Yeah, that sounds entirely reasonable to me.
Heavenfall
It was just something I happened upon by luck and random testing. This type of limiting spells per shards owned was only ever used in E:wom, and battleautocastspell wasn't added until FE. I was looking for ways to limit battleautocastspell, even if the modifier was in place. So I went through everything that limits spells from being cast, and that was the only thing that stopped it. Edit: At least, that used to be true. I have a foggy memory of spellresourcecost also working as a
For your first question, a dual weapon is just one item with two models in the artdef. I don't understand what you mean by your second question.
Well, that's the problem. If it was his screen at home there are all kinds of tools available. But for example if he wants to check in via machine at the airport, he can't really see what's on the screen. And most Swedish stores have touch-displays for if you want to buy certain items like condoms/non-recipe medicine (you use the touch-display, get a receipt, then go to a vending machine with the receipt outside the store). Those are also impossible to use for him. And I already m
Ups! Thanks.
I wonder if it can read computer screens. I have a friend who is almost blind, and a huge problem for him is touch screens, and displays for things like train schedules.
To put on my remind list: do not talk about the bombs on Facebook. Really? As always you should be far more worried about what they aren't telling you, than worried about what they are telling you. Skype/Google/Facebook is monitored? That's not news. That's a given (a "bad" given, but still). I'd be more worried about the fact that I happened to stumble upon a child porn site in 2007. Of course it was a mistake and nobody ever contacted me or anything.
That XML should work in a spell.
It basically comes down to "encyclopedical" knowledge of the XML and how the game interprets it, that you get from modding the game and its predecessors for a long time. No joke, I probably spent 1000+ hours modding Elemental games. That, and it just so happens that someone else probably tried to do something similar at one point. This is an effect I have in Children of Storm: Angels get +1 Moves in battle if the faction controls 3 or more life shards. In the bloodline I have<
basius, that's XML from Children of Storm and I specifically had to drop it because StartPositionHasResource is no longer functional in FE:LH. What parrottmath suggests is a good idea, however I went with a different route to work around this. Since a starting position world resource, to me, indicates a guaranteed building, I simply dropped the requirement of the world resource. Now you can build the required building as a one-off immediately when you have the research required. T
I believe maxvalue minvalue only works for damage modifiers. You'll have to simulate it with a non-linear function. Actually I've never tried if ^ is a valid operator. How exactly are you casting the spell? If it is coming from a trait, ie battleautocastspell in battle, you can work with 3 spells instead of 1 and have them trigger only if 1, 2 or 3 death shards are available. Then you'd have a trait that gives you 10%, 20% or 30% in battle.
[quote who="BernieTime" reply="143" id="3368819"] Not sure if this is a bug, I think it is [1.0d]. When using the sword "Quick", every counterattack the Champion performed has been blocked.[/quote] Thanks for the report, in the next version Quick will simply give you an infinite amount of counter-attacks. In FE counter-attacks dealt 100% damage, in FE:LH they deal 50%. I had Quick set to -50% of current value, which means Quick was setting it to precisely 0%.
[quote quoting="post"] *** Unreleased *** Fixes City defenders will no longer be teleported out with the Call of the Titans spell Fixed the Shroud wildland (previously it worked on some maps and not others depending on the stamp rotation) Fixed an issue that wouldn't let 1 per faction spells to be recast after they are dispelled (tireless march, annointed by fire, etc) Memory leak fixes Fixed crashes
Beware that you cannot modify unitstat_hitpoints actively during combat.
The gfx folder has to be extracted to the right place.
Seconded. The shared experience really feels clumsy now, especially as the size of the army is limited and the groups of monsters have been made larger since FE.
Not really.
He's supposed to be able to mount, but that hitpoint is bugged.
With the new "move through friendlies" mechanic in tactical battle, I've had friendly units end up on the same tile as another friendly unit. This occurs when I right-click an enemy and let the computer just haphazardly move my unit closer in order to attack. If the unit does not reach the enemy unit I righclicked on, it can end up on a tile that is already occupied by a friendly.
He's basically making an argument that he can't support. It's his job to make an argument for the judgements he makes. If he makes judgements without arguments then his judgements have no value to me, because I cannot assess their value on my own. I might ignore the flaw if that "something" is indeed missing multiplayer. Or I might care deeply about it if he says that crafting is missing. If he can't support the opinion well, then the review is no different than some r
It could have been "no multiplayer", he didn't specify after all.
But the purpose of a review is to put the reviewer's emotions and judgement into words that have meaning. It doesn't give anything to the reader OR the devs to say that it lacks "something". It is not relevant information for me if I were looking to buy the game. I don't care if it's more "intellectually honest" if it's useless information anyway. Why am I reading the review in the first place if he can't put into words his feelings and though
I really hate it when they can't be specific about what's missing or lacking. It lacks a certain "something"? Really? Well, the devs can just put that at the top of their list then!
Yes, alphabetically for files and folders, just as they appear in internet explorer. So just make sure your folder has a foldername that comes after ChildrenOfStorm_Factions. I sort of lost control of the supportedunitmodel things a long time ago. My belief is that DataZip.exe sorts out duplicate entries anyway.
Congratulations on becoming a parent parrottmath!