[quote]Does this mean that they are in fact Altarians ? See this thread https://forums.elementalgame.com/335522 and reply #23[/quote] I am still not convinced. There are so many ideosyncracies between the two games that I just don't think there is a link. It's probably more likely that Brad just re-used names and ideas, which he does A LOT: I remember some ancient and now open-sourced RT"S" (that I am currently attempting to dig up) that used all the major races from GC1, but in a tot
Scoutdog
[quote]Someone is making a mod to do that, IIRC.[/quote] Well, I have no doubt that they will be making a mod, but remember: the game is completely locked inside the Stardock studio for now.
[quote]There are already 5 elements. Fire, Air, Earth, Water and Life/Death.[/quote] Not exactly. Life/Death is not like the other four shard elements: it has more to do with essence.
[quote]Blender as a free tool would be best for custom art by the community allthough it's understandable if devs decide only to provide export/import scripts for applications they're experienced with themselves[/quote] Well, although the devs prefer to use 3DSMax, they put all of the models in GC2 into so-called "X" files that are essentially "program-neutral". However, every Blender script I have tried is incapable of importing them, so if they really wanted to make life easy for th
I'm not gonna drink the Kool-Aid.
[quote]It seems to be lacking something..[/quote] Well, my dad the TV buff claims that it really needs a recurring villain (like X-Files' Cancerman), which I think might be the destination of the "hacker" arc. I, on the other hand, would like to see more episodes that aren't necessarily artifact-related, sort of like the one with the music and the bank robbers.
I get that all the time. Don't worry....... I hope that the GFX palettes are non-code-moddable.... still learning, thanks to you all's help.
Well, if it's something like units or spells or whatnot, then no, you can get by without any alteration to the game itself (unless you want to do something REALLY drastic like add a fifth element or make poisoned arrows).
[quote]Troll.[/quote] No. Trolls have brains.
[quote]As you revive the land, you should get some mix of everything. Obviously it shouldn't be random and spotted everywhere, and you should probably even be able to tell what the land will become even before you revive it.[/quote] Well, my concept of this is that there are three terrein "pallettes" (life, death, and unrevived), that contain many different terrein "types" like forest, plain, mountain, river, and so on. Investing essence in a land area turns its "pallette" from unrevi
Well, that journal is rather old, and the game has changed a lot since then, but....... in any event, one of the first things I will mod is human empires and fallen kingdoms.[quote]The last thing regarding this topic is that I really hope they don't lock death magic sovereigns into having barren lava wastelands. Because if that's the case, I will hardly ever use death magic.[/quote]Another item for my mod list: terrein-switchers that give both sides green land, both sides mordor-y land, and o
[quote]There's no reason to alter the source code.[/quote] Do you mean the source code for the modding engines, or the source code for the game algorythms?
[quote]The problem is, a lot of women want all the benefits, but not the drawbacks. [/quote] Where are you located? Here in the States, most of the feminists just want equality. There are a few whiners here and there, but I would have to say that in my experiance the vast majority just want equality. I suppose it depends on how you define "a lot".
[quote]but take control of one that is alive and essentialy turning the victim into a zombie like state, maybe like a kind of parasiteic virus or something.[/quote] I suppose it's theoretically possible.... although a parasite would be much better-equipped to do that than a virus.... maybe something like Toxoplasma Gondii could be able to do it..... especially if the zombies were "programmed" to non
Is Aeon even a dev? I've never heard of him/her before...... in any event, if not a dev, (s)he most likely got the names from an old dev journal I have been unable to dig up in which Brad drew a map of the cameighn world, with the empires Aeon attributes to Men were on one side (left or right, forget which), and the "Fallen" ones were on the other. I for one don't see why some couldn't have jumped over: Yorin, Tarth, and Ithul sound more like Fallen names to me, and Izen and Dol-Sirion sound
[quote]also, Whiskey and Zedong are still allowed to post their opinions on this forum. Although I am strongly against their views, I shall respect them as well as everyone else and allow them to type what they want on this post, as long as it is on topic or to a response to another remark[/quote] I don't mind if he posts, but I feel some obligation to fact-check his statements, for the benifit of anyone undecided who might be listening.
[quote]Or maybe *I* am the confused one, it seems evident to me that Humans = Kingdoms = Life Magic and Fallen = Empires = Death Magic.[/quote] The Kingdoms=life/empires=death is confirmed. It's the Humans=Kingdoms/Fallen=Empires that I never heard any dev confirmation of.
[quote]ok http://tinyurl.com/m37n3b[/quote] Two things spring immediately to mind: I noticed that there is a fair degree of water bordering the map when it just starts out as a cube. Will this water be included in the finished game map, or is it "clipped" out? The continents still winf up looking more or less square, especially on the sides. I know (from Civ 4)it is possible to get rid of this, but how close are you to implimenting any sol
[quote]Maybe if we choose to use life over death, "kingdoms" will be more likely to join us and vice versa?[/quote] That would make a lot of sense.... especially if channelers can be of a different species than their subjects.
[quote]We will test all this essence thing during the beta so no worries.[/quote] Just so "we" know what we are doing....
[quote]Well since essence does not recharge, how to use that will be your tough choice. Sorry, I had to hassle you after the ribbing you gave GW in the FAQ thread lulz.[/quote] Depends on how the levelling works. If it takes the same amount of EXP to level up each time, it's just a matter of "working to refill essence by killing bad guys (or however you get exp). If the amount increases with levels, then it would be possible to "run out" of levels (and thus essence) when th
[quote]If you like those vids I can post some more up as values and calculations get tweaked.[/quote] Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes.Yes
I agree with Denryu, but I think that although the humans will be LARGELY good and the fallen will be LARGELY evil, we might get one or two "shifters" in the mix.
[quote]the two agents have chemistry..the warehouse dude that hands them stuff to do...doesn't...[/quote]I rather like "Arty". I assume that we'll see more of his past as this "hacker" thing unfolds..... him, the inn girl, and "Mrs. Frederick".
[quote]I for one will be supremely satisfied with tactical combat if it plays like SOASE. That felt completely real-time to me since I never paused it. [/quote] There's a pause button in SOASE? I never heard of it.... In any case, the top 3 things I still want to know about are: How will the border work? Is levelling linear or exponential (does it take the same amount of XP each time, or a steadily increasing amount of XP?) I am ass