cpl_rk

cpl_rk

Joined Last seen Member # 3258362
1 Posts 436 Replies 668 Reputation

Love this show! Seeing how morality goes away and people become dog-eat-dog is exactly what would happen when Big Brother dies and the Center falls apart. I couldn't believe Dale died, I really couldn't believe Shane died; he was the second most important character behind Rick. If Shane could die in this show, then anyone can die. That's another reason why this show is great; there's no other grea

28 Replies 145,569 Views

Copied and pasted the email from my web live mail below: Cpl. Kindel, Natashamum has sent you a new personal message titled "Where download for free xrumer 7.0.12 ??". You can read this personal message by following the link below: http://forum.elementalgame.info/index.php?act=Msg&CODE=03&VID=in&MSID=6860 <

5 Replies 10,560 Views

What happened to the other main elemental game site? http://forum.elementalgame.info/index.php?s=1ddbdb1c94dde7b3a88634fe7dfed83b& I recently got an email saying that I had a pvt message in the elemental forum site. I clicked the link and logged in, apparently the old site has been hacked. There is nothing but spammed meds & viagra type posts in

5 Replies 10,560 Views

[quote who="rossanderson48" reply="3" id="2839586"]AI WAR suks, stupid childs toy of bang bang cap pistols. It cheats and Brad is well known for making great AI's without cheating. I want to play against an artificial intelligence not a "cheat code". [/quote] Name two 4x strategy genera PC games made in the twenty first century outside of chess that are capable of an excellent AI without "cheating." ..... I can still hear the crickets chirping ...

12 Replies 13,451 Views

[quote who="cephalo" reply="38" id="2833640"]I would say that without an automatic rifle or some other modern fighting vehicle, no one man on earth could take on ten men of any stripe in melee combat, or even women, as long as everyone involved is willing to fight. As the one man must deal with each adversary, in that second he does so the others have every opportunity to interfere with his actions. [/quote] If you're comparing one guy that *knows* how to figh

40 Replies 17,412 Views

[quote who="cephalo" reply="34" id="2833334"]I think thats alot of assumptions regarding our peasant. The guys fighting with the Taliban are basically illiterate peasants with basic weaponry, and while they tend to get the worst of things against highly trained American soldiers, occasionally they do some damage[/quote] These aren't peasents, they're religous-fanatic brainwashed, *guerilla* fighters. The Taliban & Al qaida (sp?) have training camps. You're s

40 Replies 17,412 Views

[quote who="cephalo" reply="32" id="2832963"] I would expect there to exist individual peasants who could handle a couple of your average knights. [/quote] this would be exactly what I meant by "scale." What you're talking about is a man-to-man scale. Frankly, I think even one peasant taking out two armed knights on the single-man scale is pretty much ridiculous without some external factor/variable: magic, lightning bolt strike happens to hit the knigh

40 Replies 17,412 Views

[quote who="Carewolf" reply="28" id="2832491"] The english archers wouldn't count as peasant in Element, but they were actual peasants in real life. The only training they had was government supported archery tournaments, designed to ensure drafted peasants wouldn't need extra training before being handed a bow and send to war. [/quote] That would be classified as miitia, they had some training and were armed. [quote who="Istari" reply="29" id="2832500"]So we n

40 Replies 17,412 Views

[quote who="tjashen" reply="17" id="2831334"]OK, since we are citing battles now... http://en.wikipedia.org/wiki/Battle_of_Isandlwana To be fair, the British were outnumbered 10 to 1... [/quote] The Zulu’s were not a *peasant* army they were a well trained military army, a military army. From your post: “… The Zulus were equipped mainly with the traditional <

40 Replies 17,412 Views

[quote who="Black-Knight" reply="9" id="2830923"]Good exercise. Personally I believe that the real difference between knights and peasants would not be in the way they are armed but in their morale. So truth is that almost none of those fights would take place, and certainly not to the last man because the peasants would run pretty soon. [/quote] Exactly, also unarmed peasants would not attack armed knights. This is just stupid and game AI should a

40 Replies 17,412 Views
Reply to Frustrated in War of Magic

[quote quoting="post"]My sad sad story Sorry for the last statement but it burns me that this game is so hard to understand and no manual and no tutorial.... As you can probably tell am really frustrated I have never had this much trouble getting into a game..... So any help is greatly appreciated...... [/quote] *Exactly* the same way I felt when I first played this game back when a few months ago. I can completely empathize

6 Replies 8,303 Views

[quote who="konjad" reply="22" id="2827553"] * Where's the AI? They haven't included new AI with this beta, it's going to be implemented later. Right now you're playing with the old AI which was in 1.0-1.9 version. That's the main reason why I just read about beta but do not play it myself. I'd rather wait until final 1.1 or at least beta with the new AI. [/quote] Exactly what I'm doing. For

