Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

[quote]Offensive does not mean just a swear word. This case would be kinda offensive to link a holy (to some) place with an unholy magical faction. Although these audiences are not that much overlapping I doubt that it would be much trouble to take care of that.[/quote]I'm well aware of that. My point is the people who would be offended by this and would actually invest time and energy into making trouble over it would just as easily be offended by the simple fact that this is a fantasy game

31 Replies 87,745 Views

[quote]I realize that like none of the content is in yet. But since all we've seen are Giant Spiders, Trolls and Dragons[/quote]Where have you seen a dragon?!?! I've been testing for two days and have yet to run into a dragon!!!!!!!!! While the other stuff is very good, the GC2-based lore is 99% likely not to make it in: while EWOM may be "spiritually" linked to GC, I think we can safely say that aside from some re-used names, noting is going to actually be connected in-game.

8 Replies 13,048 Views

While a simple lag on the borders would remove the "mistake" problem, it doesn't do much for freedom of movement and totally closed borders just seem unreaonable.

12 Replies 10,916 Views

Shouldn't this be just "Firebay"? Starting a new game after one has already been loaded REALLY wierds everything out..... I'm beginning to see a standard pattern where every large square outside of your sight range is replaced by water and all your cities become invisible. The city-build window also got "stuck".

18 Replies 14,649 Views

Banned for resting. Banned for banning someone 7 times. Banned for procreating. Banned for demanding a specific motel. Banned for existing. Banned because I said so. Banned for putting all your bans on their own line. Banned because I'm running out of reasons. Banned because I just ran out of reasons. Banned because I lied and I really do have more reasons. Banned because that was my last reason. Banned because this is actually my last reason. Banned beacuse I have a headach

41,551 Replies 6,385,082 Views

[quote]Great work there Scoutdog, though I think this might be premature.[/quote]Well, better early than late.... all I have to lose is a few gigs of ImageShack server space.....

18 Replies 14,649 Views

[quote]"unchangeable" is dangerous. You should never force movement without some sort of alternative. For example, the shortest route out of the territory is 4 turns, so then the player should be able to pick to which location those 4 turns are going to be spent. If it is unchangeable, players are going to become frustrated by it. heck Denryu's already frustrated by it, and it isn't even implemented. Many older games auto-shove units to the nearest border, which I feel is a poor way

12 Replies 10,916 Views

Factions don't disappear from diplo screen after killing the soverign. Tried to move a stack onto another guy's land, and now no matter how many times I click yes, the warning window won't go away! (Moving map glitch is in effect, and the window closes when I click no). "Goody Hut" INSIDE of a mountain range. When another faction's city's border expands over your units,

18 Replies 14,649 Views

[quote]I do not like the idea of if you are kicked out that your units are sent on an unchangeable path out of their territory. I would much prefer that the AI give them X number of turns to get out on their own (but the units are still under full player control) For instance what if you get kicked out in the middle of their territory and you need to get the unit to the far side of their territory? If it is autopath out of the country it is probably going to send it back to your border. Much

12 Replies 10,916 Views

I posted this in the beta thread, and it was immediately buried in bug reports. Rather than futilly bumping for a while then surcumbing to the flood, I'm just going to re-post here. I really do like the tech system here... of course, it might be nice to have a more tree-looking UI where techs are connected to the techs that unlock them, but that's fairly minor on my list of concerns. The locked-down borders are driving me up the WALL

12 Replies 10,916 Views

[quote]Many of these have been reported already, but a good compilation none the less.[/quote]I know. But it's faster to just spit them out and not worry about being redundant. I am assuming that you should only be able to build one fallen palace. I built 8, and only stoped because I ran out of room! They do stop becoming available @ upon leaving the build window, though.... After one of my units dies, his "hole" in the FOW remains, even after several turns.<img src="

18 Replies 14,649 Views

Faction names do not appear in the "selected opponents" screen. Why is "fallen inn" on the civilization tech progression? It's not actually unlocked.... I've noticed this with a few other buildings as well... Why do spiders have a cost per turn???<img src="http://img197

18 Replies 14,649 Views