cpl_rk

cpl_rk

Joined Last seen Member # 3258362
1 Posts 436 Replies 668 Reputation

[quote who="James009D" reply="2" id="2788067"]Ugliness is genetic. HAHA! [/quote] I noticed that all my female heirs had "tight boots" and 1 mp, and when I try to go to the item shop later in the game travelling boots are no longer on sale, what's up with that?

5 Replies 8,015 Views

Lower land doesn't work too well, I'm not always able to move into squares that have been lowered.

12 Replies 5,196 Views

[quote who="Hozy" reply="7" id="2771338"] Quoting Chibiabos, reply 5 You can't train units if you lack the gold, as troops require gold to build in addition to gold to maintain. So if AI does not have this restriction the idea of them using money is useless, because they can build as many units as they want go in the red & not have to get rid of units to come to a zero balance.....what's stoping the AI from making units every turn, we can't kee

12 Replies 13,256 Views
Reply to caravans in War of Magic

You pay next to nothing for a caravan & they bring in a lot of benefit, making them "super" would be overpowered. There should be some more base cost to a caravan, I feel they're overpowerd in the game as it. Monster kills a caravan?? ... just immediately replace it. Every single turn I lose a caravan or two once I have more than 30 cities, just replace 'em, don't even bother covering them unless there just happens to be a strong enough group nearby.

12 Replies 9,385 Views

It would be nice if players could move through neutral guys that occupy roads instead of forcing you to move around them. "Neutral" units should not be a blockage to movement.

16 Replies 14,422 Views
Reply to Death of X in War of Magic

Why would you attack a neutral hero? Are you talking about the ones with the yellow base that are recruitable? I didn't even think it was possible to attack them. I've attacked plenty of enemy heroes (the ones with the red base), but never a yellow based-hero .. they actually give you a benefit if you hire them.

8 Replies 10,014 Views

I've seen a single monster with 1200 hp that was spawned by an enemy AI. Typically, I make a point of winning the game before it goes too far, like before turn 300, otherwise the AIs seem to be able to get very stong units. I usually win the game before all the techs are unlocked, in fact there are some techs I haven't even seen yet.

4 Replies 4,844 Views

I just don't feel the sentiment that stacks are overpowered & ridiculous. They only "seem" ridiculous because the AI doesn't effectively counter them. Stacks are capped at 12, and most units operate singly (summoned monsters in particular). Eventually, summoned monsters become obsolete as squad & warfare tech increases, but they're effective early in the game (like the first 100 turns). I wouldn't mind seeing some kind of leadership trait though that defines a max stack size (instead

4 Replies 2,721 Views

The original 1.08 patch nerfed archers, but there was an update to the patch sometime last week, my archers work fine now (like they did in the original version).

4 Replies 2,886 Views

[quote who="GaelicVigil" reply="140" id="2784676"] Quoting Nenjin, reply 139 I think there should be an "expansive" trait for certain AI factions, so that some will spam and others won't. [/quote] There's definitely not enough diversity, not just in AI factions but in AI sovereigns, and in diversity of AI strategy. It's like they all do exactly the same thing. What they should've done is match an AI with one core spellboo

145 Replies 84,362 Views

[quote who="Gyb" reply="153" id="2784648"]Sorry, what's the problem with a stack of doom? [/quote] There's nothing wrong with the stack of doom. The problem & point that they're making in this thread is essentially that the AI cannot deal with this strategy, as with other strategies. My suggestion is to let the AI "learn" from its opponent: human has a stack of doom, then I should create a stack of doom & kill the human stack of doom. Other players have other ideas.

193 Replies 141,662 Views
Reply to The AI in War of Magic

Another thing I noticed about the AI ... seems funny to me, but "every" single AI sovereign actually starts with all 4 four spellbooks, but do they actually use more than a small fraction of those spells? Hell no. Do they even use more than a fraction of the spells from one spellbook? Not from what I see. I'd rather see the AI sovereigns have less spellbooks from the getgo (dump the additional points into abilities, create more variety with AI sovereigns, give some of them "organ

18 Replies 10,262 Views

I don't buy all 4 spell books, just earth and fire (fire for the combat spells, earch for the terrain transformations). All other spellbooks are more or less just versions of the same spells. I raise both intelligence & wisdom to max, also constitution. I take the merchant and adventurer: +1 mp and +1 gold. On turn 1 I hire janusk and buy two sets of travelling boots for janusk & soverign, then send them both off 180 degrees in opposite directions. I make a beeline for fireball,

