cpl_rk

cpl_rk

Joined Last seen Member # 3258362
1 Posts 436 Replies 668 Reputation

[quote who="dowdyhoody" reply="11" id="2798442"]I'd go even for a slider on the cost of teleporting. I'd like a game where I can move quickly to save my people, then the next where I'm hampered by the cost. Would add to the replayability alot. Sliders on all the magic spells might be abit too much.....or would it? [/quote] maybe a generic "magic cost" slider that increases or decreases the cost of all spells as a percentage. 1.1 is going to compl

19 Replies 15,016 Views

I thought this was a good idea that I had from another post which would add more terrain types & add a bit more to the game that fit the "cataclysmic" theme: [quote] As to food: the current game-as-is also really doesn't match the "cataclysmic" theme at all in anything other than the storyline. What we have in this game are either "food rich" (food resources with +N food) or "food average" (open ground, hills, swamp, or woods "non-food" resource areas which give +0 food).<

19 Replies 15,016 Views

[quote who="kryo" reply="5" id="2798010"] I most often get out of memory errors when saving, auto or manual, and the save always fails. Saving can use a decent chunk of memory, so if it's saving every turn it's not unlikely to be the straw that breaks the camel's back. [/quote] It doesn't much save the the user from pain if he disables auto save, to save himself from saving-crashes, only to have to redo 5 lost turns because he didn't

8 Replies 3,495 Views

[quote who="Dhraconus" reply="3" id="2797935"] Quoting cpl_rk, reply 2 There's still a memory leak problem in the program. There's nothing you can do about it, best thing is to set auto-save to every turn so you don't have to redo as much when it crashes. I don't completely agree with you on that. I agree there is a memory leak problem, but having auto-save every turn I have my doubts about. I most often get out of memory errors when sa

8 Replies 3,495 Views

There's still a memory leak problem in the program. There's nothing you can do about it, best thing is to set auto-save to every turn so you don't have to redo as much when it crashes.

8 Replies 3,495 Views

[quote who="Gwenio1" reply="1" id="2797909"]To fix teleport, it must first be possible to counter it. Otherwise short of making it cost so much it cannot no one will use it the cost will not offset its effectiveness. [/quote] The AI needs to use the teleport spell as the human does, otherwise it will always seem broken.

9 Replies 9,373 Views

[quote who="Nick-Danger" reply="51" id="2797761"] Quoting cpl_rk, reply 48 Making an over-powered feature available to all does not 'fix' it. It still breaks the other features one would otherwise be using. You need to compare 'within', not just 'between', to achieve balance [/quote] It would certainly go a long way to "balance" things out if the AI used all elements/spells in its aresenal in the same way that t

62 Replies 165,304 Views

[quote who="nniles" reply="10" id="2797666"] Quoting Austinvn, reply 8 Nice stats, but.. how does she compare to any of your 12-squads?... The only real problem I see is that champions/sovereigns need hit points that scale linearly with level. Really, who doesn't instantly push the auto-resolve button and reload when a champion dies? [/quote] I don't. When a guy dies, he dies. If my soverign dies, game over. It happened one

13 Replies 14,998 Views

[quote who="cpl_rk" reply="4" id="2797448"] Quoting Chibiabos, reply 3 Now that you can only build one temple of essence, how'd you get their essence so high? Even on a huge map, I'm never able to find more than maybe 10 of those 0.5-mana boosting potions. I usually have 15/20 heroes like this if the game gets to 300/400 turns. Leveling up your guys many times in long games is not that much of a problem. I've been able

13 Replies 14,998 Views

[quote who="Chibiabos" reply="3" id="2797362"]Now that you can only build one temple of essence, how'd you get their essence so high? Even on a huge map, I'm never able to find more than maybe 10 of those 0.5-mana boosting potions. [/quote] I usually have 15/20 heroes like this if the game gets to 300/400 turns. Leveling up your guys many times in long games is not that much of a problem. I've been able to get my sovereign up to level 14 and many champions in