29 Replies 24,176 Views

[quote who="Sethai" reply="59" id="2823526"]as much as i was pleased by the last dev journal i also think that making int the one and only magic stat is overconsolidating the system. magic focused sovs will have to focus on one stat, combat sovs on three. where's the fairness in that? [/quote] The more I looked into this game system, the more I see the over-simplified combat mechanism that it is: Int only used for spellcasting, no magic resistance (or rather magic resistance = to

62 Replies 216,058 Views

[quote who="Gwenio1" reply="20" id="2821941"] I thought it was Construction Time = Production Time - (Production Time * Production Bonus), with a minimum of one*. Therefore you would only need a 100% reduction. [/quote] Good Lord, where did you find this information???? ..... She's blinding me with science !!! http://www.youtube.com/watch?v=2IlHgbOWj4o &nb

36 Replies 22,707 Views

By the way[quote who="Phylast57" reply="50" id="2821935"] not to admire how nice the fungii looks on the cave-rocks while I search for treasure that I can use to build up my armies. If you were a tree hugging liberal oompa loompa, you'd fight for the right of fungii & cave rocks!! Ewwww...Shard drilling is detrimental to the environment It is not the most intelligent or strongest of the species that survives but the one most adaptable to change.... <

62 Replies 216,058 Views

[quote who="GW Swicord" reply="15" id="2821910"] The butcher Sherman is probably a fair enough example given the GC/Elemental engine's basic bias towards genocide. I'd be very pleased and impressed to see Elemental end up able to model leaders like both Sherman and Suleiman, especially if there's room in there for a Venetian Doge to thrive enough to end the game on his terms instead of waiting to see who comes out on top of a universal bloodbath. [/quote] &nbs

36 Replies 22,707 Views

[quote who="harpo99999" reply="11" id="2821866"]phylast57, was the enemy a empire and you a kingdom? if yes then it is a known issue where a player can add the kingdom unit buildings to a former empire city with the empire unit buildings and get a 100%boost to unit creation speed. has been happening since the betas harpo [/quote] Wow, 24 turns to 1 turn! that's more like a 1000% boost to unit construction speed. I thought it was some special A

36 Replies 22,707 Views

[quote who="GW Swicord" reply="10" id="2821865"] Quoting cpl_rk, reply 7 he he, I prefer the Gen Sherman approach. ... Beg pardon, but I thought Sherman's March references were a scorched earth thing. Or am I thinking of the wrong General Sherman? [/quote] Yeah, you're right, it was a scorched earth policy. That was one component of it anyway The other component was to take down the main strategic/industrial/infrastructural&n

36 Replies 22,707 Views

he he, I prefer the Gen Sherman approach. Take all the small cities along the way to the capital, then take the capital, but there's always at least one more city for the enemy sovereign to retreat to. If you can kill him in his own territory, he just reappears in another of his cities somewhere. I want to be able to capture those really big AI cities because some of them are very useful. AI cities are usually bigger than most of my own cities. Occasionally I capture one of those big, fat AI

36 Replies 22,707 Views

[quote who="Tridus" reply="28" id="2821554"] And that's something they need to fix too. IMO the game needs a focus, the one thing that it does indepth and does really well. The other pieces are there to support and drive that. [/quote] The problem is, you can't have both. What would you have the "focus" be? The game was designed to be both a strategy game and a RPG. Focusing only on one will degrade the other. You can't just have

52 Replies 133,559 Views

[quote who="KingHobbit" reply="40" id="2821543"] In your example, you population 1 cities that you dotted throughout the map are not to support a caravan route. It is to take advantage of a game design to increase food, resources, and gold income. Which is why you are plopping them down every five squares. It is to exploit the game mechanics not the resources inside the game. In MOO, it is impossible to exploit the mechanics, because you can only build

62 Replies 216,058 Views

[quote who="dowdyhoody" reply="26" id="2821527"]Isn't this war of magic and not war of city builders? [/quote] Well, magic is "one" focus, not "the" focus. There is no "the" focus in a game that is one-half strategy game and one-half RPG (hence the current thread debate & the "hero" vs "squad" debate & the "epic" scale debate, etc, etc, etc)

52 Replies 133,559 Views

I'll just make one last comment that I think is important. It's not the spam in-an-of-itself that makes the current game so weak, but the unbelievably weak AI that allows a virtually unlimited expansion of wagon train settlers like the pioneer era of the wild west. The weak AI "allows" the city spam strategy to be the most viable strategy in this game. It's not the strategy, but the *weak* AI that *allows* the strategy to go virtually unhindered. The&n

62 Replies 216,058 Views

[quote who="KingHobbit" reply="33" id="2821457"] cpl_rk--I think your MOO example is a completely different scenario. I still play MOO and I build on all available planets as well. That is not spamming. But even MOO does a good job of putting in some systems that cannot be colonized. MOO is a completely different type of game. MOM would be a better example. [/quote] I disagree, colonizing a bunch of planets is no different from founding

62 Replies 216,058 Views