[Suggestion]Give us more weapon/armour variation during early game

Suggestion

One thing for me that holds back FE from being a great game is the horrid early game warfare technology available for the player. I know it's nice to be in a very big arms race with different factions but the honest early game unit customisation/production sucks. It's boring and it is not rewarding. Again im aware that the auto upgrading is supposed to solve this but come on raising armies of club armed rabble is not fun, designing a RP unit when you have 3 choices of wooden crap to pick is not fun. Rushing up the warfare tech tree to solve this problem is also quite counter intuitive as it puts you at such a disadvantage early game. 

 

I dunno maybe with time my mind will change but it's very difficult to get that "epic" feeling early on when your recruiting pointless rabble.

7,041 views 13 replies
Reply #1 Top


One possible way to handle this would be a choice during game set up "starting technology"    as low, medium, or high.      This is available in a number of 4x games now (one that comes to mind is Space Empires IV) and would allow each individual to start at the point they felt was the most fun.

As a matter of fact one of SEIV's strength was its ability to make a lot of that type of choices during game set up.

Reply #2 Top

I would just like to see more different weapons, so a few different things can become available sooner, so I wont have to look at my ppl with clubs for that long, or wooden sticks or whatever they decided to find.

Sincerely
~ Kongdej

Reply #3 Top

Hell even if they could implement weapon attachments for the starting clubs and stuff that would really improve things! Give me the option to add spikes to a club or if it's laced in poison etc.

Reply #4 Top


I would like to see daggers come out along with spears and shields. I don't think it is a stretch that a civilization that has figured out how to make a point at the end of a long stick has figured out how to make a point at the end of a short stick. RP aside, I would like to be able to upgrage early units along the single handed edged weapon tree if I so choose. I don't particularly care if it is a dagger or not, I care about having something in that slot that will later upgrade into the correct weapon type.

Reply #5 Top

I like the dagger suggestion.  :D

Reply #6 Top

It's coming but not in the way you're thinking.

Reply #8 Top

Quoting tremivenor, reply 4
I would like to see daggers come out along with spears and shields. I don't think it is a stretch that a civilization that has figured out how to make a point at the end of a long stick has figured out how to make a point at the end of a short stick. RP aside, I would like to be able to upgrage early units along the single handed edged weapon tree if I so choose. I don't particularly care if it is a dagger or not, I care about having something in that slot that will later upgrade into the correct weapon type.
End of tremivenor's quote

This.

I would also like to add that we really need some sort of heavy armor choice early game. It's pointless to have different armor types with different weaknesses if it takes half a game to unlock the second type of armor.

Reply #9 Top

Quoting tremivenor, reply 4
e. I don't particularly care if it is a dagger or not, I care about having something in that slot that will later upgrade into the correct weapon type.
End of tremivenor's quote

This, i'd also like to see crude bows.

Quoting DsRaider, reply 8
I would also like to add that we really need some sort of heavy armor choice early game. It's pointless to have different armor types with different weaknesses if it takes half a game to unlock the second type of armor.
End of DsRaider's quote

This. There should always be choices involved, you have 5 types of upgrading weapons but only 1 armor tree, a tree of dubious value as it comes with two systems to penalize initiative and greatly increased costs. Heavy armor souldn't be a single exclusively late game thing, light and heavy armor should be something you refine over the course of the game, like current weapons.

Reply #10 Top

It would be a bit more practical to be able to upgrade an unit design towards another with the same traits, so that we can chose the exact type of armor and weapons, especially if they are given different abilities, which I hope will happen (like in MOO2 more or less, you would chose towards which compatible design to upgrade the unit). Not sure it can easily be coded, though.

Reply #11 Top

Quoting Frogboy, reply 6
It's coming but not in the way you're thinking.
End of Frogboy's quote

 

Why tease us with cryptic comments. It's mean and it makes me hate you...

Reply #12 Top

Quoting Stupidity10, reply 9


 
Quoting DsRaider,
I would also like to add that we really need some sort of heavy armor choice early game. It's pointless to have different armor types with different weaknesses if it takes half a game to unlock the second type of armor.
End of DsRaider's quote


This. There should always be choices involved, you have 5 types of upgrading weapons but only 1 armor tree, a tree of dubious value as it comes with two penalty systems, one of which is set  and greatly increased costs. Heavy armor souldn't be a single exclusively late game thing, light and heavy armor should be something you refine over the course of the game, like current weapons.
End of Stupidity10's quote

 

I am in total agreement with this.

Light armor: Leather (Armor) -> Lamellar (Advanced Armor) -> Brigandine (Masterwork Armor)

Heavy Armor: Chain (Armor) -> Scale (Advanced Armor) -> Platemail (Masterwork Armor)

 

If you differentiate Light armors and Heavy armors by focusing on the encumberance of each (modifying initiative), and the production/materials input of each, and have the Light armor be roughly 50-60% the defensive value of the heavy armor I think that we would see both styles be useful in general and actually excel in particular situations. Additional bonus in that there would still be light armors useful against late game weapons.

 

PLUS, then you can give champions Level Up feats which give them bonuses to armor types! Yay choices!

Reply #13 Top

Quoting Frogboy, reply 6
It's coming but not in the way you're thinking.
End of Frogboy's quote

 

ASSASSIN ALERT!!!

 

[/bad humour off]

 

I am actually opposed to having all the armour and weapons (and why not throw in the spell of making and mystical mega-death dealing weapon of doom and fantastic magical armour) right from the start.

The early game should be basic - you are meant to be founding a settlement from nothing working your way from impoverished beginnings to incredible power and riches.

It is too wham, bam, thankyou mam, as it is.

But a dagger to be included in the first weapons technology you research, yes that makes sense on a lot of levels.