Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

"Competitive" PVP gaming will always be a breed of its own. There's always the next imbalanced thing happening, and the higher you go the more meta-game you'll need to "play". (at the very top, the meta-game is often NOT to play, dodging matches you can't win) Play hard, but most of all play fast, if you're interested in winning titles or rewards or fame or whatever is at the top of the ladder. That is, don't aim to stay competitive forever. Get to the top. Then move on. And,

129 Replies 545,140 Views

Oh alright then. Uploaded 1.5 with slags. Shrills, however, are REALLY far too different to do anything with the skeleton I'm using.

76 Replies 77,346 Views

I liked nr 2 better than nr 1. Nr 1 was too strategical for me. Nr 2, as has been said above, is more tactical (that is, compared to the original, not to other games). I also think the campaign in nr 2 was more fun to play, but it did feel less impressive (due to the smaller scale).

25 Replies 89,599 Views

[quote quoting="post"] There has been a pretty deep discussion about probabilities in a few different threads here. It's interesting to see the different takes on what people expect/would like to see happen, odds wise in combat. I'm thinking this might be a good time to ask a more general question. What do you think the chances should be for success? Reply to the following three situations. Assume all peasants have a basic weapon (club), nothing f

40 Replies 17,516 Views

Turn off "show pre-release versions", restart impulse, download the non-beta first. Then turn it back on, download the beta.

22 Replies 10,186 Views

Why are dead turkeys any less horrible than eating any other animal? I'm not a vegetarian, I just don't understand this humorous sympathy for turkeys at this particular weekend. @Frogboy thanks for making this an ongoing experience!

35 Replies 72,780 Views

Quite straightforward is an understatement. It is dumbed down, in a bad way. I enjoyed playing Civ5 a LOT more than I did elemental, when they were both released. However, Civ5 has almost no re-playability. I greatly enjoyed it for the ~30 hours it was fun, then I never started it again. That was the time it took me to get the "full experience", to see everything in the game and milk the gameplay for what it was worth.

22 Replies 9,294 Views

I tried reinstalling elemental to pre-beta, then installing the beta to see if it would go straight from 1.09e to 1.09n109. Funny thing was that when I was offered an update from 1.09e, it said that the update it was downloading was 109n109. However, when it was installed and done, I was still sitting on 1.09n108. Pretty messed up!

64 Replies 29,975 Views

I feel that the unit design window has great potential, and designing your own units already feels significantly more fun than other rts games that just hand you a pre-designed unit. There are a couple of space/sci-fi rts games that have similar, but far less powerful, systems of designing your units. Hopefully they will fully flesh out the unit design system by including more things to diversify units. Rather than just having units with a couple of main stats - attack, defense, dodge

14 Replies 4,291 Views
Reply to New Poll in War of Magic

I'd like a poll about whether or not threads like these should be allowed.

7 Replies 3,041 Views
Reply to Mythos in PC Gaming

I played the beta and it was nothing special, in my opinion. The gameplay felt like a bad version of torchlight. The action was very dull.

7 Replies 42,418 Views

A lower health is out of the question, too damaging with all the multipliers. I might just remove Brothers in Arms and lower Keepers to 10 or 15%. I don't want to touch the balance of bows.

45 Replies 49,951 Views

As race bonuses for Elves, I thought I'd do Brothers in Arms - Elves are united, as a race, like none other. Elves can train squads (units with 4 warriors in) without building the prereq building in any city Sworddancers - Elves are trained in the art of swordmanship from their births. Elves suffer only half the extra training time from training a unit with any type of sword. True Dedication - When training higher quality units, elves not only gain the standard bonus t

45 Replies 49,951 Views

This is one of the things that the devs have also said makes no sense. Why does a sword cost 1 gildar for a unit and 55 for a champion? They're exactly the same. An item creator would rock, especially if it was tuned to be just random enough to be fun but not destroy the experience.

6 Replies 31,476 Views