replies 877,332 Views

Thanks Dr. Guy. I feel uncomfortable modifying the resister - as I don't really understand how it works. So, next time i boot up, I will note the exact words of the dialog box and post them here. THANK YOU!

15 Replies 21,843 Views
Reply to Help in WOM Mods

Back up a bit, perhaps. Do you understand that files with a ".rar" or ".zip" ending are compressed (condensed) files, packed to take up less space when moving. copying, etc... ? Compressed files cannot do anything alone. To use the file, you have to "unpack" it first. That requires, as stated above, a program to unpack it, There are may free ones out there. Win zip comes to mind. Many are good. Some handle more than one compression type. Almost

8 Replies 6,452 Views

I second all the above. in addition: Easier stack management on strategic map. Underwater environment, sov? etc. A risk added for entering most "ruins" abandoned temples, etc. Any abandoned building complex may be shelter from the hot days and cold nights of the desert - Too many risk free goodie huts. And, (like for the floating armor) DON"T remove the tile if the player says, "opps, I'm outta here." Give us a chanc

12 Replies 9,813 Views

Hi. I run wine XP, have MS Office 03 installed. I have never used outlook at home, (and don't want to). Every time i turn the PC on, it takes forever as this outlook dialog box comes up, and asks me to 'consolidate' my email messages. They're aren't any. I have tried going to start up options. I have tried uninstalling just "outlook" there seems to be no option to do that. As I want the rest of the MS suite intact. Does anyone know how to do this, and

15 Replies 21,843 Views

In the same vein is the diplo message from sov "x" saying we need to meet to do some treaties. Then when i go to the window, the values are so lopsided that even if I gave everything to SOV x, it would still not be enough to agree to the proposed treaty. happens alot. Perhaps, a modifier could be thrown in; When the other SOV initiates the meeting, it "values" the assets of the player more highly than when the player initiates the meeting.

15 Replies 8,130 Views

raven X, thank you for clarifying so much for me. One quick question, please. What is/are 'continuous turns?' Is this like to round system discussed elsewhere, or a real time movement system. I hope its not real time - my hands just don't move fast enough. (I had to give up warband because i can;''t melee fast enough.)

420 Replies 1,128,367 Views

Yes, I definitely would like to see the size of the tac battle field, and the forces deployed in them, significantly increased. I would also like real terrain, hills, roads, forests, etc. , fog of war, high ground with advantages (combat str, line of sight), and of course, all the other fixes many have discussed on the forums. yes, to epic battles!

420 Replies 1,128,367 Views

Random_target>>> You want your cities to produce something? Location, location, location. I do agree that terrains should have differences between them. But the differences should be in other directions and not economic benefits. Some suggestions include: - Swamps and forests spawn different types of creatures. - Defensive bonuses to the units in certain tiles. - Different combat zones with different view and tactical value.

13 Replies 89,059 Views

G;lowing ember wrote: oddly enough i rushed into 12 man squads. I was surprised how even the staff and club they start off with is effective when there are so many of them. Regenerating hit points takes a loonnnng time after a battle so that is my only current complaint on the game. It was refreshing being able to absorb a 100 point hit and dish out more damage instead of dieing lol. (hunting monsters with them). Peasent mobs. Gotta love it. no

15 Replies 13,887 Views

I may not agree with everything kael's team did regarding use of other peoples' intellectual property in his days modding civ4, specifically, FfH2, (and the first one). However, I still recognize what an awesome mod his team created for civ4. I downloaded FfH before it had manual, when every few weeks (or was it months... lol) a new version of the mod was released. Patch t, and u, and v. Sometimes a 'new' version would do really strange things. The journe

95 Replies 115,420 Views

I agree with #3 Higher chrisma translates into higher morale. There is a story about a roman general (Caesar Augustus, think think) who rallied his army with funny stories and one visual prop: a pickle. His troops won the battle. Now that's charisma. No I'm not suggesting a 'pickle' resource tile be added.

10 Replies 10,554 Views

I use raise, lower land all the time. My city out of space, cramped between a mountain and the sea? OK, raise land seaward, and lower land mountain side. Have two important cities separated by mountains. lower land yourself to make a pass. have annoying neighbors, but you aren't ready to conquer them? raise land to mountains and close off the passage. Blistering sand to wipe forests with the monsters in them? Cool, never thought of that. T

37 Replies 31,671 Views

Pherdnut wrote> October 9, 2010 5:23:30 PM from Elemental Forums <a class="top" title="Scroll to Top

11 Replies 8,136 Views

My cities have names that consist (mostly) of letters that indicate not only the primary (largest) resource, but also the next highest. I would love to give them 'real' names. But, as has been pointed out,the level up screen is forced at a particular time. A question for the number crunchers: I have noticed that sometimes, when i conquer a settlement, it has an arcane of 2, etc. Does leveling up and favoring a resource of "1" actually add

24 Replies 74,010 Views

I went to see Inception Saturday evening. Solo, but the cinema is a two miute walk from my apartment. Tickets are 3 to 5 dollars - depending on age, status. Was very well done. And like all well crafted stories, the title actually has a double meaning. The end of the movie just leaves you spinning, not sure ,,, If you like movies that explore what it is to be human, this is a must see. I usually lke romantic comedes.. so go figure. (it wa

86 Replies 229,760 Views

I feel the beat for 1.1 should be an option for all current owners of a license to run 1.09 (or 1.09E). However, I think the SD team should also give us some guidence, at various points, about what they wish us to test, how to report it, etc. I have no problem with the design team saying to me. Set up the game this way, with test this set of options, check on these things.

13 Replies 10,296 Views

Given, logically and statistically, life, imcluding 'intelligent' life has/does/will occur 'g-zillions' (smile) of times. The question then becomes, why no ongoing, demonistrative and repeatable, fully public contact with humans? 1) They can't. (light speed, hibernation / generation ships, etc) 2) They won't (hey, the ufos humans see are teen-aliens out joyriding - and violating the 'reservation' we humans are on - for o

728 Replies 1,498,604 Views

My two cents; the age of kin is (currently) a non-game function. Age has no bearing (at this time) on anything, except being old enough for an arranged dynastic marriage. What if things were modified to cause aging. Then consider what effects should aging have? Do older kin start having decreased physical attributes? How does it affect IQ/wis/manna? Combat speed? Do female kin stop having babies at menopause age? Does age eventually lead to seni

17 Replies 15,335 Views