That's.... sort of sad. I thought that the homophobia was largely contained within the US.
Scoutdog
Yeah: maybe an esbionage budget that governs everything (that you can change the size of, of course), and you take spy training out of that. Whatever's left over goes to general esbionage.
Yeah, that would make sense. I could even live with a finite essence system if that was the case.... but there are still problems. If you run out and are unable to imbue anything, it would still be a long, painful, and boring (although slightly less so) death.
Yeah. That makes sense. But I think it might be nice to have "dummy" and "invisible" function items, in order to have true flaxibility. This could, of course, be modded, but adding it in with the vanilla game would save me and the other XML monkeys (will Elemental use the same XML structure?) a lot of work.
Indeed Now that I do some digging, the devs never actually SAY that any spells will cost essance: that was purely a community assumption.
I'm just saying that something like a Samurai flag and something like a bag of money (that actually does something to the unit's stats) shouldn't compete for space. If so, none of the pretty-looking stuff would be used, becuse you would have to conserve that space for things that confer a benifit.
Banned for double entendres.
I don't like the idea of functional items and eye candy taking up the same "space". Then you would really not have a chance to use any of the look stuff, as all your space would be used on practicals. Oh, yeah.... bear pelts.
I have been thinking about an esbionage-based victory: you have to get an "advanced" esbionage level on all surviving players. There is another post about this: https://forums.elementalgame.com/354543
Looks ok, except for the stat: it just doesn't seem like it fits within a game.
[quote]Red: Have 20% below the required essence for an action, high risk of death or power loss. Yellow: Have 10% below the required essence for an action, low risk of death or power loss Blue: Have the required essence for an action, no risk of death or power loss. Of course, depending on how essence is handled in the game this may or may not be possible. [/quote] Good idea. That would be a great balance between a saftey net and trivialising essence
Yeah, controlling the enemy government puts a bit TOO much power into the hands of the player. Now, toppling regimes, that miight work: just don't expect it to work the way you intend. [e digicons]}:)[/e]
Banned for perversion.
Banned for being a cow "affictionado".
True.... I imageine that you could also put crazy people in holosuites, and just let them act out their psychoses. Might be good both as a diagnosis and treatment method.
Well, there is the nmatter of wheter it is "destructible", as well: i.e. if the essence you expand can ever come back in some form, maybe not necissarily to you and not necissarly easily, or if it simply dissolves into the firmament and is never seen or heard from again.
[quote]If both players lose their queens[/quote] Now there's the problem. You are aauming that two people run out of essence at exactly the same time. Who says that this is what would happen. If you run out before the other guy does, you get screwed in a most unpleasant fasion, and it would be really boring if the other guy is weak/slow. But the bigger problem is, if you run out of essence and have no way to get it back, then you can no longer expand your empire (because you have to i
I for one did not like what they did with allying the Klingons and the Federation. The Klingos make much better enemies than allies, and the Romulans would be more likely to suck up to a strong preasance.
I can assure you: with a modding communtiy like Stardock's, everything you could possibly desire (as well as some things you couldn't) will be available.
I agree with you, mooster. I thoguht it was a good movie, but not really Star Trek.
Banned for banning nostalgia.
I just got an answer on another post , although not specifically from the devs. Essence is finite. Apparently.
Poke, poke, poke. I am soooooooo sick of the bear stuff. Now, giant rabid dogs, on the other paw.....
Looks good so far. Keep the ideas flowing. One thing I thought of is the idea of sabotage and other "advanced" activities being limited to specific training regimens: spy needs to learn a little Runic Language to be able to steal magic research, and so on. Sabotage Stuff Depending on the tpye of building, you can tell the spy to steal a portion of its production/research output, destroy it outr
Mine is downright pathetic: my black lab's name, plus her genearl species. In any evernt, a major question: Will essence regenerate? Denryu, Luckmann, pidgeonpidgeon (man, that's hard to spell), GW Swicord, and I have been bashing each other over the head about this over in the ideas section for a few days now, and while the dev journals tell us what we can do with the essance, they say nothing about it coming back or not. I seem to get the genearl vibe that i