A few Suggestions after finishing 6 games.


Hi, I would just like to put a few inputs on what I wish to be added to the game(may or maynot be planned)

Easy to do:

1. Different Tech trees for different factions like in GalCiv Twilight. Doesn't have to differ much.

2. More Clothing choices. Not that important if #3 cant be done.

3. Have the ability to show specific equipment/clothing part (i.e. hide helmet)

4. Rebalance stats. I.e. Dexterity, Spell Mastery are pretty useless.

5. More varied weapon abilities(i.e. Spear when on a Horse, give an ability to "Charge", where the unit moves 3 blocks a particular direction(required) and has X% bonus damage) This way it could kinda emulate tactics from Chess

6. Crossbows and other weapons?

7. Raise Land should be able to fully block access, rather than leaving large gaps for enemies to go through.

8. In the Cloth Map, please have an option to have easier to see Icons to represent Cities, outposts, etc. As well as highlight enemies in a more clear way than a chess piece. (I.e. Big flashing red box)

Somewhat difficult to do:

9. Ability to modify pre-existing Units so that old units can be upgraded to the new model. (A system like GalCiv's upgrade system is good enough)

I've had countless times where I want to upgrade some veteran unit to incorporate magic equipment, but cannot due to the slot not being previously available.

10. Ability to trade Units (Sell/Buy from/to AI/possible human?). But please do it in a more fair manner than GalCiv where selling ships would yield u far less than not building it in the first place.

Difficult to do, but please consider :(

11. Please optimize the game for more GPU usage, OR for quadcore use. As far as I can tell, the game does not exceed 40% of CPU use (on a quadcore) so I know its only optimized for Dual Core (Granted a huge improvement from WoM), and never exceeds 30% of GPU use (Running on One Card)

I have an AMD phenom II X4 940 3.0Ghz, and 2X ATI 5830s. I know it isn't the best of the best, but should be more than capable of handling this game with solid fps on max. But right now, I have to turn my graphics to near minimum, while getting 25 fps when looking at towns.

12. Multi-...... yes multiplayer. But hear me out. Im not asking for you devs to get Multi working on release. Just that you'd release multiplayer within a year or so. Pleeeeeaaaase.

 

Thank you for your patience and your amazing game.

6,533 views 8 replies
Reply #1 Top

I would like to add this.

 

Please add seagoing ships and creatures. And the ability to fight with them, give them abilities ext.

Reply #2 Top

Woudln't adding ships be somewhat straight forward? The only problem I see with them is that the combat would be extremely boring.

Reply #3 Top

Quoting StevoIRL, reply 2
Woudln't adding ships be somewhat straight forward? The only problem I see with them is that the combat would be extremely boring.
End of StevoIRL's quote

This will seem a bit over the top...

Have the ship thing work like they do in GalCiv (Yeah I love that game).

Allow you to design ships with components that add different abilities and stats. I.e. Archers for flaming arrows, Ballista for armor piercing shots, catapult for AoE, etc. Where the individual components of the ship are individually targettable.

This would make the ship combat fun, no?

Reply #4 Top

Or just make naval combat be ship to ship boarding, and play out the battle like a normal tactical battle on a map that looks like ship decks, like King's Bounty did it.

Reply #5 Top

Quoting StevoIRL, reply 2
Woudln't adding ships be somewhat straight forward? The only problem I see with them is that the combat would be extremely boring.
End of StevoIRL's quote

I see no reason why combat would have to be boring with ships

Reply #6 Top

Quoting Publius, reply 4
Or just make naval combat be ship to ship boarding, and play out the battle like a normal tactical battle on a map that looks like ship decks, like King's Bounty did it.
End of Publius's quote

 

Yep, there are lots of stuff that they could "borrow" from Kings Bounty. Passive abilities in tactical battles, spells, dragon pets and such ;)

Reply #7 Top

7. Raise Land should be able to fully block access, rather than leaving large gaps for enemies to go through.:

There is a lvl 4 spell that is called create mountain for this exact purpose, raise land is used to raise the ocean i think (and in mp to annoy ppl).

That said they SHOULD upgrade the graphics for raise land, especially when raise/lower land is used near mountains/shores.

Rest is pretty decent, some of them answered in other posts (Like multiplayer, it will probably be coming after initial release due to some coding issues, weapons does abit more in next patch).

Sincerely
~ Kongdej

Reply #8 Top

Quoting joasoze, reply 6



Quoting Publius of NV,
reply 4
Or just make naval combat be ship to ship boarding, and play out the battle like a normal tactical battle on a map that looks like ship decks, like King's Bounty did it.


 

Yep, there are lots of stuff that they could "borrow" from Kings Bounty. Passive abilities in tactical battles, spells, dragon pets and such
End of joasoze's quote

 

Thank you