Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

35 essence, 3593 gold... in the red [e digicons]:P[/e] unit with 110 attack.

5 Replies 4,812 Views

Granted. He doesn't cancel the party, but you go and are really bored. I wish I was no longer the sole object of my parents' neuroses.

1,712 Replies 2,554,343 Views

I have confirmed that roads definately cost 10 gold per turn. I have also confirmed that you can keep deficit-speding all you want and nothing ever happens: in short, money really is not useful.

8 Replies 1,760 Views

I usually listen to movie and/or game soundtracks, and work on various game/nerd-stuff related projects. Sometimes I try to write stories, but they never get very far off the ground because I am really an abominable writer.

20 Replies 44,102 Views

[quote]Well, we've seen in the beta that there are already trolls and giant spiders, and we've been told there are going to be dragons... sounds like plutonic fantasy already, to me [/quote]Actually, I got the distinct impression that the trolls and spiders are just "placeholders" for other, wierder monsters that will be implimented later on. There are also "ebbenwolves", but they only appear in a stack with swamp bandits.

46 Replies 49,018 Views

[quote]I wonder if there's something drugging the already-dopey AI in the FamilyTree workaround context. I've never been attacked by a troll and I don't think by another sovereign either. (I've seen them cruising around lots inside my lines-of-sight, but they never seem to do anything except collect the occasional random item.) Do you mean auto-survey or the multi-turn move thing? I've never used auto-survey for my sovereigns and never had trouble getting dumped on a monster when I

28 Replies 69,355 Views

[quote]How are you managing that? The only few times my sovereign has died fighting a monster (or other sovereign) is when I got greedy and thought I could take another solid hit before going off to hunt healing drafts or loiter in a town.[/quote]Four words: Trfolls. And. Enemy. Soverigns. I always wind up fighting them, sometimes because they attack me and other times because the auto-pilot puts me right on top of one.

28 Replies 69,355 Views

I imagine we will be able to change all unit names (including the soverign) later on, but for now that feature is not implimented. Or husband. I think at least one soverign will be female, probably more, and you will likely be able to choose gender. But that's VERY far down the beta road. Only the devs know for sure how this will work right now, but really the only way I could see it working w/o a lot more thought is being presented with a list and choosin

7 Replies 12,287 Views

Banned for encouraging redundancy. Now I have to keep repeating myself. Banned for encouraging redundancy. Now I have to keep repeating myself. Banned for encouraging redundancy. Now I have to keep repeating myself. Banned for encouraging redundancy. Now I have to keep repeating myself. Banned for encouraging redundancy. Now I have to keep repeating myself. Banned for encouraging redundancy. Now I have to keep repeating myself. Banned for encouraging redundancy. Now I have to keep repeating m

41,551 Replies 6,384,285 Views

Finally figured out what's causing this: it's when you build a road between two cities.

5 Replies 1,400 Views

I don't have time to read this ungodly massive thread, but getting knowcked off by a monster in the first turn every few games is starting to get annoying. My preferred alternative would be that when you die, you lose the physical body i.e. the thing that is on the map moving around and doing stuff, but still can administrate your empire. To get your body back, I would suggest the ability to possess your closest living relative.

28 Replies 69,355 Views

[quote]Other testers have previously reported that production is not cleared in captured cities, so it is likely you got a unit that the AI had queued up.[/quote]That's what I thought, too, but there is no unit in any of the cities, or on the map.

5 Replies 1,400 Views