Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

Uploaded 7.0, introducing the empire of Lost Souls. Their bonuses and flaws are sort of boring right now, and they probably won't play as differently compared to other factions as I would like them to. But they'll certainly look different. Edit: Uploaded 7.1, forgot to activate the capital city bonus.

457 Replies 637,894 Views

I'm fairly well off, and I'm extremely careful to not waste the time of my life. I don't watch television, I shave in the shower, I don't take breaks to eat and when I work, I don't stop until it's done.

457 Replies 637,894 Views

After quite a bit of time I was finally able to figure out how to easily convert models into transparent models. And thus, the 7th faction will be the kingdom of the Risen, the souls of the dead come back to fight once more in the war of magic. One of the first tests of the process to convert to transparency. http://img80.imageshack.us/img80/1429/elemental1292693932.jpg

457 Replies 637,894 Views

I don't think it is possible. However, it would be conceivable to do an effect that deals damage starting high and ending low, by using multiple gamemodifiers.

9 Replies 5,165 Views

I agree. Although very early-game would have to be tweaked, as getting defenders out earlier would be hard. With this change, they could make monsters and summoned units more dangerous. Instead of a GREATER FIRE ELEMENTAL OF DOOM OF DESTRUCTION being weaker than a peasant, they could actually make it worth something.

25 Replies 31,109 Views

One item 1, 100 other with 0.01 Looted 60 weapons, 60 were the item with liklihood 1 Onte item 100, 100 other with 1 Looted 60 weapons, 32 were the item with liklihood 100

51 Replies 36,605 Views

One item 500 000, 100 other items with 5000 Looted 60 weapons, 60 were the item with liklihood 500 000 So there's definitely something pulling it of course at higher numbers.

51 Replies 36,605 Views

Test: One item liklihood 500, 100 other items liklihood 5. Looted 60 weapons. 28 were the item with liklihood 500. Maybe your very high number is somehow not working, but for lower numbers it seems like a clear cut case. Edit: I will re-do test with higher numbers, hang on.

51 Replies 36,605 Views

I think liklihood numbers have to be integers. Try putting a gildar drop at 150, and each individual item at 1. Edit: Oops you did that. Alright, let me test something.

51 Replies 36,605 Views

Time to up that difficulty! The production is very low, and you still need a ton of other resources to build arcane armor. But the truth is even simpler. If you find a way to cheese a mod - don't do it, if it ruins your fun. I like the mechanic because it gives you something more to strive after mid- to late-game, and it also puts a little extra something on the side for each race. But - and this is the big one - it also makes the golem king a very interesting opponent, because he wil

457 Replies 637,894 Views

At first I thought it was so the pioneer could find things by having a trained whateverbird flying around scouting. But that really doesn't make any sense. The pioneer is just a guy with a tent or two and a wooden barricade in his backpack. Still the picture is awesome, so I say keep it!

18 Replies 6,408 Views

Empire players also have construction yard, and magical hammers. In addition to what has been said above, you can also (and should!) recruit administrators that reduce the time by another 10%. These bonuses all stack "elemental-style", which means if you get 25% from a spell, 25% from a building and 20% from champions, you're up to 70% (reducing a building that takes 10 turns to 3 turns). I build these as soon as I can. I never stop building things in my cities.

9 Replies 8,417 Views

I would like to see this happen as well. While I don't suffer as much as dadoo2, I find it annoying to concentrate on the menu when things are moving in the background. May I suggest showing the animation during loading instead?

5 Replies 4,727 Views

I know that some xml files have redundancy-checks. It is possible that coreshards.xml is one of them. it is also possible that resourceshardtype isn't over-writable in any way. After you've edited the file, what happens when you open it up in the map editor? Do you still see the old resources when you place them, or do you get the new ones?

4 Replies 3,079 Views

How does the 3rd person view flow with the need to slay a seemingly endless amount of bots? Doesn't it get kind of repetitive, since you can't zoom around the map or check on your base like you would in DOTA or demigod when you're in for some grinding? Other than that, I'll pick this up for sure when it's out of beta.

11 Replies 48,958 Views

Liklihood tags are not % but weighted against each other. 25+25 = 50. 25 likelihood = 25/50=50%. Same with rarity. Liklihood=1 only means 1% if all the other liklihoods add up to 99.

51 Replies 36,605 Views