LordCobol

LordCobol

Joined Member # 3294374
215 Posts 787 Replies 13,002 Reputation

I've had disappearing units & buildings, plus weird whole map sorta-similar to the original post. The latter usually fixes itself after a while, not sure why. Only noticed the missing units & buildings in .804 & ATI 10.6 drivers. Saw the messed-up map in both .803 & .804, both 10.4 & 10.6 drivers. XP sp3 32-bit, 3mb ram. 512 mb ati 5600.

17 Replies 4,862 Views

Crashed playing last night, windows application event viewer says Faulting application elemental.exe, version 0.8.0.4, faulting module msvcr80.dll, version 8.0.50727.4053, fault address 0x00050458. Then loading the save game, crashed immediately with the same Faulting application elemental.exe, version 0.8.0.4, faulting module msvcr80.dll, version 8.0.50727.4053, fault address 0x00050458. Seem to be having a problem

1 Replies 333 Views

[quote]I'll second that. When the selected unit has used all of it's movement or action points, there should at least be an option ot autoselect the next unit with actions left.[/quote] [quote]Also wouldn't mind this feature extended to cities in some fashion too.[/quote] Agree

8 Replies 47,076 Views

Turn it off where? The closest I see to a place for that is in the options / video screen, top right, the slider for "softness (adv lighting)". Moving that to zero just makes the screen to dark. @bill: are you nvidia or ati? I'm ati 5670 with 10-4 drivers.

6 Replies 785 Views

Same exact message as I've had 3 times (and I've hardly played at all). Two of mine were trying to get into the research screen, not sure about the other. No debug.err. XP sp3, 32 bit. 3gb ram.

3 Replies 1,555 Views

Its "ok" at the default resolution, 1024 x 768, but since I just got a shiny new 1920 x 1080 monitor I can't resist changing to that res. Then the map becomes so blurry its unbearable until I scroll out enough to switch it to cloth map. Cloth is ok (just like beta 1z Dxdiag at http://pastebin.com/SiQQDRJt (By "ok" at 1024 by 768, I mean only "not blurry". The screen is stretched horizontally like watching standard-def tv in a wid

6 Replies 785 Views

Same problem. XP 32, 3gb ram, 12mb ati 5670 with recent drivers. No debug.err or crash zip file. Ctd at the start of the game, 1st time I try to go into the research screen after founding 1st city, before completing any buildings. Dxdiag at http://pastebin.com/SiQQDRJt Windows event viewer says (same message & address each time) Faulting application elemental.exe, version 0.8.0.2, faulting modu

8 Replies 3,156 Views

[quote]Will we encounter and be able to recruit dragons in beta 2?[/quote] If we can, they won't be balanced yet. They will tilt to one side, then fall over.

153 Replies 459,192 Views

[quote]This is one area in which Age of Wonders failed miserably. Heroes could only get XP from the killing blow. So a spellcasting hero that healed and buffed didn't get a single point of XP....[/quote] Yes

56 Replies 209,134 Views

I like the "intercept" idea a little more than the ZOC. Either might be better than nothing.Agree with Zentax that "I think map design is going to do a lot to either demonstrate the need for something like a ZOC attribute, OR to prove that this game won't need anything so mechanical". Ambushes sound nice, but I was disappointed by they way they worked in Rome:TW. If they can't implement them better somehow, don't do them at all.

89 Replies 138,481 Views

[quote]Balancing is something that will go on for years. There is no perfect balance and I make no promises that the game will be perfectly balanced. The only promise I can make is that we will do our best to make the game FUN to play (particularly in single player).[/quote] Anyway, balance may be a bit over-rated. If some factions are stronger than others, in SP that just gives us another way to adjust difficulty besides adjusting the official "difficulty". Once you've be

135 Replies 484,935 Views

[quote]BTW, if you guys want to know the most likely thing to cause delays, it's going to be AI. [/quote] So over the weekend slap together a different AI to write posts for you so you can concentrate on the real AI :) (Or did you do that months ago ?)

135 Replies 484,935 Views

It wouldn't be bad to have the option of turning over part of my army to the AI. Wouldn't want it to be mandatory in SP, but it might help keep battles moving faster in MP. It would have mattered more if combat were real-time. Just not a big priority for me. But it really, really depends on the AI being good enough. I want to scream or puke when I think of what always happened to my troops in Rome:Total War when I let the AI command my reinforcements.

32 Replies 20,404 Views

[quote]More importantly, does it scale? I imagine +2 research points will be worth much more early on and then diminish as your cities become more numerous and more developed. Will the bonuses provided by champions scale with level, or something? It'd be kind of unfortunate for one of the major aspects of champions to diminish over time;[/quote] I would hope that the hero could generate more research if he levels up. Then its up to us to do things that make him gain experience.&

56 Replies 209,134 Views

"the 2 GB limit for 32 bits Windows?" Actually 4gb total. So 2gb is the effective limit for system ram only if you have a 2gb graphics card. Example: I'm currently 3gb system and 512mb graphics. Works fine. Plan to buy a new rig for Elemental, but wait for it to come out and then ask lots of questions before I decide what to spend my $ on.

179 Replies 438,207 Views

Lets see. Just started programming the AI in early May -- using a new tech, no matter how good it is. Beta 2 due in early June, starting a 3 month timer to release (according to other posts).... 4 months to do all the AI ? Including the tweaks you'll need because of all the changes we'll want in the beta? Right. In 5 months every other dev in the company will be standing behind you saying "Are we there yet?" But no pressure :) &nb

80 Replies 208,620 Views

OK, finally my own post.... There should be some penalty for retreating, but death of some units is only one option. Units could be dispersed to different squares, or lose mobility for the next turn, or the commander could lose experience or command-points or whatever they end up being called, or the whole army could move back a few squares to a location chosen by the computer. Fast units & fliers should be able to retreat from slow enemies with less penalty than the o

469 Replies 1,482,886 Views

[quote]I really think retreating should work very much like it does in Total War. Troops that make it to the border of the combat map should successfully get away. I should be able to choose which units to send into a retreat, and whichever units make it make it, and the ones that are killed in the process die, obviously. Retreating units are more vulnerable because their backs are turned to the combat and they are focused on getting away, not defending themselves. Routed units will break and

469 Replies 1,482,886 Views