Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

[quote who="Kamamura_CZ" reply="22" id="3300290"]The main problem is that when Tolkien wrote hobbit, it was just a plain fairy tale. In a fairy tale, there is no centuries-spanning background for the characters, no uberscheme of eternal good fighting eternal evil. The trolls are not twisted servants of Darkness, attracted by the whispering of the One Ring, but just a bunch of stupid monsters that crave human flesh, and that turn into stone when touched by sunlight - and that's

48 Replies 113,088 Views

The end! After five seasons the series is over. Thoughts on the finale?

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This is the right xml for the spelldef AbilityBonusOption Unit <Attr

14 Replies 10,858 Views

The entire campaign is in the data folders, that's your best bet at this point.

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No, op is nOt correct. If you want a trait and a level as prereq you need two different ones. I can't copy the xml on this pad.

14 Replies 10,858 Views

Polistes your prereq in the spelldef is messed up. Copy the format you see in corespells.xml

14 Replies 10,858 Views

This is very tricky. Swamp tiles are hardcoded so no luck there. You can create new forest types but the problem is that pnce a tile goes into the category forest, its tile will get overwritten by the foresttype defined in coreenvironments.xml. Rivers are also hardcoded. This leaves the option of creating stamps on which you can manually place coametic tiles but I don't know if that fits what you want to do.

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Interesting thought. You could try making those cities produce that special tech resource that we trade with others for.

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At young ages, the only thing that will make him stick to it forever is if you overplay what a big deal it is, then he'll take it in as part of his identity. All other things pass.

62 Replies 181,214 Views

Use this to summon champs Unit UnitJoinArmy Championinternalname</StrVa

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And to change the colour of the tooltip check out the strings in ElementalDefs.xml.

10 Replies 3,986 Views

In each unittype (like found in CoreUnits.xml) is defined an animationpack (for Relias ReliasAnimationPack ). This decides how the unit moves in-game. You can change this to what you like, and you can find a full list of packs in Data/Animations/AnimationPacks/ Just don't give a monster animation to a human, it will probably crash the game.

2 Replies 2,963 Views

If doing that creates issues, simply create a new warg resource. It will keep the same improvements to be built on it and all, just give the world resource a new internalname attribute, and change the rarity as you see fit.

9 Replies 7,814 Views