Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

It will be similar in the general sense of fantasy games being like one another, and many mechainics will appear in some permutation. However, the "assets" like techs, spells, units, mana types, and enemies will be COMPLETELY different.

31 Replies 85,793 Views

[quote]Good job listing the bugs. [/quote]What makes you think I'm done? [e digicons]}:)[/e] See you all after shool is over........

18 Replies 14,643 Views
Reply to Cheats? in War of Magic

Well, better to start now and get them early than to start later and get them late..... especially since the wierdness assosciated with saving makes it more imperative to get to the endgame quickly....

5 Replies 5,297 Views

I really do like the tech system here... of course, it might be nice to have a more tree-looking UI where techs are connected to the techs that unlock them, but that's fairly minor on my list of concerns. The locked-down borders are driving me up the WALL!! If I had complete free-reighn here I would create a system in the general vein of this: You can't see a faction's borders at first. You can tell that the land has been revived by life or death magic and plan acc

0 Replies 877 Views

Placed VERY close to other player @ game start. When starting a game after killing my channeler and losing, the old map appears with the same terrein and enemies (and no soverign), but the area covered by the "first" FOW is replac

18 Replies 14,643 Views

Any chance of a cheat list at some point? It would REALLY help with creating testable situations......

5 Replies 5,297 Views

Still going.... Instead of a time stamp, the load screen actually SAYS "time stamp". When I reload the game, every terrein feature and every unit except for the soverign, the unit that was stacked with him, the only enemy soverign I have seen, and the spider leader (which I am assuming is their version of a soverign) has vanished. Everything I can actually click on still "THERE", but jus

18 Replies 14,643 Views

[quote]Thats on purpose apparently. When roads are built, 1 move on a road costs 1 point.[/quote]Is there some intwegers-only rule I'm not aware of? I think it would make MUCH more sense if the roads took away half an MP and the rest was one-to-one. Yes, more! No text @ all for fallen inns, huts, or palaces: The skeleton of a long-dead creautre LAYS in a heap on the ground.....

18 Replies 14,643 Views

Ok, here are all the bugs I have seen so far. Some of them might already have been reported, but I'm too lazy to read all these threads, so please bear with me.: The victory condition boxes just change the kingdom's name, and cannot be checked. When a prompt came up asking if I wanted to sacrifice essence to build a city, I clicked "no" and the city got built anyway. Each square you move costs two movement points (this might be intentional, but if it's not,

18 Replies 14,643 Views

[quote]Nothing here...... nothing at all. Beginning to wonder if I actually pre-ordered, botched it once before with GC2.......[/quote]Oh, wait. I am in the process of downloading. Never mind.....

46 Replies 25,917 Views

[quote]It's going to take a few hours to process the whole queue. First placed, first filled.[/quote] That's fair. Granted, it's mindnumbingly cruel and it makes me want t go after the peopole in front of me with a rusty machete, but at least it's fair..... [e digicons]XO[/e]

63 Replies 131,031 Views

Nothing here...... nothing at all. Beginning to wonder if I actually pre-ordered, botched it once before with GC2.......

46 Replies 25,917 Views

Well, if this is optional then of course I'm all for it, but RNGs always make me a bit nervous when they're that overpowered..... I like to have some measure of actual control over what I'm researching....

5 Replies 6,202 Views