After seeing the new trailer for the syndicate game, I too have no choice but to shake my head slightly in disapproval. It looks just like any other FPS game. MAYBE if there's an intense meta-game and some procedural generation (doubt it) the game might be more interesting.
Heavenfall
[quote]- Default stack size is 4[/quote] This, at least, is intended.
Yes, I will move it to 8.
http://www.msnbc.msn.com/id/44703849/ns/world_news-africa/#.ToVd0M04xaR [quote] Spotters had sighted the shark 90 minutes before the attack and closed the beach. The white shark flag was raised and the siren set off. Cape Town officials told the South African Press Association that, when the man entered the water, the beach was still closed. A shark flag, indicating the presence of a
[quote who="Heavenfall!" reply="50" id="3003269"]Moving on then. If I upgrade the game to 1.4 will I be able to download & use your latest version?[/quote] Yup, just update and then install the mod. @gobstein the armor isn't necessarily enchanted - it's just made of bits of Elementium. Sure, I could do some lower quality armor of Elementium as well, but who would build that? Unfortunately, there's not a whole lot that can be done with the w
Let's not talk about that anymore, actually. No point getting another thread locked.
I have to tell you, I almost feel like getting my hands on the source-code would be neat-o. But I think I blew all my bridges with Frogboy. I think it's a shame that they didn't do this last layer of polish on the game. Fortunately, they spent a lot of resources on making the game moddable, which means we get to do it instead.
Crap, I forgot one thing. Arcane armor (legendary plate armor) will only be researchable after the highest level of armor from the Warfare tree. That change isn't in, will be in 1.4.
Uploaded 1.3. From 1.2 the following is new removed "All cities now speed up training time, equal to ~5%*city-level" since this happens without the mod anyway. minor -Barter House now buildable once, instead of being treated like a repeatable building -Fixed so horses/wargs should spawn the same -All factions can now train male and female units (visual difference only). This is of particular interest to the non-human Empires, as they get access to two (visual
Users should be aware that the mod is being merged into the After the War mod. This will not be updated as a separate mod any more.
From the original post [quote] How do I install this? Download the .zip file and extract it straight into your install directory. The next time you start the game, it will take a minute or two and then proceed like normal. This extra loading time only occurs once. How do I uninstall this? Open Impulse and Shift-Rightclick y
Try uninstalling and re-installing the mod.
[quote who="Nenjin" reply="12" id="2999351"]I'm really surprised. My old Nvidia 8800GTS is at the minimum spec. I was almost for sure I'd need a new video card to even run BF3. Still going to want a new card, but this means I can slum medium/low settings for a little while longer! [/quote] When the world ends, the 8800GTS will STILL BE THERE. They made that to last.
If you are up for it, I'll leave it in your hands. For each resource there are three tiles needed; - the world resource without an improvement - the world resource while you are constructing an improvement - the world resource when the improvement is complete
This happens to me sometimes when I click a lot of things quickly while stuff is going on. My suggestion is to wait until each action is completed until you start issuing orders for another.
There will always be a degree of randomness to those things. I'll put in a small change in 1.3 of the After the War mod (not yet released) that should even it out a little.
I'll put in a fix in 1.3 of After the War mod (not yet released)
They can be modded back in, I'll cook something up tomorrow. Edit: Nope, it caused a crash.
Seconding tropico 4, lots of fun.
I think pacing only affects the speed of technology and possibly spell advances.
I'd like to enter into the poll Taxation Without Representation, GBLBTH rights, Man on the Moon in 1959, and Zone of Control. I feel all those are valid options and should be given equal treatment.
If anyone wants to help out and design tiles for the following world resources, that'd be very welcome. new world resource: hospital/monastery/druid gathering, increases strategic regeneration new world resource: artisan forge, reduce unit training cost by 15%
Uploaded 1.2 For those coming from 1.1, these are the new changes from 1.1 to 1.2 Major changes -Unit quality type has been much reduced in power. Previously, it gave 0% / +50% / +100% / + 200% hitpoints at the different levels. Now, it gives 0% / +25% / +50% / +75%. In addition, units will regain extra health in strategic mode depending on their quality level; 0 / 1 / 2 / 3. Note that this allows units
Wow, what an idiotic change... thanks Dr!
Honestly, we've had some great dev journals. What is left? Something about tactical combat maybe.