Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

[quote]Has anyone found a way to "mod" the game without deleting original files ? I would like to change the see tile without overwriting the original one ...[/quote]As ST said, backup everything. I don't think that the actual modfolder is in yet, though.

51 Replies 118,435 Views

I'm not sure exactly what causes this (I think it may be conquoring a city) but every so often a unit appears on my sidebar and begins siphoning wages, but I have not trained anyone yet. This only happened after I installed 2.3.

5 Replies 1,402 Views

[quote]5.The map does not show roads unless they are in your line of sight. [/quote]Actually, as I posted here , the roads are there but they are the EXACT SAME COLOR as the FOW, and thus can't be seen.

8 Replies 3,542 Views

[quote]Aesthetics aside, I hope that the fog of war will not hide any stuctures that are revealed when they come into a unit's view. In GalCiv2, starbases (non-colony, immobile structures) are treated like ships in this regard, so they disappear if you don't keep them in sensor range. If something is big and obviously immobile, it ought to stay on the FoW part of your map until a unit comes by to refresh the data.[/quote] I don't think it does, but I generally don't let enemy cities

51 Replies 118,435 Views

[quote]I think kingdoms that allow for a matriarchy could have civil wars. I mean it could be very complex, but the point is it's a fantasy setting, there is no need to force all kingdoms to have to rely an males to rule.[/quote]I concour. But why limit ourselves to direct descendants of some kind? Why not have a few kingdoms with really wierd lines of succession, like the fourth male cousin's mother-in-law or something?

35 Replies 118,647 Views

Banned for being yourself. Banned for hypocrysy. Banned for triple banning. Banned beacue I want to ban you four times so you can't pin the hypocrysy thing back on me.

41,551 Replies 6,384,426 Views

[quote]It's fine if they want to do something different but it will be unlikely they can capture this large diversity with only humans, especially on the good side which I wouldn't think would be mutated.[/quote]I would certianly not say that: With all the magic zipping around during the Catyclism, you would get all sorts of isolated groups of people with bizzarre physical mutations.

46 Replies 49,020 Views

[quote]Yeah, I dont want to use color everywhere, since it's really supposed to be a raw (but somewhat fancy) display of the necessary data. If anyone really wants their oceans blue, theres a pretty easy-to-edit png file that should get the job done It could be our first official mod [/quote]You called? Anyone who wants blue oceans can either edit the file themselves or just put this in C:\Program Files\St

51 Replies 118,435 Views

Well, while I don't know if they clear the "thick" FOW where you have NEVER seen that tile, I don't think it would make sense for them to clear the "thin" FOW where you have been there before but just don't have a unit there now: It's not like you have gaurds stationed every mile or so along the way, is it?

5 Replies 5,594 Views