ElanaAhova

ElanaAhova

Joined Member # 3321807
112 Posts 2,810 Replies 2,415 Reputation

GANDALF, your links are great. Thank you. I just started playing MOM after having 'forgotten' it for almost 20 years. I remember it was much easier to win before. i was probably playing the earlier, unpatched version - i had no web back then. Now, it is tough!

4 Replies 24,064 Views

Hello jovai, Your story is similar to mine. i spent a lot of time on the civ fanatics world. Especially like Fall from heaven, and Wyre's historical mods of civ4. And, like you, I I did search before i made the leap of faith into Elemental: War of magic. The current version 1.09e is playable, and shows such promise. And the frogboy, who is actually ** my ** secret lovechild, finally won me over with his posts, and his histor

19 Replies 11,327 Views

quoting post * We don’t currently like how roads are being built but don’t want players to be forced to building “workers” to build the roads. If anyone has any suggestions we’d like to hea

120 Replies 205,575 Views

Mercestes, et al: Yes, cultural forces have impacted affluent people in our society in such a manner as to push many child bearing choices into the age bracket where the possibilities of birth defects presenting is much higher. (Basically its caused by 'old' eggs.) Perhaps, we have created a society which does not enhance the truly important aspects of life? Our civilization (western Democracies) have, as a core value, individual autonomy. Our market

58 Replies 73,386 Views

Sim2er wrote: "i buy music i can afford, ... what i can't stand is charging extra money for video game soundtracks, buying the game should entitle you to the sound in it." This makes sense, is very intuitive, and I feel the same way. However, legally, we don't 'buy' games. We actually buy a license to run that application. The license includes restrictions. So, the company **may** have, in the license agreement, something about when / how

312 Replies 836,650 Views

Didn't understand that when i first started playing. Yes, the rare science / production I have seen once in a while. x7 is like having a whole extra planet tucked into one tile on the planet. Now i wish i had saved that game start... LOL

14 Replies 6,886 Views

Actually, the idea of shard spreading out influence (before or after shrine built on them?) has many ways to go. 1) Let a shard positively enhance magic of its type within its Area of influence (or ZOE, zone of effect). Fireballs do more damage inside the zone. Fire based Elementals are stronger, etc. ALSO have the opposing shard have the opposite affect. Inside the zone of effect of a water shard, water based spells are enhanced, but fire based spells ar

4 Replies 5,107 Views

Lord Xia, very clever story. i was 1/3 of the way through it before a Huge laugh just ripped out of me, right from my tummy. Best laugh i've had in over a week!

9 Replies 10,636 Views

fdgyhu jrflo fjip jgtrfj gbk ktigf fdj vnbf kgfb mdbb ;gf mdmd ddblg-jnnf kv Welcome friend from France. Hope you enjoy your stay. I know American English, Canadian English, Queen's English, Some Spanish, some Greek (konine - ancient) , some Hebrew. I am sorry. French, I never learned. Avouir, Amigo

31 Replies 20,071 Views

paper and dice? Like the old "Stellar Conquest?" Cool. Nice cover. Agree about the two ships looking identical in shape, size and orientation on the page. For another cover, may I suggest going forward from your first cover. Perhaps have one of these 'human' ships facing off with an 'alien' ship, both in orbit around (or near) an earth - like planet with two moons? Use contrasting colors of the ships. Create visual tension

13 Replies 50,311 Views

Take PQ? = Planet Quality? You mean use a customized race, take the max PQ allowed, and a specific racial choice. OK, will explore that. Thank you!

14 Replies 6,886 Views

I think the important thing about any combat system in this (or any other) game is that it provide an evolving set of challenges, options, and tradeoff as the game (technology) progresses. 'Interesting choices' is my mantra with games. Combat should present the player with options. many possibilities for choices, tactics, ways of exploiting weaknesses, and strengths of both sides' units should evolve as weapon systems, training, skills, etc., also evolve / develop.&nbs

16 Replies 15,228 Views

Ah, skip the froggy legs. I'm sure they taste just like chicken - and chicken is easier to get at the grocery. Besides, i saw an episode where kermie got caught by a french restaurateur, and he was hobbling around on crutches, (no legs left). Was very sad. Just think how froggy's 's children would react. So, please leave his legs off the menu.

37 Replies 120,209 Views

Trainer ability: When SOV (hero?) is in same tile as unit(s), and not moving, fighting, etc., the units gain a small increase in experience. This could be for all units, or for a specific type (archers, or mounted, or arcane research.. etc.) Trainer ability might level up with trainer's leveling up? Specific building(s) might also train, or enhance training?

47 Replies 29,623 Views

To piggyback on your sentinel idea. What about an arms trainer. A hero thet trains units in same stack and give small exp points every turn?

24 Replies 74,060 Views

I play galcivII w both add-ons (Twlt of the Arnor) and never found a planet above 18? What am I doing wrong? is setting in game set up? (sad...)

14 Replies 6,886 Views

I was going to post some ideas ... and see that most have already been posted above. So, just let me say, i concur! I would like to suggest some sort of environmental adjustments. Perhaps the ability to create sand storms that sweep into an area and obliterate improvements (the 'built' part - not the actual tile), and would also disrupt food or gold production, etc. The ability would start very small, and scale up. What about a SOV that has mental conne

47 Replies 29,623 Views

Yes, Mystickund, you summarized it very well. She will stay with her hubby. In one game I was shocked, when I saw my daughter on the battlefield, opposing my troops. First time was a shock. Now i expect it. I just wish it wasn't gender based - daughters leave - sons stay and brig their 'bride' along. Its what we have for now...

12 Replies 8,361 Views

Wonderful news. Please, no matter what changes you make, keep in mind that a "game customization" input page would be wonderful. Allow us to modify, via a set of check boxes, dials, etc., the cost, speed, strength, etc., of units, spells, etc. Allow us to modify in game assets, abilities, etc via this customization page. Please don't force us all to learn XML, etc just because we think a spell should cost more (or less) or want to play with "a faster /slower <fill i

113 Replies 372,213 Views