Hey Jazzz, We have caravans so I want a chariot for my sovereign to drive into battle. And fluffy dice for the rear mirror. Will your mirror come with he warning "Objects are closer than they appear" ? Especially effective when being chased by giant lizards, or shambling elementals.
ElanaAhova
Thanks Dr. Guy. I feel uncomfortable modifying the resister - as I don't really understand how it works. So, next time i boot up, I will note the exact words of the dialog box and post them here. THANK YOU!
Back up a bit, perhaps. Do you understand that files with a ".rar" or ".zip" ending are compressed (condensed) files, packed to take up less space when moving. copying, etc... ? Compressed files cannot do anything alone. To use the file, you have to "unpack" it first. That requires, as stated above, a program to unpack it, There are may free ones out there. Win zip comes to mind. Many are good. Some handle more than one compression type. Almost
I second all the above. in addition: Easier stack management on strategic map. Underwater environment, sov? etc. A risk added for entering most "ruins" abandoned temples, etc. Any abandoned building complex may be shelter from the hot days and cold nights of the desert - Too many risk free goodie huts. And, (like for the floating armor) DON"T remove the tile if the player says, "opps, I'm outta here." Give us a chanc
Hi. I run wine XP, have MS Office 03 installed. I have never used outlook at home, (and don't want to). Every time i turn the PC on, it takes forever as this outlook dialog box comes up, and asks me to 'consolidate' my email messages. They're aren't any. I have tried going to start up options. I have tried uninstalling just "outlook" there seems to be no option to do that. As I want the rest of the MS suite intact. Does anyone know how to do this, and
In the same vein is the diplo message from sov "x" saying we need to meet to do some treaties. Then when i go to the window, the values are so lopsided that even if I gave everything to SOV x, it would still not be enough to agree to the proposed treaty. happens alot. Perhaps, a modifier could be thrown in; When the other SOV initiates the meeting, it "values" the assets of the player more highly than when the player initiates the meeting.
Awesome look visuals. I'm more of a light and, not darkness, player. Well having seen these, perhaps you will entice be to take a stroll on the dark side?
raven X, thank you for clarifying so much for me. One quick question, please. What is/are 'continuous turns?' Is this like to round system discussed elsewhere, or a real time movement system. I hope its not real time - my hands just don't move fast enough. (I had to give up warband because i can;''t melee fast enough.)
Yes, I definitely would like to see the size of the tac battle field, and the forces deployed in them, significantly increased. I would also like real terrain, hills, roads, forests, etc. , fog of war, high ground with advantages (combat str, line of sight), and of course, all the other fixes many have discussed on the forums. yes, to epic battles!
Random_target>>> You want your cities to produce something? Location, location, location. I do agree that terrains should have differences between them. But the differences should be in other directions and not economic benefits. Some suggestions include: - Swamps and forests spawn different types of creatures. - Defensive bonuses to the units in certain tiles. - Different combat zones with different view and tactical value.
G;lowing ember wrote: oddly enough i rushed into 12 man squads. I was surprised how even the staff and club they start off with is effective when there are so many of them. Regenerating hit points takes a loonnnng time after a battle so that is my only current complaint on the game. It was refreshing being able to absorb a 100 point hit and dish out more damage instead of dieing lol. (hunting monsters with them). Peasent mobs. Gotta love it. no
I may not agree with everything kael's team did regarding use of other peoples' intellectual property in his days modding civ4, specifically, FfH2, (and the first one). However, I still recognize what an awesome mod his team created for civ4. I downloaded FfH before it had manual, when every few weeks (or was it months... lol) a new version of the mod was released. Patch t, and u, and v. Sometimes a 'new' version would do really strange things. The journe
I agree with #3 Higher chrisma translates into higher morale. There is a story about a roman general (Caesar Augustus, think think) who rallied his army with funny stories and one visual prop: a pickle. His troops won the battle. Now that's charisma. No I'm not suggesting a 'pickle' resource tile be added.
I use raise, lower land all the time. My city out of space, cramped between a mountain and the sea? OK, raise land seaward, and lower land mountain side. Have two important cities separated by mountains. lower land yourself to make a pass. have annoying neighbors, but you aren't ready to conquer them? raise land to mountains and close off the passage. Blistering sand to wipe forests with the monsters in them? Cool, never thought of that. T
Pherdnut wrote> October 9, 2010 5:23:30 PM from Elemental Forums <a class="top" title="Scroll to Top
Now this thread is, well, a wonderful read. You all had me in stitches... and now the thread has come undone. LOL. BTW, what is soft porn? I thought it had to be 'hard?' Did i miss something by NOT going to PR school?
spider solitaire? whats that? can I play/
I hope they do fix this 'glitch.' and then, i hope (mostly for multiplayer) that they come up with a way for assassin s to actually try and use stealth and target a particular npc.
My cities have names that consist (mostly) of letters that indicate not only the primary (largest) resource, but also the next highest. I would love to give them 'real' names. But, as has been pointed out,the level up screen is forced at a particular time. A question for the number crunchers: I have noticed that sometimes, when i conquer a settlement, it has an arcane of 2, etc. Does leveling up and favoring a resource of "1" actually add
Yes, Charon, your avatar is working. (That assumes the one I see IS the one you intend?) SMILE LOL
I went to see Inception Saturday evening. Solo, but the cinema is a two miute walk from my apartment. Tickets are 3 to 5 dollars - depending on age, status. Was very well done. And like all well crafted stories, the title actually has a double meaning. The end of the movie just leaves you spinning, not sure ,,, If you like movies that explore what it is to be human, this is a must see. I usually lke romantic comedes.. so go figure. (it wa
I feel the beat for 1.1 should be an option for all current owners of a license to run 1.09 (or 1.09E). However, I think the SD team should also give us some guidence, at various points, about what they wish us to test, how to report it, etc. I have no problem with the design team saying to me. Set up the game this way, with test this set of options, check on these things.
Given, logically and statistically, life, imcluding 'intelligent' life has/does/will occur 'g-zillions' (smile) of times. The question then becomes, why no ongoing, demonistrative and repeatable, fully public contact with humans? 1) They can't. (light speed, hibernation / generation ships, etc) 2) They won't (hey, the ufos humans see are teen-aliens out joyriding - and violating the 'reservation' we humans are on - for o
My two cents; the age of kin is (currently) a non-game function. Age has no bearing (at this time) on anything, except being old enough for an arranged dynastic marriage. What if things were modified to cause aging. Then consider what effects should aging have? Do older kin start having decreased physical attributes? How does it affect IQ/wis/manna? Combat speed? Do female kin stop having babies at menopause age? Does age eventually lead to seni
Awesome... just awesome