Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

impinc, what I'd like to do is a series of goodiehuts with low rarity that are all hidden world resources guarded by various creatures. The strength of the monsters would be appropriate for a high-level goodiehut. I would place these in spawnrating 4-5. Would you be interested in something like that for the ACP?

263 Replies 571,884 Views

The problem is animation. I can put wings on them, but they'll look very un-life like (that is, how they would presumably look irl). See fallen wings in the death legion faction in expandedfactions.

8 Replies 4,542 Views

Very spot on review. Although in general I don't really care about lore in a game, so the "bland world" isn't something I feel is missing for me personally, but I can see how it detracts from the full experience for other players.

19 Replies 80,961 Views

The process of researching is as follows. First, you get the main window. It looks like this: http://img207.imageshack.us/img207/5554/elemental1292894432.jpg There, you select what area to research in - for example conquest (in the screenshot I've chosen Imperium). You do not choose specific research here. Then, you start researching. Once it is finished, you are brought to this scree

2 Replies 6,564 Views

Values will be in 2.0, although you shouldn't hold your breath for any large sums of money. NPCs wearing these items, that's way down the line once it's been merged into APC. I'm not sure it will ever happen.

51 Replies 36,614 Views
Reply to Building Demo in WOM Mods

This has been frequently requested in the past, a better way to influence when buildings upgrade. Right now, it only happens if you level up a city, or if you unlock a tech that in turn unlocks an improvement. Cities also have a set of unique tags to upgrade when a certain amount of population has been reached, you could try using those for upgrading (but I doubt it will work).

5 Replies 4,662 Views

Just some advice for those of us finding ridiculous to be extremely easy, especially when playing on "fast" instead of normal. I've been trying out extreme on normal, and I'd actually say that it's harder. I'm not sure why, maybe it has something to do with the AI not having instant access to a bunch of useless high-tech buildings.

0 Replies 1,359 Views

It does work. I'm not sure what you mean "enable it for weapons". You can already place the modifier on weapons.

3 Replies 2,251 Views

No weapons with two blades instead of one? =) By the way, if you want to use anything from the expandedfactions mod, feel free to do so (ghosts, ghost armor as drops, death legion demons, you get the idea). Just keep the GFX structure the same, so a player with both mods doesn't end up with two identical files. Edit: Oooh, with a hollow body model you could even use the ghost armor as a "possessed armor", and use the invisible body instead of the ghost body). Edit2: If you wan

263 Replies 571,884 Views

Yeah, I've seen horse resources too. One game, in this patch, I even had a city with TWO horse resources within the influence of one town.

11 Replies 4,444 Views

Cilck the unit, click the portrait (middle bottom of screen). You'll have to decide based on the portrait if it's a female or a male (possible marriage material)

1 Replies 1,805 Views

Hey Murteas, I was thinking about adding a specific starting spellbook to each of the ExpandedFactions (so they'd each get instant access to a spell). I really love having something to do with mana early-game that isn't overpowered. Since I don't want to step on any toes, I was wondering if you were perhaps interested in working with me on this? The aim would be to have a starting spell that is aimed at helping the player out for only the first 50 seasons or so, preferably in strategi

305 Replies 756,110 Views

On your left is a list of cities. Clicking on them once will zoom to it, unless it is already on your screen. Cities that aren't doing anything are outlined with yellow.

5 Replies 3,698 Views

read this: https://forums.elementalgame.com/391297 most importantly, they'll want a copy of your dxdiag output.

3 Replies 3,386 Views

If they ever did a full GFX version of Dwarf Fortress, it would be preceded by such laws-of-physics-breaking hype that when it really was released, it would probably cause a world depression and world war. Fortunately, now living in a world with a DF version with graphics, everything would be awesome anyway.

81 Replies 212,933 Views

Bumping in the hopes that this gets implemented. It would speed up unit training and improvement construction to better fit the difficulties.

1 Replies 1,017 Views

Re-balancing a tech tree is a huge effort, I don't think it's a worthy cause if it brings the game further away from fantasy and magic. The vanilla game already has too little of both. You'll be glad to know there is a steampunk faction in the works, however. I've actually finished the whole tileset, but I am awaiting better mechanics to spice up magic for them. Hopefully that will happen around the first expansion.

2 Replies 5,367 Views