Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

This mod does not alter the frequency of those resources. I can start a map at any time using just this mod and come up with 5-6 metal and 3-5 crystal on a small map. If you are using any other mod that may be responsible, or it may be the randomized map generation messing it up.

1,118 Replies 2,455,434 Views

None of my lairs have tile bonuses (edit: it appears they may have a small essence bonus) Hammer of the singing forge and Amulet of the Lazy are not items from this mod.

1,118 Replies 2,455,434 Views

[quote who="abob101" reply="7" id="3309347"]Yeah I just figured out the henchmen thing just been testing it, seems to work ok using this directly against the unit: Unit ProduceResource DiplomaticCapital -1 -1 Influence per Season&l

15 Replies 28,652 Views

Since henchmen are always just 1 member, you can instead just simply remove 1 influence per turn, like the opposite of merchant trait. The "trick" to making the sort of resource-upkeep we did above actually lies in the resourcetype, in particular this 0 which makes the game treat the resource as continuous (like shards) instead of stockpiling (like metal). There was some code used in E:wom for food for that type of resource that allowed us to create the un

15 Replies 28,652 Views

Almost every review of FE said there was a disconnect between the RPG elements and the empire building. In other words, your champions and sovereign largely exist independently of your empire. One can play a whole game without even building an empire, or one can play without champions. While the player should decide for itself what path to follow, no game should be so completely without one part or the other as is possible now. This is probably what the expansion will try to remedy, by making

43 Replies 133,793 Views

To really cement the idea of pioneer=population cost, one might play with the idea of having Towns build pioneers 25% cheaper or faster. Those are the cities that are meant to be "growth centers", and with 30 population pioneers they will become much more important for that purpose with quite a few growth buildings (previously their only real benefit was gold production, influence and some faction-wide food bonuses). A town with tower of dominion and well/inn might be very good indeed

82 Replies 257,122 Views

I'm afraid I got mostly bad news for you. The class cannot be targetted specifically by a spell. In addition, you cannot add new types of CreatureType to the game, only those that already exist work (bandit/dragon/beast/elemental/twisted). What you CAN do is give all spiders a new unitstat, say UnitStat_IsSpider = 1 (this is what the unitstat background mod does, but it doesn't have a stat for spiders). Then you can set up your spell to only have a 100% success

5 Replies 3,474 Views

http://www.rockpapershotgun.com/2013/01/14/chris-taylor-on-gpgs-prehistoric-rts-rpg-wildman/ interview

43 Replies 170,452 Views

[quote who="mqpiffle" reply="3" id="3308199"]Is announcing future announcements really an announcement?[/quote] I'm announcing that it is.

6 Replies 8,144 Views

I love the idea of playing an RPG character in a real RTS environment. A couple of games have had it, but it just hasn't felt right so far to me, mostly because it's just button-mashing until a meter fills up and a boss appears, or protecting some objective for x time. I really hope they aim for a larger scale, say 200+ units fighting at the same time to really push the genre forward.

43 Replies 170,452 Views

Looks like someone fudged the mail send-out, got mine before the counter was up. No links work yet though, but sufficient to say it looks wild.

43 Replies 170,452 Views

Actually it almost certainly cannot cause negative mana. The bug I think I might have is frost giants upgrading their cloaks, which costs 217127217321 gildar. Of course the player never has this so he can't do it, but I think just maybe the computer bypasses the check and just pays. Anyway, pretty sure it is not related to mana.

169 Replies 442,601 Views

Yeah, all my new recruitables come in one. I think it gives me some lee-way to make them more powerful and interesting, but the player can't base their entire game around 1 world resource still. On the plus side, you can upgrade some of the lairs to train more powerful versions, demonshrill being one of those you can upgrade.

1,118 Replies 2,455,434 Views