ElanaAhova

ElanaAhova

Joined Member # 3321807
112 Posts 2,810 Replies 2,415 Reputation

Ues, malwarebyres, and now just finished scan with avira. Avira found 4 trojans, virus and quarantined them, then i deleted them. Can now do galciv. But impulse only go as far as the download updates (very small dialogue window) centered on desktop. Then nothing. MS word 2002, can't open any docs, and new docs, once saved, cannot be opened. Dialog box says they are infected, or my anti-virus software is not update, (it is), or, anti-virsu

109 Replies 151,621 Views

Lord Cobol, i would be lost trying to do what you say. What is a CK, to boot from? Nuke HD to bedrock? You mean reformat HD? I'm afraid to reinstall windows,etc. I am just not that tech savy... Use XP, and Opera for browsing the web - and i do watch videos some, as i have no tv or cable. Might there be more specific advice at the bleeping site? I'm able to get opera to work and post here. Just cant get GalCiv, Ewom, or

109 Replies 151,621 Views

Yes, Trojasmic, it is an elegant and simple solution to the outpost 'situation.' And it leaves open the possibility of 'changing you mind' later, and 'growing' your outpost, should you desire, and have the resources to do so.

5 Replies 6,714 Views

109n bug: Trade and research treaties are possible to successfully make even before the appropriate tech is researched. (This is a carryover from 109e.)

54 Replies 29,925 Views

hi. Happened three times in a row, three new games. Not saved sov from pre 109n. Setup choices were Procopine (sp?) and paraden (sp). Tried three times, found kingdom button greyed out, hot "b" key, get message, need one food. Just tried a different civ/kingdom - and I could found a kingdom. So, I was lucky enough to choose both the sov, and the civ that together elicit the bug on my very first games? LOL ROFL.

9 Replies 3,326 Views

I started my first game with the 109N beta, and could not found initial settlement. kept saying I need 1 food. Fertile land made no difference. The only way I can see to, maybe, start, is to choose green thumb - but i really don't want that choice.

9 Replies 3,326 Views

re - sovereign creation screens: Yes, even in 1.09e a partial allotment of points left over ** sometimes** allowed me to still 'purchase' a point of 'essence,' etc.

2 Replies 1,559 Views

Regarding the balancing issue with multicultural settlements: Two additional possibilities 1) an efficiency modifier, the more the conquered populace are 'different' or 'hate' the conquering /occupying SOV/forces, the lower the efficiency of all occupied buildings, multipliers of that settlement. This makes pacifying, and then 'winning hearts and minds' important. 2) make it a set efficiency hit for all "conquered" buildings. Anything else oper

21 Replies 18,202 Views

econodrom1 wrote: Actually your a bit behind Kael has already joined and is in charge of patch 1.1. True, I was mixing up my tenses. "I had heard..." sorry for confusion....

19 Replies 11,331 Views

As i understand the changes in caravans in the release notes for 1.1 beta, caravans will 1) generate money, not food. and 2) distance (length of trade route) will not affect amount of guilders generated. 3) upgraded roads will generate additional revenue. This has several consequences: Assuming roads upgrade according to 'usage' by the generating caravan, (as in 1.09e), short routes are much preferred. Controlling the pattern of your road

12 Replies 6,691 Views

post 100, re post 65: start "November 18, 2010 12:25:03 PM from Elemental Forums Quoting Wintersong, reply 65 Quoting Gene1966, reply 40 I will not be a willing Beta Tester when I am a paying customer, but my enthusiasm for this game is so great that I will point out things that I think are absurd and question the rationale behind them in case I am just missing the point. I will also point out perceived incongruous statements made

261 Replies 144,762 Views

Atlatea wrote: I'm very dissapointed with the decrease of strategic spells available. I was hoping for any improvement for strategic spells. Yes, but with the spell contest, i suspect many new spells will be added later, after the contest is concluded.

261 Replies 144,762 Views