7 Replies 6,564 Views

[quote who="vieuxchat" reply="151" id="2784542"] Excellent idea ! I love the counter attacks it let you do. And you could try a multi timed attack : instead of a stack of doom you have 3 good stack that attack one after another with only the goal of depleting defending forces. [/quote] Why not just make the AI create a "stack of doom" and have it attack the human "stack of doom" (or better yet, make the AI smart enough to teleport it & attac

193 Replies 141,662 Views

He's always free in my games, I don't know why anyone would pass up a free +1 gold merchant ability .. I think that's what he has. I typically buy him travelling boots right off so he can move three squares a turn and you can cover twice as much search right from the getgo.

18 Replies 8,971 Views

[quote quoting="post"] Is city spamming bad? ....... Anyone got a good reason? [/quote] No, it just "seems" bad because of the lack of AI in both 1) using it for itself and 2) countering the human player' use of it. The strategy of city spam is a common strategy that's used in every 4x game to some extent or another. It's just that the AI in this particular game (as of now) is unable to use & counter it.

145 Replies 84,362 Views

[quote who="Nick-Danger" reply="47" id="2783960"] Quoting cpl_rk, reply 46 I never saw it as a "must" use even when it was 5mana. I think the spell got nerfed on the basis of a small minority of players petitioning that it was broken when it wasn't. I've also noticed that only the soverign can use teleport now, none of my other champions can use it even though it's listed in their spellbook, altough when I try to use with another unit it does subtract the

62 Replies 165,147 Views

[quote who="Panic77" reply="44" id="2783850"]Any time a spell or character ability is a "must use" in a game, it is limiting choice. At 15 mana teleport is for emergencies only. I would prefer to see it researchable and have you start with a cheaper version that only lets you teleport a shorter distance and maybe doesn't teleport other units. On a side note, it concerns me that thinks are being "tweaked" by 200%. [/quote] I never saw it as a "must"

62 Replies 165,147 Views

[quote who="Kalin" reply="42" id="2782952"] Say you're at war with an AI, so he sends a strong army against your nearby city, one that has no real defense against his army. Normally, the city will fall, and you have to build up a force or wait for your army to get back, then fight to take the city back. This isn't how it works now with teleport. Not only does the city not fall, but if he was silly enough to bring along his sovereign on the attack (and he probably will), the entire war wi

62 Replies 165,147 Views
Reply to The AI in War of Magic

[quote who="Gene1966" reply="9" id="2783494"]I would be beside myself if I found out the AI used lower /Raise land to create a mtn pass or land bridge to reach an objective and bypass a hurdle. NOT SEEN IT. but I do it at least once a game. [/quote] I have seen mountains appear in an AI kingdom, but I'm not sure if it was the AI or a bug. In the same game I've mentioned above, I've been at war with yithril since like turn 10, yet I've never seen one

18 Replies 10,262 Views

[quote who="dgracia" reply="76" id="2783557"]50 cities?? Holy crap. I am adjusting to the new economic system. I am at turn 140 or so with 11 cities. Idk. Maybe i am used to GalCiv & Civ4. Maybe it's just me. I don't like merely eking out an empire with no reserve cash. Building shards, darling camps etc cost minimum 100 gilder. I am currently pulling 32 gilder per turn but over all progress seems slow at this point. And what about that bad sword for 2k gilder? How do you buy that now? No

138 Replies 482,658 Views
Reply to The AI in War of Magic

[quote who="jshores" reply="7" id="2783247"] quoting post Do the AI opponents have different goodie huts than we do? I started a new game and ran into an opponent. I moused over the AI sovereign and it said he was looking for "empty crates" or something, but he then proceeded to ignore 3 goodie huts (he actually went between them) and went off somewhere else. Needless to say I was happy to then get the goodies huts my

18 Replies 10,262 Views

[quote who="OsirisDawn" reply="38" id="2782920"] Maybe playstile is different. I only build cities where i need them. To tap resources, to block passages and so on. Also i have patience and wait for influence to spread to get my resources. I dont build dozens of satelite outposts just to tap resources. How do you play? [/quote] I build dozens of satallites. Every one has a caravan & road. Huge road networks, easy movement for large armies anywh

138 Replies 482,658 Views

[quote="post"] I'm putting up this thread as a way for us to just generally talk about the game, brain storm ideas for the future, etc. [/quote] I think a great idea that someone had in another thread that I strongly agree with which will make the

193 Replies 141,662 Views