Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

[quote]You're not a lady? lol, my bad. Actually it was the name "Wintersong". That coupled with the "boobs" made me think you were a girl. Sorry about that.[/quote]No, no, Winter is (as far as I know) male. He does, how ever, have a little bit of a fascination with certain areas of female anatomy....... especially as avatars.....

21 Replies 10,149 Views

Ok, so I see two channelers in close proximity to one another, near their respective cities. When I move in, one channeler (yoren) vanishes, presumably killed by the other (athos, I think. the red Grim Reaper guy), because his territory also loses its colored border. I then kill the red channeler. His cities disappear as usual. Then, I move up and into the area whaer Yoren's city was , which for whatever reason is still green. Nothing unusual happens until I get to the center, where t

0 Replies 1,043 Views

[quote]Yep, that's logic. But how can you crush a kingdom whose head can't be cut ?[/quote]You can't. But we're not talking about complete replacability here. I would estimate that a soverign could come back once, maybe two or three times if they got very, very lucky.

25 Replies 18,225 Views

Banned for banning irrelevance. It's the death panels next, I tells ye! And no, I have never even been on the supcom forums.

41,551 Replies 6,384,268 Views

[quote]This is absurd. The *many* companies that pulled out of advertising on Beck's show aren't doing so for any political reason. Wal-Mart is certainly not *pro liberal*...they are frequent targets of the left. They did so because controversy is bad for business, and they just want to distance themselves. Apparently, they are damned if they do, and damned if they dont. Brad on the other hand, seems to be the only one who actually *has* acted out of a political agen

22 Replies 83,890 Views

Nice idea. While it sure was fun to nuke those primitives in Civ 4, I agree that from a strategic perspective I didn't make a great deal of sense.

17 Replies 66,046 Views

This is a good hybrid of ideas. It has been awarded the Scoutdog Seal Of Approval.

7 Replies 6,095 Views

This becomes wordpaly. But we are all terrible at wordplay, so the thread dies. Slowly and painfully. I wish I could come up with a wish.

1,712 Replies 2,554,341 Views

[quote]Could we mod the AI as well?[/quote]Yes. AI modding is fairly difficult if you don't have much experiance in that area, but there are some smart people in here.... [quote]eg new models for the most powerful of artifacts and the most magically enchanted of arms and armaments new monsters[/quote]Yes, but again the modelling and gfx protions are probably going to be limited to the more experianced people.

16 Replies 9,822 Views

[quote]We're been combing through the forums looking at ideas and such and hope to follow up with some journal entries discussing this. But first we want to get beta 1A out (October 1) the door since there's a lot of changes there.[/quote]Something must be done about the borders. They are driving me insane! I'm assuming that you have some system for them that is not implimented yet, but here are my ideas, taken from this fairly ol

26 Replies 15,612 Views

I got a Wii for Christmas three and a half years ago. It just broke a few weeks ago, mostly because my dog knocked it off the shelf and I think knocked the disc-reading lazer into the wrong position. I got a PS2 for my birthday (which is close to Christmas) five years ago, and it broke three and a half years ago. So I got another one, which broke two year ago. Finally, I got an Xbox360 for Christmas last year. It has never worked. At all. You be the judge.

20 Replies 52,554 Views

It's not actually "random" units: It's units that you have seen before at some point, but are now suposed to be hidden. And they don't appear at random intervals: They appear whenever one of your units moves. But I've seen this all the time myself, and highly suspect that the problem is on the game's end, as opposed to the computer's.

15 Replies 8,800 Views