13 Replies 14,998 Views

[quote who="Sythion" reply="9" id="2796877"]All the things people have said is well in good on paper, but in actuality they don't compare to the benefit of having an immediate, decently useful champion. You have to be retarded to send your daughter away. Always take other people's daughters from them and their grandchildren ext. Never give yours away. [/quote] That's how I feel, the short term military gains are huge in this game. You can conquer half the AIs in this game on a la

13 Replies 13,423 Views

As to food: the current game-as-is also really doesn't match the "cataclysmic" theme at all in anything other than the storyline. What we have in this game are either "food rich" (food resources with +N food) or "food average" (open ground, hills, swamp, or woods "non-food" resource areas which give +0 food). Perhaps in keeping with the catataclysmic theme a large amount of "food poor" terrain types should be added (like half of the current open ground squares

40 Replies 76,615 Views

[quote who="Frogboy" reply="5" id="2796519"]I'm writing the Elemental v1.1 user manual myself and it's going to be sick and printable. [/quote] Dominions 3 is a great example of how manuals should be done.

8 Replies 2,619 Views

[quote who="Teslacrashed" reply="3" id="2796362"]The Heirgamenon in the Limited Edition of E:WoM is not related to the one on the website with the tech trees, just fyi. That being said, a small, clean PDF of the tech tree would be nice. [/quote] Unfortunately it's not much better in quality than the manual. 90% of my questions I've been unable to find in it. It only provides a limited amount of info on building types, spell types, reasearch paths, tha

8 Replies 2,619 Views

[quote who="DKL" reply="4" id="2796394"] graphics are so cartoonish that it looks more like an old style game with sprites Never understood why *some* people keep pointing at graphics. And it sounds like you saying sprites are something bad. Dominions 3 has sprites and its awesome. There are definitely some issues with graphics, like Fallen having clipping issues (and general clipping issues with weapons), but I would not say its bad or 'old'. And what is so '

37 Replies 31,561 Views

[quote who="Phylast57" reply="3" id="2795916"]over 100?? what turn on you on? how much crashing are experiencing at that level? Difficulty? I just dumped a 49 city 512 turn game because mathematically it was only a matter of time for me to win and the game would crash every 10-15 turns or so. You don't manage all those cities hands on do you? I have found that around 40 cities with all the requisite resources you are sitting well enough to use a good percentage of cities for continuity/telepo

7 Replies 6,765 Views

[quote who="Frogboy" reply="113" id="2795922"] 2. There won't be nearly as much penalty for training larger groups which require higher populations. I.e. how is that outpost going to train soldiers when outposts won't have any population in them? [/quote] What's the difference between an outpost and a newly founded city of size 1?

131 Replies 267,076 Views

[quote who="Frogboy" reply="104" id="2795863"] 10 small cities will still probably beat a single big city. But 10 outposts would likely get wiped out by 1 metropolis fairly easily. [/quote] Well, I hope you plan on putting a great big army in that great big metropolis while it's taking forever to build up all those nice buiding improvements, because I'll take my 10 to 1 combat unit production with each of my 10 dinky outposts pumping out military s

131 Replies 267,076 Views

I would recommend harnessing the captured cities, they can only help you. I've never razed, but someone in another post mentioned you can ctrl-x or something and destroy cities. It is possible, I'm not 100% sure how. But, why would you want to destroy a city that provides you with gilder, food, tech, or whatever resource? Even if it has no resource it can serve as a teleportaiton hub or possible military recruitment site. Game I'm playing now is in endgame, I have over 100 cities

7 Replies 6,765 Views

[quote quoting="post"]Can anyone tell me what the "Titans Blacksmith" download I have for Elemental is for, I have downloaded and installed it but have no idea what it is for. I have searched here and on google, but cannot find anything on it. Thanks [/quote] If I was to guess, it's probably some player's modification of the game. You won't get any information on it unless there is a read-me text type file or if you talk

7 Replies 9,527 Views

I might add, all units should be able to escape if they can. Locking non-hero units on the map grid is just plain weak. It would be nice if there were some smokescreen type spells that spellcasters could cast that could help cover a retreat (smoke would cause attack reductions, especially for archers). It would be even nicer if the outnumbered defending AI side did something intelligent like this: caste smokescreen & any other spell that reduced attacker's movement, and run like hell

12 Replies 17,274 Views