CoreImprovements.xml --- Castle Castles bolster a city's defenses by providing it with Archers and giving an Initiative bonus to all City Defenders. --- Cleri
JackArbiter
I heed Lord Reliant's call. Not sure how long I'll be able to work on this. Going to start with the scenario, assuming it was just released and will need some editing. Not going to be super picky about sentence structure and using dashes, ellipses, commas and stuff. Unless Derek wants to hire me to rewrite everything, ha. BTW the writing is better in LH, these are mostly little things. There may be some xmls related to the scenario that aren't in the scenario folde
I've looked around but I can't tell if there has been any work on the game as far as grammar. Is it any better these days? There are still 4 or so posts here with fixes that could be incorporated if not. I'll be picking the game back up in a week or two so I'll post back again if I still find these problems.
As a huge fan of both Fallen Enchantress and the Nexus (specifically New Vegas but including the rest) this is... awesome!
Thanks guys. Sorry, it took longer for me to get these changes incorporated than it should have but I've been taking on some extra stuff at work and I've been backed up until now. Hopefully I can get to random events soon. I will likely wait until 1.01 is out, which is hopefully... today?
[quote who="zigzag" reply="7" id="3261697"]You’re not going to like this suggestion, but you should re-edit these files. There are still a large number of errors, and I’m sure I didn’t catch them all. In particular, you should look for compound sentences missing commas. [/quote] I was putting too many commas in the earlier threads, but now I see I've gone the opposite way. It doesn't help that I was going faster through these than no
[quote who="Gaunathor" reply="2" id="3261511"]Just don't forget, that you still have a whole campaign to proofread. [/quote] /wrists
There are still a few of these that I don't believe have made it in yet. Just a reminder, I know there are more important things to do right now. Grammar Stuff 7 - CoreItems.xml https://forums.elementalgame.com/434374 Grammar Stuff 8 - CoreSpells.xml https://forums.elementalgame.com/434384 <p
Jesus Christ these stupid long posts don't show up and then they do and I look like an idiot. Sorry, please delete this.
You can see from the vid that the original tutorial setting was medium and that you'd set it to low. Now it starts at low, and completes when setting to none in the main UI, but I don't believe it decreases the time it takes to make a settler (I may be wrong).
This should have been fixed by now. I think maybe Derek fixed the period but left the "is" - https://forums.elementalgame.com/434155
"And if you like games that are designed by people who care about giving gamers a great experience, then you should pick up Elemental: Fallen Enchantress and then work your way through the rest of the Stardock catalog." :D C'mon you gotsto put that part in too.
Thanks, done.
I only mention it because it jars me in the game when I have just this dude and his random friend and suddenly there's a throne room. I don't want to be heavy handed when I change things, but this annoys me to no end. I'd like to see what other people think about it. Thanks, I missed a lot of commas. Blah. Atrous means jet black. And yes, I did have to google it. (EDIT nevermind, I see you saw that. Still, I'm going to leave
You might want to set the main website to reload cache for a day or two. But whatever. Congratulations Stardock! :D
FIRST, A QUESTION: For random events, which I am doing next, does anyone know why so many of them start with "into the throne room comes a band of adventurers" when half the time you're on the other side of the map from your capital? Are these supposed to depend on you being at home, or were they at some point? If they don't depend on you being home I'm going to redo the "into the throne room" bit. CoreGoodieHuts.xml First of all, do a
Derek already fixed this, it was reported a page or two ago.
[quote who="GFireflyE" reply="9" id="3256221"] there's always v1.1 ps. They released the manual. Do you dare?? https://stardock.cachefly.net/FE_manual.pdf [/quote] :D It's actually in pretty good shape. Some of the commas and stuff that were corrected for some spells and etc. didn't quit
[quote who="zigzag" reply="6" id="3255830"](It offsets an appositive phrase and not a prepositional phrase.)[/quote] GAH. I knew "a" wasn't a preposition but that is exactly what I said. :( Thanks Gfirefly. I was hoping to get everything done for launch but that just wouldn't have happened anyway. The ones I have left to do are depressingly long.
[quote who="zigzag" reply="3" id="3255419"] What some may mistake for a weathered travelers cloak is an object of great value. The garment usually doesn’t contain an apostrophe. An ancient artifact that predates even the Forge of the Overlord. It was once worn by Ereog, a man of peace and learning (comma removed) and has been prized by merchants, scholars and nobles for generations.</Descriptio
All changed, thanks.
Imperium capitalized, thanks.
This is actually worse than a typo, it should be replacing %d with your champion's level for the tooltip but it is not.
I lied, here's number 8. This one is shorter - CoreSpells.xml wasn't as bad as I thought so I went ahead and did it. I'm probably going to split the last xmls into one post each, because after this they get huge and number 6 ended up being mind-numbingly large. Aura of Grace All units trained in this city
Dammit will someone delete this please. Sorry, posting bugged out on me.