Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

[quote]I say, this is why we funnel tons of money into polluting the atmosphere of mars with green house gases, find a way to plant things there, and then way a few hundred years for our new home-away-from home to warm up.[/quote] Actually, I read something in Scientific American about Mars's soil actually being good for growing stuff in..... if your plants were resistant to radiation (which a lot of planets are) and resistant to cold (which a lot of plants aren't, but we can probably

50 Replies 205,862 Views

[quote]AFAIK no one has.[/quote] It's not really explicit, but I for one feel that the continual and repeated references to MoM at the expense of other games certainly implies it. And while I agree that the spell system we have now lacks replayability, I am also willing to wait and see for the alpha/beta before I actually judge it. Besides, there are other ways to do things like this besides the MoM way, as have pointed out before. In this case, the spellbook system they had s

201 Replies 421,946 Views

Good is generally good. But how do we know if something new is good unless we try it? If it turns out to be crap, by all means drop it, but at least let the players judge: that's one of the things betas are for.

201 Replies 421,946 Views

[quote]Unique.[/quote] [e digicons]:P[/e] But then, just because something is unique doesn't mean it isn't useful.... If people didn't come up with and implement new ideas in the game community, we'd still be playing Pong.

201 Replies 421,946 Views

[quote]Spam /spæm/ Show Spelled Pronunciation [spam] Show IPA noun, verb, spammed, spam⋅ming. Use spam in a Sentence 1. Trademark. a canned food product consisting esp. of pork formed into a solid block. –noun 2. (lowercase) a disruptive, esp. commercial message posted on a computer network or sent as e-mail. –verb (used with object) 3. (lowercase) to send spam to. –verb (used without o

48 Replies 153,352 Views

[quote]Have you seen the Black Rune done in gold somewhere? There's already a gold rune in 'the five' as seen on the draft box art and the forum graphical frame.[/quote] There is a gold Black Rune in the tactical combat screenshot. I think it's the camera control on account of the arrows, but apparently some see it otherwise....

41 Replies 99,074 Views

[quote]But I never praised an idea or function simply because it was in MoM, and I don't see any reason to scoff something someone posts simply because they also mention MoM.[/quote] I was not referring to you, or to ChongLi, or to Denryu. I was refering more to the general idea of "EWOM is a spiritual sucessor to MOM, thereofre it must be like MOM". I for one like games to be as unique as possible: that way, players get to experiance many different vaireties of play, as opposed to ju

201 Replies 421,946 Views

[quote]3) Have the option to play in a "god mode" (or whatever name sounds best). Basically you could add units, alter terrain, add/destroy nations, and/or do whatever stuff you want to do. This could all be done as you play the game. This could also be used by non-modders to spice up games and so forth, such as adding a very angry dragon in a middle of a battle field. Basically natural disasters because you were bored.[/quote] Well, the cheat system in GC2 has some of that functioali

95 Replies 206,010 Views

Where are they? I'm the most extreme four-elementer on the forums, and while I'd lose bragging rights if they put five in, I don't think it would affect the gameplay at all and wouldn't contest the devs decisions if they did it that way.

66 Replies 51,327 Views

[quote]Actually realistic is a good reason because the more unrealistic qualities the less gamers are drawn into the gameplay.[/quote] Realtiy is not balanced. A game must be balanced. The pretty standard way to do this is put mechanics into games because they are fair, then make them realistic through cosmetics, text, and lore.

30 Replies 23,044 Views

[quote]Hopefully what we see is a river of lava... or if it's blood that's okay as well because than it means we'll most likely have lava as well. [/quote] I actually would rather not see lava as default terrein for Death factions: volcanic wastes are not suitable for much habitation (although the soil further away is good for farming), and the sort of creatures that live there are not what I would think of as belonging to a "perverted" ecology.

