PossiblyImpossible

PossiblyImpossible

Joined Member # 3301846
0 Posts 1 Replies 8,360 Reputation

[quote who="_Mercury_" reply="8" id="2103026"] Stuns : Leave it be. They are powerful but short and it requires team skill to chain them and skill should be rewarded. [/quote] This is all I had to see to disagree with you. Cheers. As for the original post: Full of win, I didn't see anything I didn't like. I'm not saying there's not more that needs to happen, but for a day0 patch this would be fantastic.

21 Replies 16,971 Views

I think "e-sport" is a charged and misleading term. What we should be focused on is just trying to make this game long lasting and rewarding, which for most people who play it more than a few hours a week will mean some kind of competitive scene - a venue for players to work at getting better and continuously challenge one another. I'm familiar with gamereplays.org, they were the other popular site for AoE3. However, AgeSanctuary was more active and focuse

37 Replies 23,378 Views

We'll need: - At least one major fansite mostly devoted to competitive Demigod with replay uploading and commentary as well as active forums (I'm thinking along the lines of AgeSanctuary if anybody is familiar with that) - A good online matchmaking and ranking system - Frequent online tournaments which are easy to enter and don't last a very long time <stro

37 Replies 23,378 Views

[quote who="Ellimist07" reply="1" id="2119824"]i dont think controlling more than one demigod is possible with the way the game is made, else it seems we would have been told that multiple demigods would be an option at some point.[/quote] I think you're right. Like I said, that would be really nice, but I don't expect that to be a possibility. But it shouldn't be too difficult to give players the option of having their allies' Demigods simply die and give

5 Replies 2,364 Views

It's good but I would recommend waiting for perhaps some kind of demo or at least some in depth reviews from various sources (don't worry so much about number ratings, just the reviews) and then decide for yourself. Don't hurry to buy the game yet. You can ask for basic impressions here on these forums but remember that most of the people here already preordered it and most of the people here have a strong opinion one way or the other. The specific things that will make some

10 Replies 4,340 Views

We've all been there. An ally leaves, and the AI takes over. The AI is stupid almost to the point of being funny, and simply feeds the opponent in most cases. For matches between inexperienced players, it will be acceptable for leavers to be replaced by Hard or Nightmare AI. In games with players who are even moderately experienced however, it will be even more a handicap than having no ally at all. In light of that, I believe there ought to be a setting in the

5 Replies 2,364 Views

I agree that disconnecting should hurt your record. I also think, however (and I'm not sure how this could be accomplished) that somebody who has a lot of disconnects should have the ability to "rehabilitate" their account and their record. I say this because in the past I've played RTS while having a really terrible and unreliable internet connection, and my record and rating were terrible for a long while because of all the disconnects I got even after my conn

22 Replies 4,121 Views

[quote who="WarlokLord" reply="1" id="2118900"] In football you have referees. If you are lucky they make good calls. If you are unlucky they make bad ones. Does this trait of chance then make the sport of football a poor competitive game? [/quote] No, of course not. Football is a competitive game DESPITE the fact that it requires human referees that are prone to mistakes. The same can be said for any sport that requires off

30 Replies 4,873 Views

[quote who="recode" reply="3" id="2119418"]another "Stardock feature", typical for them.[/quote] Xan? Xan buddy, you around here anywhere? Yoohooooo. Xannn. This is what a troll post looks like. For your edification. Notice how it jumps to an unfair and unnecessary conclusion / insult without providing any evidence or argument whatsoever, and clearly seeks not to further discussion but rather incite argumen

34 Replies 51,567 Views

[quote who="Xan" reply="25" id="2109038"] PI - you are the poster child of the obnoxious Dota fans. If you had been around here for even more than a few weeks you would know how much Frogboy and all the Stardock and GPG people have taken people's suggestions very seriously and put them into the game. Your definition of what is close minded is someone not being willing, at the 11th hour, to turn Demigod into a Dota clone. We get it, you like Dota. Please, for the love of

59 Replies 15,964 Views

[quote who="Aspartem" reply="5" id="2115601"]I can't agree with that. I think it should be possible to a team to disable a hero until his death. [/quote] No. Team work is one thing, but completely removing players from combat for extended periods of time is unacceptable. Not only is it silly and bad for competition, but it's terribly un-fun. There are much better and more interesting ways to promote teamwork without having stun-locking in the game.

30 Replies 4,873 Views

Unfortunately it's difficult to upgrade the video card on a laptop. that's why if you want to play games on your laptop you need to buy one with a non-integrated VPU

10 Replies 2,905 Views

[quote who="Ceylin" reply="18" id="2114791"] This will happen less when there's consequences for losing. Having a ladder rating score will keep more players from quitting at the first unpleasant gank. Plus, the better you get, the less likely you are to play those types of players [/quote] And a pest list. We must have a pest list. A pest list that prevents you from going against pested players in ra

19 Replies 43,305 Views

Eh, I'm not a fan of luck in what purports to be a competitive game. There are better solutions to the stun lock problem than making stuns affected by chance. Even with 50% or 25% or 10% there still a chance somebody could be repeatedly stunned for 5-6 seconds if the current stun durations are not changed. In any case, I want killing an opponent or surviving an opponent's attack to be about skill, not about whether or not their ability happened to stun me.

30 Replies 4,873 Views

Yes, stun locking is not only game breaking, but it is very easy to do. However, I still assert that no matter how difficult it is to accomplish, a player should never be entirely removed from combat (re: they might as well sit back and watch) for more than 2 seconds at a time. Anything longer than that is simply frustrating and too powerful even if it takes a genius to pull it off. There are far more interesting and elegant mechanics and abilities that can be incorporated i

34 Replies 51,567 Views

[quote who="RiskbreakerRiot" reply="18" id="2114393"] Quoting PossiblyImpossible, reply 17 Quoting RiskbreakerRiot, reply 16 Quoting PossiblyImpossible, reply 14 Quoting DatonKallandor, reply 13 RTS - tba. Age of Mythology came out in the same year and IMO has better graphics than Warcraft III. no Fine. Empire Earth. Just search Gamespot RTS games, and you'll find other examples. Yeah I know ot

59 Replies 15,964 Views

[quote who="WarlokLord" reply="14" id="2114484"]I don`t like the idea of limiting *all* stuns to 2 seconds or less - that would make various abilities too much the same, robbing different Demigods of some of their uniqueness. For example, TorchBearer`s ice abilities seem well-suited to considerable immobility.[/quote] I disagree that this change would make various abilities too much the same. The point of stuns, as I said, ought to be to temporarily interrupt or disorient the op

34 Replies 51,567 Views

[quote who="RiskbreakerRiot" reply="16" id="2114210"] Quoting PossiblyImpossible, reply 14 Quoting DatonKallandor, reply 13 RTS - tba. Age of Mythology came out in the same year and IMO has better graphics than Warcraft III. no[/quote] Fine. Empire Earth. Just search Gamespot RTS games, and you'll find other examples.

59 Replies 15,964 Views

Once everybody on the other team leaves it should be a default win for the team still in the game. Period, end of the story. Problem solved. As for early leavers, I quite like how it's handled in Starcraft: If the game ends (people leave) in the first 2:00, it's counted as a draw. As long as they include a pest list for people who consistently leave games, that should be enough.

19 Replies 43,305 Views