This is disappointing. I have come to expect better of Stardock. If these 4.99 DLCs don't start to improve I will no longer be purchasing these to support Stardock. The new maps were good and the quest pack was okay. The loot pack felt like a cheap cash in. When I saw this one I was I was excited but.. the city is not even by the Undead?? Ridiculous. I'll hold off for a patch if they decide to improve it I will go for it, but as of now.. nope.
Spaceturtle120
[quote who="joeball123" reply="3" id="3409243"] It's not even really worthwhile then, because you're only going to be fractions of a level ahead of where you would be until you reach level 20 (21 with Potential), at which point you'll start to be 1.X levels ahead; you won't get a second full level ahead in a normal game, since that second full level comes at level 41 (43 with Potential).[/quote] Can you clarify what you mean by th
I updated my steam files and it corrected the issue, must have been some left over mod files I think.
Please correct me if I am mistaken but the current implementation of bows and xbows in game feels very weak. Trainable units with bows and champions using bows alike just seem very lackluster. Any defense at all on an enemy and they do such poor damage. Is there a currently in game method that I am unaware of that makes these decent? Are there mods out there that correct this already implemented? I could not find any in the stickied mod list.
The ultra light green tile color when you are trying to move your unit in tactical combat is ridiculously hard to see. Why was this not corrected in 1.4?
This really is a fantastic mod. Great work.
Also in my current game Wither is costing way more mana than listed. In the spell book it lists as 24 mana, when I cast it it is almost double that.
So it seems the bug doesn't actually occur mechanically, but visually when hovering over spells it shows their mana maintenance twice.
So if I have been playing 1.4 beta, do I need to start a new game now that 1.4 is officially released? Or can I continue my campaign?
Not sure what Guard does exactly. Will my units auto attack an enemy that comes within a certain radius? What about monsters etc that aren't aggressive normally, or neutral players?
Is there a file that can be edited to change a sovereign's name? I have an ongoing game with a Sov I really like but I kinda messed up the name. Would love to be able to edit it without having to delete and remake.
Is it a good idea to build a city within a tile or two of monster lairs? It seems monsters get more aggressive as the game goes on, roaming ones anyway, including attack the player's cities. However, monster lair NPCs seem to chill in their lair. Will they come out to attack a city next to the lair?
I'd rather not disable all particle effects just this one. How do I go about removing this from the spell? E_Celerity_Particle Not sure how to mod or what to change or even where that is located.
[quote who="abob101" reply="2" id="3403120"] I think he means the particle rings effect parrott rather than the animation (which doesn't show).[/quote] Correct, it's distracting!
So if you play Pariden you get the Amarian Blood trait which gives you bonuses based on shards you own, such as initiative for air shards and dodge for water etc. This creates a little swirly graphic under your feet in tactical battles. Since basically every unit is Amarian you have this constantly swirly graphic in tactical battles making it hard to actually see the buffs that matter to you or even debuffs. I'd imagine that this might just be a line in the XML or something that c
So if you play Pariden you get the Amarian Blood trait which gives you bonuses based on shards you own, such as initiative for air shards and dodge for water etc. This creates a little swirly graphic under your feet in tactical battles. Since basically every unit is Amarian you have this constantly swirly graphic in tactical battles making it hard to actually see the buffs that matter to you or even debuffs. I'd imagine that this might just be a line in the XML or something that c
[quote who="MechaGodzill" reply="126" id="3403030"] Is this beta patch saved game capatable? Thanks in advance[/quote] In my experience a new game is required to take full advantage of patch changes.
Let us play it now please! Why oh why even if it's rough we can choose to opt in so the dedicated won't mind..
GIVE ME BETA..... OR GIVE ME DEATH! Who's with me?
Oh my gawd that makes me so rangry!! I want the AI kills monsters more often change. Please be giving us the beta now Stardock. :(
When I right click LH ins team and go to the beta tab I see no option to opt into the latest 1.4 beta. Is it not available for testing?
When I right click my legendary heroes in steam and go beta tab, there is no option to opt in. Only opt out is listed. How can I get into the beta for this? Oh and do I need to make a new game to get the AI features such as more aggressive at hunting monsters?
See subject basically. If I originally build my city say 2-3 tiles away from water or a forest, and upon expanding my buildings I end up next to those, can I then build a docks or lumber mill? I thought it used to be that if you weren't directly next to those tiles upon city creation you could never build their associated upgrades, but something in my recent game made me think otherwise. So which is it?
That was it! Thanks :)
My sovereign is specced into the Defender skill line. I took a break from the game for about a week and came back to find suddenly he has Blindness available as a skill. He is an earth/air sov and has no Death spells. Furthermore blindness is listed as a SKILL not a spell usable in combat. What happened?