If "Produce X" is in the queue anywhere, it adds the bonus as if the city was producing whatever is there. This only works if the "Produce X" is the most recent thing chosen, but it can be at the back of the queue. Here's Aster (conclave) with no production going on: 46 Research 13 Gildar [IMG]http://img694.imageshack.us/img694/8479/rq9b.jpg[/IMG] I add "Produce Research" 59 Research 13 Gildar [IMG]http://img594.imageshack.us/img594/485
Poko8
Thanks abob, I'm glad I'm not crazy :) Merlinme, that's a good question, but, with no fog, I'd be able to see any new buildings or units that appear. When they do start building you immediately see one of those construction sites pop up.
I swapped to Challenging / Challenging, the first turn, all 3 AI sovereigns enchanted themselves but didn't move or found a city. The second turn 2 of the AIs continued enchanting themselves and didn't do anything else, one founded a city. In this case, the city did start building a merchant the turn after the city was founded. The rest followed similarly. I went back to Hard / Hard, and, again, no production until turn 10. Challenging World
[quote who="Frogboy" reply="10" id="3367680"] One thing I can tell you for certain: The monsters don't recognize an AI player from a human player. If it seems like they're "picking" on your cities it's a placebo effect. [/quote] I played around with that very thing back in the FE beta and can confirm that, once seen by the player, they treated both my units and the AI's units the same. The thing that was different is how they acted b
I've played 4 or 5 games of LH so far, and, while I think Stardock has done an incredible job making the game more enjoyable in terms of game mechanics, visuals, tactical battles, and (particularly) heroes, the strategic AI still needs a lot of work. In all of my games, I far outstripped the AI. First on challenging, then hard, then expert, and then even insane. As in, I'd meet the AI and I'd have 60-70 power while they'd be at 20-30. It's not me
[quote who="harmonic42" reply="11" id="3286273"] This sums it up quite nicely. It is fun to build up your perfect soverign/champions/army/cities/whatever. But inevitably, you will become unstoppable, usually well before the "end game". I don't care for short, quick games, I want to live in the world I've been refining and controlling, rather than just sit lonely at the top with every corner of the world explored, harvested, conquered, and beaten.[/quote] Very nicely state
[quote who="Tuidjy" reply="8" id="3286141"] Well, I've taken every play-through to victory before turn 150, or left it in a very favorable position when a new version has come out. Why would I use a nuke that I do not need, or play with a dragon that the AI does not know how to handle? I've had a dragon by the way, from the dragon eyes quest. Once I used it, and I once I left it in my single city. As for companies of units, I have done it, but once ag
Tuidjy, what you're talking about is manually making the game harder by not using some of the mechanics. That's fun? To you maybe, but not to me. I could make up a game in FE where I was only allowed to arm my units and champions with clubs and cast no spells, and it would be very hard. I'd probably get crushed. You might love it though, I'll freely admit you're a better player than I am. I can win on Expert, but not ridiculous or insane
Here's my #1 wishlist item for FE - the game to dynamically adjust the difficulty mid-game based on the initially set difficulty level (if an option is set to do so). One of the major features of 4x games is that "power" increases exponentially, where "power" is a combination of things like attack capability, research capability, production capability, etc. Using production as an example - city size adds 1, 2, 4, 8, and then 16 production: (2^(size-1)). A city's pr
I actually performed an experiment on this back in one of the betas: https://forums.elementalgame.com/433115 I used cheats to move my armies near monsters to replicate all the stupid things the AI was doing and, from my limited sample size, the mosters behaved pretty much exactly the same way towards me as they did towards the AI. At the same time, I agree that random isn't a good way to go.  
Wow, you're right - everything is zeroed out but the turn is one higher. So if I load an autosave at the end of turn 39 I load the game and it's turn 40 and I have no move, nothing is produced, etc. Wow, huge bug!!
Edit: Happens to me too, I just never noticed it
Has happened to me multiple times as well in 0.991
It fixed itself in the next turn or so, I don't remember exactly. And I could settle there / cast lower land there that same turn. It's not a problem for me, and probably not for most of the people who've been with the beta for months. But with the game releasing in a week, a new player is going to have just killed an elemental lord for the first time (definitely a WOW moment in this game) and immediately encounter a bug. It'll kill the buzz. </
Can verify that Curgen's Volcano doesn't destroy improvements or outposts [IMG]http://imageshack.us/a/img252/7500/fallenenchantress135052.jpg[/IMG] It looks like Grip of winter was taken out of the game? Makes sense, it was too powerful
Definitely clear of all quests
I'm about halfway through my first game of 0.991, and I'm a little worried about whether the game is ready for release next week. I found (well, largely re-confirmed the existance of old ones) 9 bugs, and I'm sure I'll be able to find more as I get to the least tested part, the end game. Before I go on - I love the game. It's a lot of fun, and it's steadily gotten better since the first beta came out. Two things that struck me as awesome this
Wildland ZoC doesn't immediately disappear on killing the elemental lord. Also not game breaking, but a polish thing.
What the title says - this has been there since quest maps were first put in though
If you have 2 of a consumable and use one, the quick-icon bar still shows 2 until you reload or use the last one.
You still see ZoC streaks on some map modes [IMG]http://imageshack.us/a/img252/2782/fallenenchantress135048.jpg[/IMG] Also not game breaking, but detracts from the polish
I discovered the frost wildland at turn 50 and it had AI settlements on it. Not sure how that happened. Difficulty was only Expert, so the AI certainly didn't clear it. If needed, I can post a savegame from later, but not at turn 50.
Clicking on an AI unit in the fog of war talks to that AI even though you don't know the unit is there. The cursor turns red too, so, if you try, you can find enemy units in the Fog of War.
There are squares without rivers (next to rivers) that have the river type - is that deliberate? Flood plains or something?
I've seen (several times) the AI move away from a monster, get attacked, and die. Same thing happens sometimes to player units. It's not anything game-breaking, but it's definitely messy and ruins some of the game's polish.