[quote]It's something I definitely want to see, but a very misleading title. [/quote] I think that "royal decree" would be abetter term.
Scoutdog
I just don't like the idea of research victory being more dependant on heroes and essence-hoarding than actual research. Plus, there was always a certain thrill for me in watching your empire curmble while racing to complete those last, key techs.
Good idea: stop saying "that's so gay" all the time (not specifically directed @ the people on this foum so much as the world in general).
[quote]an EMP pulse requires one around five or six. [/quote] Thais has been covered before.
I just saw it, and while I thought it was OK, the first movie was definately superior: - Not "epic" enough. The college humor in the middle of these oh-so-important battle scenes really broke the effect. - Maybe it's just me, but I got put off by the right-wing bias that kept cropping up. Those people SCARE me! (And before the nuts come out, the left-wingers scare me, too.) - I know that undersecretary something-or-other was supposed to be t
In no particular order: Will we be able to gain more essence somehow? How? How are the "elements" organised? Will there be other spell-capable units? Will borders be closed @ the start? What the heck are simultaneous turns? What does the "spell of making" actually make ? What is the "scope" of the mundane tech tree? Will anything magic be included on it? How will the channeler impro
Couldn't hurt!
But that's not a technology victory. That is a mutant conquest victory. Your research ability has little to do with whether you win or lose...
[quote]Climber: I regard TBS’s tile system as a representation of continuous terrain. I don’t see why such distinction is relevant to this discussion.[/quote] The distinction is: while tiles do REPRESENT continuous terrein, they are not, in fact, the same thing. A tile exists in any number of "states": on fire, covered in grass, has unit Y on it, etc. These states can overlap, but there is little in-between: you can't have a "knight on bottom-right part, upper secti
That sort of spell would be nice for the endgamed, but it is not a "victory" spell.
But they will never actually be able to get away, either. You would be running around the entire map, which just does not sound feasable.
Bad idea: paying attention to your adult children by moving in with them.
Bad idea: Reading a book while flying a plane.
I forgot about the satellites. Just another thing that would have to be replaced at great cost...
I for one liked the oarents. They reminded me a lot of my own parents... only less crazy. [e digicons]:P[/e]
I am more concerned about the ease of pausing. I like to play while doing homework, watching TV, and eating ice cream: I don't have the time or patience to hunt for a tiny little hotkey-free pause button.
I think that the true nastiness would be economic, and occur much later after the initial panic died down: Enormous amounts of data are stored in virtual form by corporations, charities, and government organizations. Although they probably use surge protection, a fair portion of that data would probably be gone when you went to look for it. Automated or semi-automated factories (which are hooked into the power grid and computer-controlled) would be out of comission fo
[quote]Scoutdog, if your primary concern is poor AI causing troops to make dumb decisions when you're not in direct control, you might not be familiar with Brad Wardell.[/quote] I'm not entirely sure Brad does the MM AI in these games. No AI is as smart as a human. It's decisions will always be slightly dumber. With production automation and other stuff, this is not too big of a deal, but with something like unit moves, that little bit of stupidity can cause big probl
Well, with the fire example: there is no wind (because i don't think that sort of weather detail COULD be implimented), and everything is limited to binary squares (ON fire or NOT ON fire), so the physics engine would have to perform the necessary calculations, then "round down" the results to the ON or NOT ON state for each square. And the result would be exactly the same: after a short, quasi-random number of turns, each flammable square that borders the flaming square would catch on fire.
Yeah. Besides: being a god is fun!
[e digicons]:moon:[/e]
Good idea: Obeying me as your supreme overlord.
All this talk about water has made me wonder: would metal pipes create a charge? They are essentially hollow wides filled with a weak conductor, and while a lot of them are underground, they are buried pretty shallowly and I don't think soil usually blocks magnetic fields THAT well. I doubt that the voltage produced would be enough to seriously hurt you, but it might give you a nasty shock...
I think that people would be pretty ticked about losing their wiis, but I'm still not entireyl sure if backup generators at grociery stores and hospitals would even be severely effected: not only is that wire coil being "dragged" through a very small section of the magnetic field compared to a power line, but unless it got hot enough to literally melt the coil into a solid mass, the thing would still be servicible. Even if that DID happen. what's stopping someone from just opening it up and w
Bad idea: leaving your kids with Senator Foley whily you and your wife go on a date.