Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

Article says Steam doesn't offer refund, that's incorrect. They offer a one-per-account refund for most titles (preorders not included). I picked up a game once and instantly regretted it. I contacted them, and they said "we'll give you a refund this once, but never again for anything else". I really like where EA is going with this. Great step forward for consumers. Also, if you haven't seen it yet, check out the current <a href="https://www.humblebundle.com/"

4 Replies 31,125 Views

Tactical combat looks really good, although the dreadnaught units looked plain visually speaking. Also what was the deal with that mana bomb? It just killed everything, seems a bit broken.

51 Replies 185,778 Views

Version E = 1.3. No special changes other than the patch notes. Edit: Actually, version E fixes a bunch of monster Champions not having an allegiance. Also Kasst now properly counts as Monster, not Humanoid.

61 Replies 389,305 Views

Seems extremely generic, BUT endless space was an unexpected 10/10 game (not to mention they added 3-4 DLC packs for free) and so this is definitely something I'll pick up.

110 Replies 470,447 Views
Reply to XCOM: EW in PC Gaming

The problem is that the new content just doesn't seem very exciting. If it's priced at DLC*2, ie around $10, I might look at it.

17 Replies 96,817 Views

1) deals a normal attack, it is therefore subject to defense, randomization of damage, and resistance modifications 2) Haven't tried to do this, maybe you can play around with the calculations. I don't know.

844 Replies 1,926,628 Views

Yes, but you can't link it to lightning resistance because lightning resistance can be positive or negative.

844 Replies 1,926,628 Views

In fact vshigher and vslower should not be used in effect modifiers at all. The code isn't there in the background to do the proper checks. > and The good news is you don't actually need to do a comparison when you are using calculations in spelldefs. In other words, Unit DefendableDa

844 Replies 1,926,628 Views

GameItemTypes are largely overwritten when you define it. Just copy the whole item into a mod file and remove the XML for the damage bonus.

844 Replies 1,926,628 Views

This is a mod issue and you shouldn't post this in the support section. By default, unit designs inherit which the game then uses to display what type of "Race:" the unit is. Because your unit design has a non-existent racetype, it defaults to Race:Men. If you wish for your undead units to retain their Race: Undead status, give them a tag and set up a racetype (as found in CoreRaceTypes.xml). Unfortunately, this means they don'

7 Replies 7,118 Views

I live in Sweden, almost nobody uses cash (as in, of the 100 people I frequently talk with 0 use cash). I think the most pressing thing for us Swedes, if power went out, would be having our access to cash through our credit cards wiped out. In a few days no power would mean people would need to start looting food stores for the non-refridgerated goods. After that, as the stores wouldn't be restocked (no motors = no deliveries) I guess exodus from the cities and destruction of all livestoc

39 Replies 170,862 Views