Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

the only thing I can think of is doubling for those tags. try putting negative values in your mod to balance out the numbers already in. ie, don't reduce liklihood to 0, but set it to negative its original value.

22 Replies 5,470 Views

I'm telling you, you can't get light armor without first getting both those techs. There's something special about it. Maybe it's because the values are the same? Edit: Here's an idea. Maybe prereqs are handled differently for items+improvements, and for techs.

20 Replies 6,236 Views

Also, if you cast the Sion unit ability "sprint" on itself twice, the unit can move anywhere on the map.

2 Replies 876 Views

Hello, it's me. The Superstitious trait and the Uneducated trait for factions do not work. They apply to the cities properly, but when the calculation takes place at the end of the turn, they are ignored. Also, Pariden has a beta-remnant in their raceconfig where they get 50% more food.

2 Replies 876 Views

New release. Added the turn removal to stab of ice again, and upped it to 4mana. [quote] HF107_unittype_GenericWraithSoldiers.xml - Resoln faction bonus Death Worship not properly applied. I've added 2 health to wraith units. This WILL affect custom races using wraith race. This will NOT affect pre-designed units Peasant and Pioneer. HF107_item_bandoffortitude.xml - Item says it gives 2 health points, but only gives 1. Fixed to give 2. HF107_worldresource

67 Replies 39,959 Views

I need to retract my earlier statement [e digicons]:D[/e] Listing several techs does not necessarily make it "OR" For example, consider the Kingdom tech Light Armor that requires TWO techs before it becomes available. Tech Cutting_Weapons_Amarian</At

20 Replies 6,236 Views

If you look at corearmor for example, each item lists what modeltypes it can be put on. KingdomMale Since we had to make a new modeltype, you'll have to make a new list of items with the new modeltype. I'm not sure what you mean with [quote]Now, what about my Quendar and Urxen showing up randomly in the backgrounds and such when I want the race to use them 24/7?[/quote] are you trying to do something

22 Replies 5,470 Views

It's not just 3 more health, its a completely different species! If the unit could not be upgraded, I would be inclined to agree with you. Anyway, that part at least is modular - I don't force you to play with them. I just realized they didn't fix the death worship race bonus either. Crap. I'll include in next release.

67 Replies 39,959 Views

There's no way to know besides actually witnessing if one of the changes has been applied. For example, you could start a kingdom, and if it takes 10 turns to build the farm the mods are not applied. Note that this mod is only for elemental 1.06. If you're running 1.07, look over in the other thread.

120 Replies 73,768 Views

You're welcome! @p22 Come to think of it, every single non-damage spell except Rallying Cry and Fear that I touched were irreparably broken. I don't know why someone would choose not to use those fixes. If anyone's curious, many of the mods from 1.7 straight up made it into the game - including adding costs to quarries, to fixed resource building costs. Arguably those were a little less "fix" and a lot more "balance" when I did them, but since they were later "fixed" into 1.07

67 Replies 39,959 Views
Reply to Modding Depth in WOM Mods

There is very little modding depth to speak of at the moment. All we can really do is recycle. So far, only Gnillbert has produced something that is actually new in terms of the xml mods - both the shard fix and the example of using a global unitstat of 1 as a way to count resources. At some point they can break away from "fixing" and think about "adding". At that point, I think we can start asking for modding depth. Before that... there's always tiles to be done.

16 Replies 7,247 Views
Reply to Patch 1.8 in War of Magic

I love these constructive posts! +1 rep from me

31 Replies 94,597 Views

The only way to increase mana regen is to build the city level 5 tower of eredrok (or something) for kingdom players.

31 Replies 17,524 Views

The basic items available in the shop can be modded into the cityhub files. Edit: Beaten.

7 Replies 5,044 Views

First, I think coreracetypes is no longer in use. Nothing I changed had any effect. I got your texture to work on a faction's generic unit. This is how I did it First, from your raceconfig: yourunitnamehere Then create a new unit with Gfx\HKB\Units\K_Male_Mesh_01.hkb &

22 Replies 5,470 Views

Can you upload the textures somewhere else than depositfiles? Every time I tried to download for the last few days I get; We are sorry, but all downloading slots for your country are busy. I live in Sweden.

12 Replies 3,597 Views

For those coming from the 1.7 version of the bugfix mod (for 1.06 elemental) [quote] Stab of Ice - no longer makes the target lose their turn. Mana cost reduced to 3 Freeze Enemy - now single target, always makes target lose turn. Extra note: The attribute is described as a % for enemy to lose turn, but it is 100% no matter the value[/quote] All these fixes were fixes from 1.06 that weren't patched at 1.07. And also special thanks to Icecrown for lettin

67 Replies 39,959 Views