I found a possible solution for you. There's a "Complete and Utter Newby Tutorial" which had a link to a packaged version of dwarf fortress (a couple of updates old, but it works) that also includes a graphics set (so you aren't just staring at punctuation marks the whole time) and a dwarf task manager. I ended up not using the numpad at all with that version, since alt+up/down arrow controls the sub-menus instead of the +/-. I just remapped the z axis movement keys from the default settings.
Teucrian
I'd prefer not to see another variation on gil, I'd go with what the creative people tell you. Rigma is good.
My vote is for practical (descriptive and short) names, possibly individualized after production with a unit number (heavy infantry, 3rd regiment of [city-name]). I'd prefer to see humorous quotes.
Heh, then they should publish his game for him, and get him an art director. I just started playing today. The keybindings are not laptop friendly; the +/- are those from the numpad, not the ones in the number row. I ended up switching to a computer that had a keyboard with a numpad without trying very hard to fix the issue. I think the dwarf fortress wiki might have some info about the problem though. Good luck with the game! I'm certainly going to need it, I already managed to flood
I like the idea of spreading farmland out over the countryside, then having a centralized building to increase yield (like a mill). Also, besieging a city would be a lot more interesting if the food resources are outside the walls. Good idea. Edit: One way to do it would be that your sovereign casts a revitalize type spell on rural tiles, and from then on they can be harvested.
I have only general knowledge of the Israeli conflict (whatever's on the news), but I didn't note any similarities. If there are any, I'd be pretty sure that they are unintentional. You definitely can't play as the EDF, except in multiplayer. The story is very rigid and unoriginal. I wouldn't get the game for the story or geopolitical similarities. The gameplay is fun if you like leveling buildings with everything from a sledgehammer to hydrobaric rockets (I do, I enjoyed playing the
[quote who="Tasunke" reply="12" id="2559952"] Soldiers are an abstraction (usually) of multiple people. The sovereign is one person. The sovereign is meant to be uber, simply not *always* uber from the start.[/quote] Not in this game. Each soldier comes from the population, and sizes/capabilities look to be appropriate to one person per soldier for now. Hence you can have a party of decked-out knights in uber armor going up against a company of peasants. (Each of th
I actually enjoyed the bypass games more than those from Mass Effect. Resource gathering probably isn't as bad as I made it out to be, but I was just really, really annoyed that you have to do it on the second playthrough too. It wouldn't be so bad if the upgrades carried over, but you have to do it all over again. That's what really got under my skin. If you haven't played vanguard yet, I recommend it. Their charge power is badass. You warp at your enemies and hit them
"Disclaimer": I played through Mass Effect right before Mass Effect 2, so this is mostly a comparison between the two. I played both on the PC (I also played the first one on Xbox 360, 2 years ago when it came out). No spoilers. Also, whatever I say here, I loved the game and would recommend it to anyone who played Mass Effect and liked it. The Good: Missions. My god, the quality of missions is orders of magnitude above Mass Effect. They completely took out the Mako missions,
Mount and Blade is amazing, especially once you use your cd key to get it independent of steam. I think I've gotten the more hours of fun/dollar out of that game than any other. 5 dollars is a steal, I bought it for 20.
Sounds like rugby.
I like it. It looks epic, and it'll probably stand out on a shelf of games because it's different. You should probably show it to people other than us for feedback though, since we're all fans already.
I can't speak for Mass Effect 2, but I'm playing through the first one again to prepare for getting the second one... Mass Effect is more like dragon age than deus ex. Combat is brief and intense (with a tactical pause screen where you can command squadmates to move and use powers) and you spend most of the time talking and running around like in an rpg. As Hawawaa said, there's not as many options for fighting: no non-lethal option, no stealth, you fight with guns and "biotics"/techs
Thanks for the reply BoogieBac, it's good to know that this is being considered. Regarding performance, it's been mentioned that one of the goals is to be able to play on netbooks, so I would guess that older machines will work too.
Lol @ arrows clogging tank treads or turret... that shit ain't happening. I don't think it broke the game, but it was definitely annoying and immersion breaking whenever it happens. Even though it only happens rarely, whenever it does, it stands out as a big wtf moment. Modern armor is on a whole other plane from a longbowman; it just shouldn't be possible for the latter to survive except by running away.
I'm using the iGoogle homepage reader, I clicked on the rss button in the subforum, it takes me to a feedburner page where I select google, then google homepage for a reader. From my homepage I click on a link to a recent post and it takes me to the 404 page with a really long url; if you truncate the url then you get the correct url. https://forums.elementalgame.com/375087?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Stardock%2F27%2Fforum%2F513+%28Elemental+Foru
In Sins of a Solar Empire, I spent most of my time zoomed out to the point where all the 3d ship models became icons. It was just easier to manage from that perspective. As such, I spent a lot of time looking at a bunch of icons instead of ships and lasers. A similar thing happens with demigod. The game looks absolutely amazing when you zoom down to the height of the minions and look up at your demigod kicking ass, but most of my time was spent zoomed out so the minions were just tiny
Randomness may or may not be good, but it was ludicrous when macemen and longbowmen would destroy my stack of tanks in civ...
Something like this would be pretty neat. It has been mentioned, though, that multiple levels will be supported for modding but not 'canon' with release. However, that was in a thread about dungeons, so maybe the devs will be open to this sort of mirror world idea. I hope so.
I've got a 16 gb ssd in my netbook. The thing makes absolutely no noise for about five minutes after booting... then the fan comes on. It's pretty nice.
For a direct comparison between civ iv and elemental map sizes see this dev journal: https://forums.elementalgame.com/345012
[quote who="Mirsguy" reply="20" id="2512207"] Quoting Teucrian, reply 16Is there any way to eliminate the delay on preview windows? I don't mind mousing over to find the window I want, but I don't want to have to wait to select a window. Click on the taskbar button rather than simply hover 'n wait. [/quote] Heh... now I feel stupid. Thanks. [e digicons]k1[/e]
Is there any way to eliminate the delay on preview windows? I don't mind mousing over to find the window I want, but I don't want to have to wait to select a window.
I kinda hope that we don't have to deal with governors. Dealing with them just got annoying in Total War. The way they've been implemented in the past just makes them feel like one more way of putting +/- bonuses on a city without really adding gameplay. Stardock might be able to come up with a better implementation, though. (And hopefully they implement the dynasty system better than Total War did too)
I'd definitely watch it, but I don't think it's going to happen [e digicons]:'([/e] I'm just happy we managed to get a movie.