I'd like to see some new techs and how to add them in.
Teucrian
[quote]Late game Stuck Turn-buttons 1. Some are reported to be fixed by disabling auto-explore 2. others are thought to be caused by auto-resolve battles not playing properly 3. Feedback 1. “Finally had a gamebreaking bug actually - Dunno what happened, the game isn't locked up or anything, but if I try to advance to the next turn nothing happens, reloaded the game a few times, looks like I'll have to see what my autosaves look like.”[/quote]
About question three, the answer is that its possible, but we don't know what will be in the final version. During the beta there was an "Ogre camp" resource which you could build on that would enable the city that harvested it to train ogres. So even if there aren't many trainable monsters, there will definitely be the capability to mod them in.
Good suggestion. I agree
I was talking about factions rather than races. I can see where race creation could be a little too complicated to have an in-game editor. I too had thought that the faction creation tool would be back in by release, but the article made me think that this won't be the case. Hence this thread, where I'm hoping to bring some attention to the issue.
Thanks for the replies; good to know that I am not, in fact, going crazy. [e digicons]k1[/e] for the screenshots, thanks!
I seem to remember reading something about sharing player-created content (like new monsters, quests, etc) in game (or maybe via impulse reactor, or something). Was this ever seriously considered, or am I just imagining things? (Or if it is planned... yay!) Anybody remember/know?
I made a reply to Frogboy's rethinking factions post earlier today, but I thought that I might as well set out my thoughts here too. The article referenced in IGN’s Feature on Elemental Modding states that modding custom factions will be handled in the xml files, which leads me to assume that we will no longer be able to create our own factions in game. Here's the quote: [quote]"As soon
Are we going to get the faction customization option back in the game by release? IGN’s Feature on Elemental Modding : This article from the news section said that faction creation would not be part of the game ui but would go into the xml modding areas. I think that's probably a bad idea, considering the poll in the journal section, and that most gamers will not want to mess around with the x
1. Illusion (or something more lore-friendly) 2. Strategic 3. 20 4. 20 5. Air shard(s) req. 6. Target city is invisible. Alternatively, creates an illusion of impassable terrain which allied units may see through (assumes chokepoints are common). 7. Air 8. Takes an enchantment slot, can only have one per caster. Enemy units walking into/through the illusion would discover it. Would require some way of detection (possibly a magic detectin
1. Create Path 2. Strategic 3. Arcane Knowledge: 20 4. 10 5. Requires Earth or Air (maybe both?) 6. Creates a magical path over/through any terrain. Movement costs halved. 7. Mastery 8. This would be an endgame spell for when mountains/seas are being raised frequently. This spell assumes that teleportation is not a strategic option and terrain obstacles are easily made. This spell takes up an enchantment slot. Can be used multip
My vote is to keep the option while having the default be fixed (no giant peasants unless the player wants them...)
Agreed. I'd hate to have to level a hero by combat if I had him geared towards increasing city efficiencies.
I played it for a couple games. In one I won by conquest after 4 turns or so. :)
It looks like you're claiming that "tablet-type" OSes will replace Windows for your average content-consuming layperson on the basis of ~6 seconds of waiting time (the time it takes my netbook to go from lid closed to opening gmail, youtube, and the elemental forums), and a store full of cheap casual games. I'd disagree.
I had symptoms like this on my laptop last year. I took it into Microcenter (computer hardware/software store) where they ran an $80 diagnostic and told me they needed to replace the motherboard for another ~$175. Then the laptop ran fine until a little more than a month later when it had the same problems and died again; out of warranty, of course. So it's probably not the motherboard, is the lesson, I suppose.
I agree with the points that SuperTimo and Ryan Hanson made. I'd like lore and well-differentiated factions+races. I don't really see why you have to eliminate race distinctions if you go with more lore vs. more customization.
I gotta say I love your design philosophy here.
I'm guessing that you bought Cities XL via impulse? Anyway, these forums are probably not the best place to look for troubleshooting/tech support for Cities XL. I'd suggest trying a Cities XL specific forum (google should work for finding some), or contacting impulse support directly if you can't find any answers. Good luck
I'd prefer to see western fantasy-type creatures over mythological ones. Well, original ones would be best, but if we're throwing in Greek mythology, I'd like to see a Hydra in there, especially if it actually regenerated heads.
[quote] Creatures inherit appearances from their parents . This includes dominant/recessive genes. As one example, you can use this system to breed your dogs to a certain color /<a class="mw-r
Dwarf Fortress, Fall from Heaven 2 (Civ IV mod), Team Fortress 2, and Modern Warfare 2 for me. Also Elemental whenever 1Z comes out.
This happened to me a bunch on my old laptop, and after a couple of weeks with sporadic crashing it died. I took it to microcenter and they replaced the motherboard, and it worked for another two months before dying again. Sorry, not helpful, but be careful. Hope it works out for you.
Also, at least early game, most of the population growth comes from people joining your cities who were previously wandering in the wastelands. At least, that's what the lore seems to be saying at the moment.
Also, for everybody put off by the ASCII graphics, see the above tutorial to get a graphics/tileset or check out the dwarf fortress wiki. Anybody who likes the more detailed type of city-simulator where you actually have an inventory (more like Anno 1404/Dawn of Discovery, less like SimCity) should at least try the game out. I've been playing it for the past few days, since I'm on spring break, and it's awesome. Just don't trade wood to the elves.