41 Replies 99,074 Views

[quote]If there is an idea that someone likes, please come up with a better reason than "This isn't MoM2!" why it shouldn't be considered.[/quote] And, reciprocally, if there is an idea that someone likes, they should come up with a better reason than "It was in MoM" for why it should be considered. MoM was a great game, but there are other ways to make a great game than the MoM mixture, and I feel it would be better to experiment with them : we already have MoM and a

201 Replies 421,946 Views

But then there are those of us who don't want to have a stright-up MoM clone..... the game will be largely python-moddable, so I feel we should concentrate more on making a new, innovative game than trying to resurrect MoM. If I want to play MoM2, I'll just download the mod.

201 Replies 421,946 Views

[quote]This OP leaves me seriously wondering why there are only five 'element' runes in the forum graphics background. If Life and Death are mutually exclusive, why aren't they represented by distinct runes?[/quote] Four. The one on top is part of the title, and used in the runic language as shorthand for "magic" in general. Just a cosmetic nitpick, but hey, I am a nitpicker.....

41 Replies 99,074 Views

[quote]If you go around saying that thematically there are four elements and one other 'school' of magic,[/quote] That's exaclty what I am saying. I know very well that it has no bearing on gameplay, and I couldn't really care less if there were five thematic elements (aside from much-needed i-told-you-so ammo against GWSwicord). The people who for whatever reason demand five thematic elements always struck me as a bit obsessed.

66 Replies 51,327 Views

Well, speaking as a non-programmer, I imagine that a lot of the modding community is more familiar w/ py b/c it is used for a lot of open-source stuff.

95 Replies 206,010 Views

Smack me. I suppose it's all in interperetation..... I still feel that since it doesn't behave like the others, it shouldn't be classified with the others, but so what. As the game evolves, I will be able to make more accurate destinctions.

66 Replies 51,327 Views

Excellent! I wonder what a "perverted" ecology involves..... is this screenshot still a valid interperetation of the Mordor-y look? We've got what looks like a sea of blood, as well as spiny mountains and what appear to be (ghostly?) white trees..... for whatever reason I was invisioning trees covered in that spanish moss stuff, except that it moves and can strangle people who ge

41 Replies 99,074 Views

Certain of it for the final relsease. However, in the alpha and early beats, they still might want to limit the AIs to keep complexity down.

71 Replies 210,809 Views

[quote]Still, a pity that it seems that models will be used as they are and that no modifications will be possible [/quote] Well, I am hoping for a Blender-compatible file format, which will allow people to fairly easily make the sorts of "tweaks" you are invisioning.... and I too am in BIG support of excess art being included: Boogie et al, KEEP EVERYTHING YOU DICARD! I don't care if it looks like crap.

98 Replies 336,073 Views

[quote]Altogh we know now why there hasn't been any life/death medallion, I wonder which is the (current) lore reason for it.[/quote]Darn language barriers..... If you are asking why life and death are set apart from the elements, the only answer I can give you is "That's the way magic works here".

201 Replies 421,946 Views

[quote]Sounds like you have not been particularly involved with a Stardock Beta before.[/quote] I actually have not been at all involved in any beta before..... but whyat I meant was that I hope we won't get too swamped by dubious suggestions from random people who have no concept of how to play the game, or are just trolling.

25 Replies 2,853 Views

[quote]where did you notice an 8 player maximum?[/quote] Yeah, I was wondering that myself. Assuming that there is an 8-player maximum, I imagine that it will get larger as we go through the betas: GC2 had up to 10, counting the human.

71 Replies 210,809 Views

It's "so very bad"...... All I'm saying is that life/death is seperate from the other four true elements. I used to think it was a "synthesis" of them, but now I realize that it is completely different.

66 Replies 51,327 Views

Well, tech research had better not be based entirely on RNGs.... the random element will completely nerf any balance in the game. That's not saying a little randomness isn't fun, but once it becomes the main aspect of teching..... as I said before, since the ability to research 3 things at once is an UNLOCKABLE ability (which implies a definite benifit), it's possible that when you research 3 things at once you literally add all your tech points to each tech, increas

130 Replies 352,879 Views