Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

I just don't like the idea of research victory being more dependant on heroes and essence-hoarding than actual research. Plus, there was always a certain thrill for me in watching your empire curmble while racing to complete those last, key techs.

22 Replies 17,632 Views

Good idea: stop saying "that's so gay" all the time (not specifically directed @ the people on this foum so much as the world in general).

1,363 Replies 2,341,667 Views

I just saw it, and while I thought it was OK, the first movie was definately superior: - Not "epic" enough. The college humor in the middle of these oh-so-important battle scenes really broke the effect. - Maybe it's just me, but I got put off by the right-wing bias that kept cropping up. Those people SCARE me! (And before the nuts come out, the left-wingers scare me, too.) - I know that undersecretary something-or-other was supposed to be t

90 Replies 244,897 Views

In no particular order: Will we be able to gain more essence somehow? How? How are the "elements" organised? Will there be other spell-capable units? Will borders be closed @ the start? What the heck are simultaneous turns? What does the "spell of making" actually make ? What is the "scope" of the mundane tech tree? Will anything magic be included on it? How will the channeler impro

139 Replies 264,085 Views

But that's not a technology victory. That is a mutant conquest victory. Your research ability has little to do with whether you win or lose...

22 Replies 17,632 Views

[quote]Climber: I regard TBS’s tile system as a representation of continuous terrain. I don’t see why such distinction is relevant to this discussion.[/quote] The distinction is: while tiles do REPRESENT continuous terrein, they are not, in fact, the same thing. A tile exists in any number of "states": on fire, covered in grass, has unit Y on it, etc. These states can overlap, but there is little in-between: you can't have a "knight on bottom-right part, upper secti

51 Replies 35,754 Views

That sort of spell would be nice for the endgamed, but it is not a "victory" spell.

22 Replies 17,632 Views

But they will never actually be able to get away, either. You would be running around the entire map, which just does not sound feasable.

34 Replies 11,191 Views
Reply to Combat in War of Magic

I am more concerned about the ease of pausing. I like to play while doing homework, watching TV, and eating ice cream: I don't have the time or patience to hunt for a tiny little hotkey-free pause button.

56 Replies 142,350 Views

I think that the true nastiness would be economic, and occur much later after the initial panic died down: Enormous amounts of data are stored in virtual form by corporations, charities, and government organizations. Although they probably use surge protection, a fair portion of that data would probably be gone when you went to look for it. Automated or semi-automated factories (which are hooked into the power grid and computer-controlled) would be out of comission fo

153 Replies 443,078 Views

[quote]Scoutdog, if your primary concern is poor AI causing troops to make dumb decisions when you're not in direct control, you might not be familiar with Brad Wardell.[/quote] I'm not entirely sure Brad does the MM AI in these games. No AI is as smart as a human. It's decisions will always be slightly dumber. With production automation and other stuff, this is not too big of a deal, but with something like unit moves, that little bit of stupidity can cause big probl

34 Replies 11,191 Views

Well, with the fire example: there is no wind (because i don't think that sort of weather detail COULD be implimented), and everything is limited to binary squares (ON fire or NOT ON fire), so the physics engine would have to perform the necessary calculations, then "round down" the results to the ON or NOT ON state for each square. And the result would be exactly the same: after a short, quasi-random number of turns, each flammable square that borders the flaming square would catch on fire.

51 Replies 35,754 Views
Reply to Combat in War of Magic

[e digicons]:moon:[/e]

56 Replies 142,350 Views

All this talk about water has made me wonder: would metal pipes create a charge? They are essentially hollow wides filled with a weak conductor, and while a lot of them are underground, they are buried pretty shallowly and I don't think soil usually blocks magnetic fields THAT well. I doubt that the voltage produced would be enough to seriously hurt you, but it might give you a nasty shock...

153 Replies 443,078 Views

I think that people would be pretty ticked about losing their wiis, but I'm still not entireyl sure if backup generators at grociery stores and hospitals would even be severely effected: not only is that wire coil being "dragged" through a very small section of the magnetic field compared to a power line, but unless it got hot enough to literally melt the coil into a solid mass, the thing would still be servicible. Even if that DID happen. what's stopping someone from just opening it up and w

153 Replies 443,078 Views