I think you are a victim of the random number generator. There's no difference in what goodiehuts you get between the factions. The difference is from game to game.
Heavenfall
[quote who="mywhiskey" reply="155" id="3011356"] One request - can you change the kingdom civic tree to be more like the empire so that houses come sooner? It seems ridiculous that you have to research level 3 buildings that you can't use before you get to housing. And why is it when you research the tech in Adventure for lost libraries in Kingdom, all you get is potion goodie huts but very little artifacts whereas in Empire, you get tons of artifacts and very little potion hut
[quote who="ddd888" reply="154" id="3011355"] magic system need a lot of work, you should add a couple of offensive low lvl spells to every school of magic so to balance the shards you randomly get early, then just rewrite all the high lvl spells that are not balanced at all to make mages scales better and get more in line with the game [/quote] I'll consider adding some new spells to the mix.
It was supposed to deal 50%+50% = 100% more retal damage. It was dealing 5000%+50% retal damage. Bad coding in the script that generates items.
With 200 spell power you should be dealing double the damage you dealt at level 1. A warrior and a mage are equally dependant on hitpoints, it is not something you can skip out on as a mage. What do other people think? Is magic too weak (not worth getting), or too expensive (can barely use it)?
Nice one... half of the retaliation weapons are bugged. If it hadn't been bugged, that weapon would have given you +100% counter-attack damage. That's about one in 900 chance. I'll post a fix in a minute, going to test somethng first Edit: Uploaded new version
I don't know those tags. I changed the size of the ZoC in the cityhub improvementtypes.
Yes, the vast majority they should work. However, sometimes the map maker chooses to set a flag called "spawn no objects", which prevents goodiehuts and world resources from spawning. This is done in Elementerra2. For other maps, the only way to find out is to test the map. [quote who="ddd888" reply="54" id="3011129"] Quoting Heavenfall, reply 50If enemy sovereigns start riding around on mounts, its installed. If you find any goodiehut named weapon cache, armor cache or just "cre
Yes, it should work with Elementerra. Keep in mind it's important to maintain an even distribution of terrains, if you don't you could indirectly unbalance the world resources. For example, Elementium Deposits only show up in deserts but if you have a lot of deserts you can get lots of them. I think it may not work well with Elementerra2 because that had its own randomization of world resources, goodiehuts and possibly quests (therefore, you won't see anything from the art
If enemy sovereigns start riding around on mounts, its installed. If you find any goodiehut named weapon cache, armor cache or just "creature", it's installed. If you find quest locations called "Dungeon Tier X", it's installed.
[quote who="ddd888" reply="144" id="3010904"] Quoting Heavenfall, reply 141I prefer my magic to be strong but not spammable. If you can cast anything you want, there's nothing special about it. If you can destroy a unit that took a hundred turns to gather resources for and build, it needs to be expensive. The arcane arrow spell is designed to be spammable, and its low mana cost and damage output reflects that. the problem is that force mages to be half w
I prefer my magic to be strong but not spammable. If you can cast anything you want, there's nothing special about it. If you can destroy a unit that took a hundred turns to gather resources for and build, it needs to be expensive. The arcane arrow spell is designed to be spammable, and its low mana cost and damage output reflects that. It is not supposed to be the only thing you are doing, just as you can't win the game by focusing only on building a town, or building militar
Rightclick Elemental in Impulse and select "Open Application Folder"
Sorry, that's too deep in the code.
Same. The new forced ads are just sad. No reason to start Impulse any longer, unless there happens to be an update to something.
Uploaded 8.12 EF: Fixed some factions that could build infinite buildings EF: You can build Drota, Goblin and Death Legion custom factions and sovereigns again (Elves were previously available). Living Stone and Golem factions are also available now. Keep in mind this note from the original post, that applies to such factions as well: [quote]Note - Most custom factions will be broken by this mod (unable to build basic buildings). To fix this, open up your documents\my
Uploaded 1.9, from 1.8 to 1.9: ATW: Removed spellcasting from a bunch of units that shouldn't have it. Spellcasting is for Sovereigns and Imbued Champions only. ATW: All cities had the artificial limit of how many tiles your city can cover increased to 100, from 50 ATW: Wages have been reduced 50%. This should solve the imbalance that exists between gold and the other resources in the middle-game. Also, should make the AI harder to fight, as the AI gildar management is b
I've actually added the racetypes back in already, so no need for you to. Working on uploading the patch now. I like the golem king faction as they are. The population cost makes it difficult to expand early on. But late-game, they pay only half metal for all armor, and they have insane accuracy and stronger than default magic resistance. They are late bloomers, and probably the best fighting units in the game. Edit: Regarding the deathlegion stats, they only change if you
[quote who="Alstein" reply="20" id="3010327"] Heavenfall: Never said I would be happy to do it, saying I would do it. [/quote] And I was saying I wouldn't.
If you're serious about wanting to learn real magic, get as much psychedelic drugs as you can. That's the only way you'll experience anything beyond the ordinary mundane world. At this point I feel that somebody needs to tell you something very important. It's not real. It's an industry. And even if there is a sliver of truth behind all the rumors and myth, you're never ever going to get at it. Consider the two following statements; One, magic i
I can't imagine there being any of that sort of fee just to transfer a registration. If it's not free I'm not using it.
[quote who="DrJBHL" reply="4" id="3010172"]Great example, Heavenfall... now please remove that annoying stuff? Thanks. [/quote] I can't find the option to turn off signatures.
And thank you for that, I don't care one bit about server space, it's a waste of FORUM space on the website. Useless, repetitive generic crap. Aethe, near my heart Without vanity, the ribbon Without duty, the wind Without blood, the victory <img src="http://www.grinders-inc.net/blog/forum_signature.jpg" alt="" width="500"
[quote who="impinc" reply="5" id="3009698"]Oh? Where's your pony then? [/quote]
Yes, I've been meaning to do that actually. It'll go up from 50 to 70 tiles in the next patch.