Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

Raven X if you modify the genericunit tags in the raceconfigs, you can make fresh unittypes with any skin textures you wish.

12 Replies 3,597 Views

Exactly. 60 FPS does not mean that the distribution is even. It's an average number. "60 FPS" tells you nothing about spikes.

30 Replies 14,502 Views

Because anything I can fix, they can fix in one tenth of the time. Furthermore, using my files would just create even more extra work, as these files are intended to modify, while their files are intended to be core files (for example, my buildings are nothing like what their buildings are).

120 Replies 73,760 Views

So I've been working on a new race to be modded into the game. And I've been trying to come up with a story for the race. I thought I would throw at you the general outlines of the story, and I would love some feedback on if this would be reasonable within the Elemental Lore. The idea is that when the titans were banished, one titan in particular (to be named) tried to avoid banishment by binding himself to a shard. For the most part, this did not succeed - the titan was banished, but

11 Replies 8,619 Views

@DragonRider862 I remember that bug, but I don't remember fixing it, but I remember testing if it was still bugged, and it worked sometimes and sometimes not. I think I just forgot about it eventually. @OMG_pacov I think that's what I did. Sometimes some things could not be done, so I had to do other things. Sometimes, some things were missing where they obviously shouldn't have been. Sometimes, some things were so far out of balance that the only logical conclusion was that they were

120 Replies 73,760 Views

To include magic resistance at this point, you'd need to mod every spell that you wanted to be affected, and every unit that you wanted native resistance for. You'd probably be best off by adding a new unitstat, but that at least is very easy. Then you'd need a source for the stat, which would reasonably be basic unit stats, items and spell buffs. To make it fun to play with, it would be logical to assume that we could see the stat somewhere, which I don't know how to do.

3 Replies 3,979 Views

http://img90.imageshack.us/img90/7435/elemental1283463307.jpg Power Plant. Got some nice emitters on top pulsating with darkness. The idea was for the "left" tower to be broken, but I can't get it to look broken. To get an idea of the size - a little fella standing straight up is about one third the size of the gate-prop. Now that I look at it, I really gotta replace those fountains on top of the tower

32 Replies 16,819 Views

Steampunk hut / possibly workshop, ended up with a bit too many moving parts http://img243.imageshack.us/img243/1843/elemental1283458278.jpg

32 Replies 16,819 Views

[quote who="Aerion Istari" reply="6" id="2752946"] Quoting Aerion Istari, reply 5 Quoting Heavenfall, reply 2missing probably I wish you were right, but " Warfare " and " Conquest " are in there. Actually, in looking at it again, I guess you were referring to the Category tags in the TechTree part. I added. Related question: If you list

20 Replies 6,236 Views

Well that depends what you set the LOD to. I haven't really maximized the efficiency in that department, if you know what I'm talking about.

32 Replies 16,819 Views

Yeah I lol-ed at the last part as well. Quoted for posterity; [quote who="theprofitclub" reply="1" id="2752381"]IRL most people have 2-10 talents...I think ..maybe more[/quote]

8 Replies 38,020 Views

[quote who="GaelicVigil" reply="97" id="2752541"]What I'd like to know is if this mod "patch" will become obsolete when the official patch is released later today. I mean, forgive me if I come off as rude, but doesn't this sort seem a little pointless? If Stardock is releasing at least one new patch every week, at best, these patches will be useless in a very short amount of times and, at worst, may conflict with official patches and just screw things up. Secondly, what

120 Replies 73,760 Views

Currently it appears that UnlockAction only accesses pre-configured actions within the game. It also appears that we cannot add any other actions like it. Your options are either UnlockCombatAbility for abilities that work in tactical combat, or to use Spells instead for strategical mode.

1 Replies 1,286 Views

Yes, as far as I know. Shields aren't any different. Gnillbert already has a mod out with pieces of armor you can put on normal units that give them shard-powered abilities.

8 Replies 2,882 Views