Why don't you guys just implement a speed slider so we can adjust the Units speed in combat to our own liking??? You guys SERIOUSLY have to have a look back at GalCivII, THAT'S how to make OPTIONS. This game needs it!
Filthgrinder
Is there a wiki or something that has all the spells/magic listed in the game? I want to see what spells are in each spellbook, and what they do. The spell explanations in the game is virtually null.
I am getting sick of the opponents we have. It should be technically possible to create a "randomized" selection. One that goes through all the stats etc, and mixes it all up and gives us more interesting opponents.
Here we are at 1.11, and I still can't play the campaign without hitting a gamebreaking bug. I remember a lot of people had problems getting past the first "barrier", this time when I get past it and get my Pioneer to build a second Kingdom the game does not register that I indeed did build the kingdom, and that's that. Thanks to that I cannot get past that part of the game. This is getting pathetic.
I am finding it annoying when I cast Imbune that I cannot select which character. I feel that a pop-up window of the heros in the group should appear when casting on a group, and you then select which hero to perform Imbune on. Naturally the characters stats should also appear when pointing resting the pointer over the hero in the pop-up.
Welcome, I am excited to see what comes out of this!
What I am saying I want to be able to CHOOSE how I want it displayed. I prefer the Turn Number display.
I enjoyed the game more with TURN numbers rather than the Date/Season numbering. Was great reading "I played a 456 turn game" in the forums etc, but now it's just a mess and we can't relate with dates. At least in my opinion. It would be great to have the OPTION to choose what type of turn system to be used. It's great with all these changes, but I don't like it when we are not given a choice. Look at GalCiv II, you guys gave us a rich options so we could custom
Is there a way to get the camera controls to move similar as in Sins? Hold down the right mouse button to move/change camera angle. I don't see why Stardock didn't implement it in this game. I don't have a middle button, and we still can't MAP BUTTONS!!!
I wish this went away. We should be allowed to talk to them, but then we see they demand too much money. It makes no sense as it is now. Like, if I want a whore, I HAVE to talk to her to find out what price she wants....
Of course they cant! Boots should never be on while in the kitchen! They would have to scrub the floors all over again! [e digicons]:rofl:[/e]
You guys should do a new interview with Three Moves Ahead! I bet that would also help sales!
[quote who="Svalkisalanazar" reply="1" id="2832543"]Great work man, Elemental will become one of the best TBS games I've ever seen : )[/quote] To bad it is going to take 1 year until it is. I am very P.O.ed and I have yet to enjoy this mess of a game.
[quote who="be0wulfe" reply="4" id="2831876"]There's beta's, then there's stuff that just doesn't plain work.[/quote] Which can't be found out without putting it in BETA. God...some people.....
I personally relax and let things unfold. However, I never go a turn without actually doing/planing something.
If you love Turn Based games, get a Nintendo DS. The thing has a MASSIVE amount of TB games. Most of them pretty darn good. I find myself playing more and more on the DS.
Have these tips been updated with the patches? I doubt it. Can imagine a lot of them are not valid anymore. Anyways, I would LOVE to see a "hit any key to continue" button.
I can see this being exploited. Attack, miss, miss miss. Redo, miss, hit, hit...yepp happy with that so I do not redo.... Perhaps a "Conferm move" option would be a better solution. You click a move or attack, and a popup asks for a conferm? Naturally this would have to be an OPTION to activate and not forced on us.
Been playing Civ 5 for a few days, I like it but it feels very repetativ. Game after game feels the same, as if I am playing reruns all the time. It does not take long to find a pattern in the research/production, and stick to it. Elemental feels, and gives a more diverse experience in my opinion. Thanks to Sov creation, learning spells, random research and map items, player controlled battles, imbue heros etc etc. Both are good for what they do, but I think Elemental will giv
They have said the story will continue via expansions/patching etc. This game isn't about campaign anyways, it's really just there because people seem to "WANT" it real bad. The game is all about the sandbox mode.
Only 15 HP at level 4? Dear god man! You can get more than that from the very start from just creating a Sov! You sure you didn't mess something up?
Thanks stax77. So strange, I don't get that info at all. I have Gildar % and Tech %, but they do not show.
[quote who="stax77" reply="238" id="2784779"] Is there a way to see what bonuses I selected when leveling a city? Yes. When you choose gildar bonus, then viewing the detailed gildar production report shows the bonus%. Likewise when you chose the tech bonus, then tech production report show it etc. [/quote] I don't see it. Could someone supply a screen-shot?
I hope this tread is deleted. All this, and more, has been fully addressed. And people can find comments from Brad and co. all over the forums if people just looked before posting. They never said Elemental would have a map generator did they? I recal a map randomizer, which would randomize the content on the map! The good thing with this is you don't end up with messed up lands. Starting on a small island etc etc.
Janusk scares me. I let him die in my first battle, and he still sends me tips from the grave!!! Be gone demon!!! [e digicons]8C[/e]