Building next to monster lairs

Is it a good idea to build a city within a tile or two of monster lairs? It seems monsters get more aggressive as the game goes on, roaming ones anyway, including attack the player's cities. However, monster lair NPCs seem to chill in their lair. Will they come out to attack a city next to the lair?

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Reply #1 Top

Yes they will attack. It's not too common but they have wiped out my towns in past games. Generally though a good city loc is a good city loc. Just be ready to defend it. 

Reply #2 Top


Laired monsters, if you build a city whose borders encroach will become wandering monsters. They will leave the lair, leaving it undefended, and attack and do all the stuff that wandering monsters do

Reply #3 Top

Dragons will attack you if you settle next to their lairs but they will ignore the AI cities that pull the same stunts.

 

But somehow my four militas killed the fire draouche. And I got to enjoy a great fortress location.

Reply #4 Top

Its okay to do so if you're an AI though.  I've seen the AI build outposts and make settlements right next to dragons and rarely seem to get attacked :/

Reply #5 Top

Cities next to monster lairs is where I feel the game has two issues:

 

1) It's too doable and exploitable. Yes, the monsters could potentially attack, but they rarely will. The monsters should also be protecting their lair, but I hope they make the monsters far more aggressive when their lair has been 'unlocked' by a player settling in the future. Those monsters should be out looking for vengeance! Players should be required to completely clear an area before it can be settled unless they also plan to station a large garrison in it immediately. New cities should start out with NO free garrison troops at all, with one spawning every 10 turns until full. It's way too exploitable that these free defenders just pop out of thin air the moment the city is built and it makes it too easy and perfectly safe to settle even areas that still have powerful monsters just from the combination of the free militia + a free troops of your own. There should be a check to see ff the monsters could easily overwhelm the city guards, in which they should beeline right for the city and destroy it. Only exception to this should be a hero is within range of their lair.

 

2) If the monsters do happen to get lucky an take a city, the city tile yields are destroyed and it can never be rebuilt, not even if you cast 'revive the land' I believe. Frustrating, really bad game rule that needs to go.

 

I'm saying this based on 1.4 which is supposed to make monsters more aggressive, but I still don't think they're aggressive enough.

Reply #6 Top

I once played a game on easy. There was a random game event (I forget the name of it) and a dragon (a fell dragon?) settled within my city. I was not strong enough to defeat it. It stayed there for the whole game and never attacked me/my city.

 

Again, this was on easy.

Reply #7 Top

Quoting Apheirox, reply 5
I'm saying this based on 1.4 which is supposed to make monsters more aggressive, but I still don't think they're aggressive enough
End of Apheirox's quote

What difficulty level are you playing on? On high difficulty levels the monsters do head straight for my cities. I've had a Deadly Fire Elemental stack head straight for my city. When the same city's zone of control expanded over an Ophidian lair, eventually they headed straight for the city as well. I don't think it was immediate (I think it was when a mobile Ophidian stack was generated), but there was no messing around, they were very definitely targeting my city. Both times it was a tough fight with all the troops I could scrape together to defeat the monsters.

I think this was on Ridiculous world difficulty. So if you want more aggressive monsters, consider increasing the world difficulty.