I've never played a might and magic, civilization, or other such game like Fallen Echantress. Closest is maybe Sins of a Solar Empire. The pacing of Fallen Enchantress has me always feel like im behind on building my city structures. I rapidly unlock more before coming close to building the previous ones. The "build up" portion of the game before any kind of real combat occurs seems and feels really long. I also seem to have some periods of time where numerous turns go by and I am doing b
Spaceturtle120
Does the earth magic "raise land" destroy a road it is cast on?
Where do screenshots go that are taken using print screen in game?
It might be because I am playing longer campaigns and getting my kingdom more developed but the music seriously has been fantastic. Great ambiance. Previously I never played more than an hour or two due to shoddy AI, but with this update I am so so addicted. Anyway was curious was music added? Props to the sound guy.
Do your champs split xp up when they share a stack?
What's the status of the update in the OP currently? Does the issue with AI picking path of the assassin every time still exist? Can we get the latest test version uploaded? Playing the game currently is just a tad hollow without these AI updates and I am more than happy with longer turn time for a better AI. Please give us the recent update so we can experience some of these changes now. Also, any ETA on the release of the 120 patch?
Aaaand right after I post this a monster "Air Shrill" attacks my second city. Haha. Maybe it is improved in 1.1? Used to never happen hardly.
So I start the game and build my city right next to an ogre. He just kinda chills there and doesn't do anything. Playing on Challenging difficulty. Are monsters just really reluctant to attack cities? Do they do it at all?
I placed the files in the game folder.
I'm seeing doubles everywhere in game. My research tree under civics lists two entries for Inn, Bell Tower, etc. Did I fub the install?
Also are the buildings in game supposed to state multiple bonuses that are the same thing? For example, Merchant states twice: Produces +2 gildar Produces +2 gildar Is the true total +4? Is this just a side effect of placing modded bonuses on top of the original game's bonus?
The instructions about fixing the Magnar units aren't clear. They state you provide a Units folder, but I do not see that in the archive.
What are the strengths of this mod? I find the vanilla game lacking in both diversity and strategy. It seems like building a city is such a bland experience, with workshops here and clerics there, all with minor effects. Very few buildings do something "cool". Combat is also kinda bland in vanilla, your units all look same-y and when zoomed out you can hardly tell them apart. Does this mod correct those things?
Is this mod being hosted on moddb? They are very slow with uploading submitted files. I would suggest mediafire or another free host in the interim.
[quote who="crimsongekko" reply="20" id="3271489"]just use the post_hdr file and not the other 2, it works fine [/quote] Tried this and game is incredibly dark. I just want the sharpness. :(
Could you upload a version with only the blur fix? Would appreciate it. :)
So is manual improvement placement in cities important? Only thing I could see it being used for would be placing your non-forest based buildings like merchants in tiles that are not forests, that way you can build a logging camp on the now available forest slot. Anything else it helps with, or is the AI smart enough to not auto place structures on forests that don't need them?
Do the people who have installed 1.004 download the 1.01 update file as normal, or do we need to do anything different?
You guys are probably right. I misclicked several times and I believe I mistakenly deleted them when they likely were never there! Thanks.
Eegads, I lost my Pioneer unit by deleting them in Unit Design. I still have the option to train them however, I guess the game keeps them listed for training no matter what. Am I missing out on anything by not being able to access them in the Unit Design window anymore? Or are they basically just stock units as is.
I know work continues on 1.01, and they have confirmed the save bug is fixed, but until released the game is essentially unplayable. Sure, we can fire it up and play, but anytime you save and then load your game the AI builds ALL of their queue instantly. This completely demolishes game balance and ruins it. A beta build has already been released but prior to fixing this issue. I would hope that the seriousness of this bug would compel Stardock to release the build that
[quote who="Derek Paxton" reply="55" id="3270050"]It will be in 1.01 which hasn't been released yet.[/quote] It would mean a lot to us if you guys released the current beta build to the players with this fix in place. I just got the game recently and have found I am spamming these forums the past few days waiting and hoping for the fix to be released. The problem is big enough that I find I cannot enjoy a new game, and would enjoy playing the current in dev build wa