downloaded stinger from mcvee. won't let me install it. says 'is in use by another program.' i get this alot lately, and closing opera (browser) has always let me install program. this time, even closing the browser did not let me install the stinger from macavv.
ElanaAhova
i did the hijack thingy. downloaded it. installed it. ran it. ran it. copied log. posted log (paste) into analyzer field. hit "parse" went to window. said cant open file.
just ran cw shredder, twice, and it found nothing.
Ues, malwarebyres, and now just finished scan with avira. Avira found 4 trojans, virus and quarantined them, then i deleted them. Can now do galciv. But impulse only go as far as the download updates (very small dialogue window) centered on desktop. Then nothing. MS word 2002, can't open any docs, and new docs, once saved, cannot be opened. Dialog box says they are infected, or my anti-virus software is not update, (it is), or, anti-virsu
Lord Cobol, i would be lost trying to do what you say. What is a CK, to boot from? Nuke HD to bedrock? You mean reformat HD? I'm afraid to reinstall windows,etc. I am just not that tech savy... Use XP, and Opera for browsing the web - and i do watch videos some, as i have no tv or cable. Might there be more specific advice at the bleeping site? I'm able to get opera to work and post here. Just cant get GalCiv, Ewom, or
Yes, Trojasmic, it is an elegant and simple solution to the outpost 'situation.' And it leaves open the possibility of 'changing you mind' later, and 'growing' your outpost, should you desire, and have the resources to do so.
There is a trade off in hiring heros (NPCs). Its a small one, but most cost gildars to hire. Since gildars are a limited resource, hiring one NPC MAY preclude, (for a time), hiring another hero.
Beginning disinfection: C:\WINDOWS\system32\ttux.qqo [DETECTION] Is the TR/Inject.CM Trojan [NOTE] The registration entry was removed successfully. [WARNING] An error has occurred and the file was not deleted. ErrorID: 26003 [WARNING] The file could not be deleted! [NOTE] Attempting to perform action using the ARK library. [NOTE] An ARK library ins
I have experienced this in both 109e and 109n.
I ** think ** the 'outposts' are level one settlements, in which you don't build housing, etc, but just use the zone of influence to allow you to improve the wild resource tile.
109n bug: Trade and research treaties are possible to successfully make even before the appropriate tech is researched. (This is a carryover from 109e.)
hi. Happened three times in a row, three new games. Not saved sov from pre 109n. Setup choices were Procopine (sp?) and paraden (sp). Tried three times, found kingdom button greyed out, hot "b" key, get message, need one food. Just tried a different civ/kingdom - and I could found a kingdom. So, I was lucky enough to choose both the sov, and the civ that together elicit the bug on my very first games? LOL ROFL.
yes, basic concepts caused ctd for me, as well
I started my first game with the 109N beta, and could not found initial settlement. kept saying I need 1 food. Fertile land made no difference. The only way I can see to, maybe, start, is to choose green thumb - but i really don't want that choice.
No, ver 109e ALSO, sometimes, had roads already created upon set up. I think its only on larger maps.
re - sovereign creation screens: Yes, even in 1.09e a partial allotment of points left over ** sometimes** allowed me to still 'purchase' a point of 'essence,' etc.
Yes, in several of my 109e games i found already made road networks. Some ended "nowhere." So what you are seeing in the beta (109n0 is a holdover from 109e, (perhaps modified by 109n).
awesome ideas. i will play the mods, you betcha.
i see some interesting choices in here. Way cool....
Regarding the balancing issue with multicultural settlements: Two additional possibilities 1) an efficiency modifier, the more the conquered populace are 'different' or 'hate' the conquering /occupying SOV/forces, the lower the efficiency of all occupied buildings, multipliers of that settlement. This makes pacifying, and then 'winning hearts and minds' important. 2) make it a set efficiency hit for all "conquered" buildings. Anything else oper
econodrom1 wrote: Actually your a bit behind Kael has already joined and is in charge of patch 1.1. True, I was mixing up my tenses. "I had heard..." sorry for confusion....
As i understand the changes in caravans in the release notes for 1.1 beta, caravans will 1) generate money, not food. and 2) distance (length of trade route) will not affect amount of guilders generated. 3) upgraded roads will generate additional revenue. This has several consequences: Assuming roads upgrade according to 'usage' by the generating caravan, (as in 1.09e), short routes are much preferred. Controlling the pattern of your road
post 100, re post 65: start "November 18, 2010 12:25:03 PM from Elemental Forums Quoting Wintersong, reply 65 Quoting Gene1966, reply 40 I will not be a willing Beta Tester when I am a paying customer, but my enthusiasm for this game is so great that I will point out things that I think are absurd and question the rationale behind them in case I am just missing the point. I will also point out perceived incongruous statements made
Atlatea wrote: I'm very dissapointed with the decrease of strategic spells available. I was hoping for any improvement for strategic spells. Yes, but with the spell contest, i suspect many new spells will be added later, after the contest is concluded.
Wow, all this and the beta isn't released yet.