StevoIRL

StevoIRL

Joined Member # 3303608
3 Posts 13 Replies 142 Reputation

In fairness SD have pretty much come out and said that this partly down to memory limitations. Removing a quarter of the map available to the player it reduces memory constraints.

11 Replies 4,701 Views

The AI imo is in a middle ground of sorts when it comes to strategy. In my current game I fought with Yithril from turn 30 for a very long time. They were openly hostile when they first met me and I was like fine im removing you from my region. Then proceed a cat and mouse game chasing them down from one city to the next. They then did something really unexpected. The AI marched his Soverign plus a warrior esque unit around a

13 Replies 7,470 Views

Regardless I think FE is on the right path and at least your acknowledging the issues that we are bringing up. Not only that but the fact that your actively encouraging modding is a great step and it will sway a certain type of people once they see your being "community focused".

177 Replies 674,348 Views

One major gripe I have with long wars in FE (especially one's where your enemy jumps from one new city to the next) is that the AI does not get punished for hiding in it's cities if it knows that it is at a disadvantage. A AI army that on the open field would be crushed by my army now has the advantaged of 2 militia units that can turn the balance of a City Fight depending on there placement. It means unless I have a huge strong army attacking the city head on is pointless and will pr

0 Replies 3,781 Views

[quote who="Malsqueek" reply="2" id="3109224"]There aren't enough buildings, and the early-mid game economy is so weak that I have a hard time seeing why you would even NEED a second build queue until late game. I was a HUGE proponent of removing the second build queue because when even one of them sits empty it represents a waste of volatile resource (production) for which we get no benefit. Splitting production 50/50 between the two queues when the

28 Replies 10,181 Views

One thing for me that holds back FE from being a great game is the horrid early game warfare technology available for the player. I know it's nice to be in a very big arms race with different factions but the honest early game unit customisation/production sucks. It's boring and it is not rewarding. Again im aware that the auto upgrading is supposed to solve this but come on raising armies of club armed rabble is not fun, designing a RP unit when you have 3 choices of wooden crap to p

13 Replies 7,039 Views

I too have noticed that Empires tend to be conveniently placed directly beside you on the start of a map. Yearly scouting reported that my capital city was indeed surround by 3 Empires. So I did the only thing you should do in such a situation and break out!. Declared war on Yithril and took 3 cities quite comfortable. Honestly I thought this was going to be a gimme there Sovereign was unprotected and I could soon have at him. Sadly he retreated th

16 Replies 51,384 Views

Having been following this for a while and very much wanting to do some gear modding in the coming months I think it's worth a mention that maybe people should look to MoBA (Dota/LoL/whatever) and have a look at some of the items there that give both advantages but also a downside. If you have a weapon that is OP then make a downside to it, add a negative effect that the player will have to sum up on

57 Replies 46,755 Views

Would it not make sense to effect any nearby cities too? IE sitting beside a magma river may limit agriculture production but increase forge work, rivers of blood may cause unrest but give alchemy boost or something? There's no point having complete negatives otherwise they'll be come ignored by the player.

24 Replies 28,624 Views

Hey guys, just a very quick question. I am in the process of purchasing the game which is advertised at the moment as 27.61 euros. Do any other Europeans know if this is just a straight price seems a bit odd! Thanks.

2 Replies 4,910 Views