Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

Granaries are supposed to be included. Which faction were you playing when it wasn't limited? Right... the NewHiddenResources.xml contains two new resourcetypes that work like prestige. Buildings that boost metal or food require this resource. So you've got World Resources producing this new, hidden resource to their local cities, ex [quote] <br

16 Replies 14,482 Views

Uploaded 0.3, which has the fix for the expandedfactions. Also fixed the monuments not working. Removed the new AIdefs for now, there seem to be major complications with that, causing the AI not to build anything remotely dangerous. Added new difficulty levels, extreme II, extreme III, ridiculous II, ridiculous III, Unstoppable. Found after ridiculous in the list.

16 Replies 14,482 Views

[quote who="ghostkat" reply="4" id="2866410"]Very Nice! So what is the NewHiddenResources.xml file for?[/quote] For internal mechanic. Do you want to know more? [quote who="Lonemessiah" reply="5" id="2866427"]Can you please clear something up for me about this mod? Do the building changes effect the player as well, or only the AI players?[/quote] Players are affected. I'm uploading 0.3 in a few minutes, I forgot some foo

16 Replies 14,482 Views

There was a 1.09w, so you almost ran out of letters there. Not all those saw public beta release though.

254 Replies 119,600 Views

Speaking as a modder, how is the source tree going to be kept separate from the flavour of the new game? I'm wnodering this because, as a modder, it would be pretty cool if one mod would work for both versions of the game. However, obviously, the mod should not provide the cool stuff to users that they may find in the new game. Hang on, this is difficult to explain. I'll draw a picture. </p

201 Replies 705,398 Views

Please make Janusk a variable gender, to the opposite of the player's sovereign gender! If Janusk always spawns, its a great boon to female sovereigns as they can marry him very quickly. If the player plays a male sovereign, Janusk should be female.

254 Replies 119,600 Views

[quote who="Nimbyjester" reply="107" id="2866114"]If I recollect correctly you can change what stats get updated by regular units as they level up. If you created your own "level" stat you could increment it by one each level and use that. Would have to be manually increased for Champions though I think. But yeah, could really do with having the actual Level stat exposed.[/quote] That's not possible, at this time.

127 Replies 53,809 Views

The problem is armor. It's such a wall of imbalance there's no way around it. For balance, champions need more health and dodge, not more armor.

25 Replies 15,177 Views

The Revive Land turns the tile into grassland, giving any units on the tile bonuses/debuffs as if it were inside a kingdom territory. Currently, that's 10% more attack and 10% more defense, if you are a kingdom player, and 10% less attack and 10% less defense if you are an empire player. If you are attacking an enemy army in the territory between borders, it is a great way to give you quite a large boost. Be sure to cast it both on the tile you are attacking from, and the tile you are

13 Replies 10,867 Views

oddrheia I'm going to do a full wallset overview when the time comes. If you want to do it, that's great, but don't make it "basic", make it "complete" if you do. (just trying to avoid either of us wasting our time) [quote]The ever-invading pines from the wallset/winter surroundings are already more than enough, hehe.[/quote] Hide your children!

334 Replies 617,193 Views

This is a balance concern regarding the different allegiances (kingdom vs empire). Metal is extremely important mid-game, but this specific concern only applies to late-game. Empire has: Smelters - increases metal output in the city by 25% (one per city) Kingdom has: Smelters - increases metal output in the city by 25% (one per city) Blacksmiths - increases metal output in the city by 50% (one per city) Mining Guild - increases metal output in the city b

5 Replies 1,821 Views

Actually, I haven't specifically seen the AI mess that up in 1.11. I'm just going to put it in there as a precaution.

16 Replies 14,482 Views

Definitely not a hut (hovel). Angels may be majestic, but they lost everything in the cataclysm just like everyone else. They start from scratch. Looks like a great house.

334 Replies 617,193 Views

AItweek is a mod aimed at improving the difficulty of the AI in sandbox games at higher difficulties (extreme/ridiculous). I do not recommend this if you want to play on lower difficulties as it may cause problems with the AI there. Currently modifying: - War Councils / Command posts now require no used population at all (=AI builds squads of units faster and in greater numbers) - Monuments can only be built in amounts equal to the city level (=empire AI doesn

16 Replies 14,482 Views

How do you mean, use them? Unlocked spellbooks just have all their spells added to a single list.

8 Replies 6,125 Views